3.45Mb (200 downloads)
Five repaints for Thicko's wonderful Blenheim Mk. I, Mk. IF, and Mk. IV-I. These repaints are from the Greek campaign 1940-41. I have only included those that I have repainted so you will need the original texture folder and allow mine to overwrite them. I have also included a slightly revised DP For the Mk. IF so that it acts as a fighter not a bomber. One is for a Mk. I (Fighter) of 30 SQN RAF The other is for a Mk. IV-I of 84 SQN RAF. The only profile I could find for this machine showed it in temperate Dark Green/Dark Earth/Sky Type S. I believe that it should have the Mediterranean scheme. If anyone can find out definitely I can change the colours easily. The Mk. I is from 211 Sqn RAF in late 1941. The Mk. IV-I is from 113 Sqn RAF in March 1941. The Mk. IV-I is from 11 Sqn RAF. The colours are Light Earth/Dark Earth topsides and Light Mediterranean Blue under surfaces. My reference is Scale Aircraft Modelling Magazine April 1985, drawings by Mike Keep. These textures are freeware but not to be used in any payware release. Use at your own discretion. Watchdog 22
Required files:required file
Posted Apr 13, 2013 11:41 by watchdog22
32.72Mb (490 downloads)
The Martin P4M Mercator was a maritime reconnaissance aircraft built by the Glenn L. Martin Company. The Mercator was an unsuccessful contender for a United States Navy requirement for a long-range maritime patrol bomber, with the Lockheed P2V Neptune chosen instead. It saw a limited life as a long-range electronic reconnaissance aircraft. Its most unusual feature was that it was powered by a combination of piston engines and turbojets, the latter being in the rear of the engine nacelles.
Posted Jan 22, 2013 18:35 by Pepe Rezende
12.67Mb (500 downloads)
This is meant to be an historical campaign, based on the carrier battles of the Battle of the Eastern Solomons (22-25 August 1942) and the Battle of Santa Cruz (25-27 October 1942. I named the campaign “Desperate Battles” because at this stage of the war the US Navy was fighting uphill. That is, they had fewer resources than the Japanese, in many ways inferior aircraft and less experienced pilots. In both battles, the Japanese are the attackers and the USN has to fight a defensive struggle. The dates, times and locations of each engagement (mission) are as close as possible to the actual ones. Ship names, locations and courses as well as aircraft numbers and types are as accurate as possible. Attack angles and targets are set up to give historical results, but you, the player can change history (slightly). The campaign consists of various missions; recon, strike, defensive and land based as well as carrier based. Random chance plays a big role in the numbers of defensive aircraft and in some cases, whether or not a target will be there at all. Call signs and aircraft skins however are not historical. Carrier task forces are set up to sail into a 15 knot wind on takeoff and landing. Using the alternate dps provided for the Usio ships and the FDG alternate files for US aircraft should make this campaign even more realistic and challenging.
Posted Dec 29, 2012 13:08 by Gregory "Shadow Wolf 07" Baskin
6.41Mb (295 downloads)
An historical (with one "what if" mission) battle history of the USS Saratoga throughout the course of WW2. The player will find himself flying a fighter, divebomber or torpedo plane in randomly selected missions. Also, he may find himself randomly flying as a wingman, rather that the leader of the flight of bombers (but not fighters).
Posted Dec 29, 2012 13:02 by Gregory "Shadow Wolf 07" Baskin
5.34Mb (411 downloads)
This campaign is a mostly historical commentary of the World War 2 exploits of the USS Essex. The US and Japanese task force compositions, ship names, dates, and most locations are as accurate as possible. In this campaign, the USN is on the offensive. Out of all the actions in which she participated, I chose a good, representative sampling of the major engagements of this great ship from her first action until near the end of the war in the Pacific. Random choice will have you flying either a fighter, dive bomber or a torpedo bomber or maybe as a wingman.
Posted Dec 29, 2012 12:44 by Greg "Shadow Wolf 07" Baskin
0.48Mb (239 downloads)
WWI AI Handling Upgrade Version 1.0 By John P Fortin (AKA Polar_Lion) In an attempt to improve the handling of the AI aircraft, I have made some modifications. I have thoroughly researched every aircraft. Using books and internet sites to obtain my data. I have even calculated such things as the CID of each engine. All to give the best performance of every aircraft while staying as close to historic as possible. The .cfg and .air files were made to help the AIs dogfight better but still retain the players handling. So the Stock Aerocrate's Nieuport 17 will handle the same as my edit for the player. The AIs should fly with less crashing and a bit more responsiveness. I only changed the entries in the DPs that effected the AIs. That means the Damage profile is unchanged. Enjoy This download requires the Aerocrate's aircraft available here: http://www.aerocrate.com
Required files:required file
Posted Dec 1, 2012 15:32 by John P Fortin