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The
bad news Sadly, many of the DC-10s once serving the
fleets of major airlines around the world have been scrapped or mothballed. Some continue in service with charter or freight
carriers, but the days of frontline passenger service are rapidly drawing
to a close. The sun eventually
sets on the day of every great liner of the sky, and the DC-10 will surely
takes its place in the airliner classics hall of fame with the grand old
Boeing 314, the great Douglas and Lockheed propliners, and the elegant
Boeing 707s and Douglas DC-8s. For
those who flew her, she was unforgettable.
The
good news One of the attractions of the world of virtual
aviation is that your favorite airplanes never get sent to the boneyard!
That, and it's cheaper than buying your own jetliner.
Just ask John Travolta. Whether
your interests are in recreating a historic flight in the pioneer days
of aviation, catching a glimpse of the glamorous days of the flying boats,
sensing the exhilaration of a low-level sortie in an F-15E Strike Eagle,
landing a 747 with an engine out on a stormy night, or simply exploring
the countryside around your hometown from the air in a Cessna 172, you
can create your own adventures with the magic of flightsim.
Think of it as a low-budget time machine. For those new to the hobby, a visit to the
file library of one of the well-known FS websites reveals a mind-boggling
selection of free add-ons with which you can set about customizing your
virtual aviation world. Name the
plane, and it is probably there, often with a choice of variants and color
schemes (textures). Many include
a panel nearly identical in appearance to the real aircraft, or custom
sounds recorded from that type to enhance the experience.
Tutorials can be found, with step-by-step explanations of how to
download and install the desired add-ons.
You can even make improvements to other parts of the software,
such as airport scenery at specific locations, weather effects, ocean
and landscape textures...the list goes on.
Simply do a search of the library to find and download what you
want, and with a minimum of basic computer skills you will soon be "wheels
up" on your way to the far reaches of the globe in the plane of your
dreams.
If that plane happens to be the McDonnell
Douglas DC-10, you are in luck. Several
good freeware and payware examples can be found, and one of the very best
comes from the talented group of designers at FFX/SGA. Familiar with some of their earlier offerings, I was pleased to
see the DC-10 added to their line-up of freeware jetliners for Microsoft
Flight Simulator 2002 and 2004. Presented
in all its major variants, each available for download as a separate "base"
package, it shows excellent attention to detail both in appearance and
handling qualities. Textures representing
a variety of airline color schemes are available, but you must install
the appropriate base package first. Having been fortunate enough to spend some
time in the real "Ten" as a pilot for a major U.S. airline,
I agreed to review the FFX/SGA version for FS2002 in order to provide
a comparison to the actual aircraft.
Name
your flavor The DC-10 was produced in four major commercial
variants (series), all of which share the same basic airframe. Primary differences are in weight, fuel capacity,
wingspan and engine type. Some
were built as Convertible Freighters (Series 10CF and Series 30CF), while
others were later modified as cargo carriers.
Series 10 Series
15 The
first DC-10-10 flight took place in August 1970,
The Series 15 was developed as a "hot and high" with
initial delivery to launch customers American aircraft, combining
derated Series 30 engines with and
United in July 1971. Designed
as a medium the shorter wings of the Series 10.
Only 7 Series range
transport certified for a maximum capacity 15s were built, including 5 for Mexicana and 2 for of 380
passengers, a total of 131 Series 10s were Aeromexico, with deliveries commencing in July produced,
including 9 Series 10CF Convertible
1981. Freighters.
Series 30 Series 40 With
increased fuel capacity and thrust, the Series Similar in dimensions to the Series 30, the Series 30 offered
considerably improved payload and
40 was the only variant to use the Pratt & Whitney range
capability, which necessitated an increase
JT9D engine rather than the General Electric CF6. of 10
feet in wingspan and the addition of a center
Originally named the Series 20, the first flight took main
landing gear assembly. Most popular
of all place in February
1972. Prior to delivery, the the
variants, a total of 206 Series 30s were built, aircraft was redesignated the Series 40 at the including
27 -30CFs, 4 extended range -30ERs,
request of launch customer Northwest Orient. The and
12 pure freighter -30Fs. Unlike
the Series 10, only other
customer for the series was Japan Air most
-30s were ordered without the optional lower
Lines, ordering ten -40I (international) and ten deck
galley to allowed increased cargo capacity.
-40D (domestic) aircraft, the lighter -40D having
center
gear removed. Total production
was 42. Time
to go to work Having passed your semi-annual medical exam,
your annual checkride, your random drug and alcohol test and the security
screening process, you arrive at operations ready to begin your day. You sign in for your duty period, check your
mailbox for revisions to the stack of manuals carried in your kitbag,
and check the weather across your route of flight.
You review the ream of paperwork giving the computerized details
of your flight, including planned route, speed, altitude, weight and balance
data, forecasts, NOTAMs and a multitude of other details. Realizing that somewhere a tree gave its life so that you could
have a copy of this information, you pause for a moment of silence, then
stuff it in your brain bag and head for the gate.
Past the sea of people waiting in the departure
lounge, you walk down the long jetway connected to the L2 door, located
on the left side of the fuselage just ahead of the wing. Hanging a left, you walk through the empty
first class cabin towards the spacious cockpit. On the way, you stop at the forward galley to greet the flight
attendants, informing them of turbulence forecast for the latter half
of the flight. The engineer has
already completed the preflight inspection, and together you review any
discrepancies carried over in the maintenance logbook or found during
his exterior walk-around. You
take your seat and make your nest, plugging in your personal headset,
checking the fit and operation of your oxygen mask, pulling out needed
charts, and scanning instrument panels, checking that each gauge, knob,
switch and lever is set for takeoff.
Prior to departure, the cockpit is Grand Central Station.
The ground crew chief brings your copy of the HAZMAT forms (today
you have two wheelchair batteries as well as some dry ice protecting a
medical shipment), one of the flight attendants reports a faulty coffeemaker
(a potential no-go item, depending on your caffeine level), a gate agent
steps in to inform you of a possible delay (a large group of connecting
passengers just arrived on a late inbound flight, and will be hurrying
to make yours) and a mechanic arrives to swap rumors and make a record
of oil servicing in the log. In response to a coded request using the ACARS
data link, a printer spits out your air traffic control clearance. You check the route against both the filed
flight plan and that entered into the navigation computer. Satisfied that all are in agreement, the Before
Start checklist is read, each crewmember responding in turn at the appropriate
items. It is almost departure
time, and the boarding process is nearly complete. Down below, the ramp resembles the bustling
activity of a busy seaport preparing for a great liner to ease away from
her berth. Umbilicals connecting
the big widebodied jet to fuel hydrants, water tanks, air-conditioning
units and ground electrical power are pulled clear.
Catering trucks, cargo loaders and lavatory service vehicles begin
to back away. The Christmas tree
of amber lights showing open doors begins to blink out, one by one. You hear the faint ringing of the alarm bell
on the telescoping loading bridge as it pulls away from the aircraft. The voice of the crew chief crackles through
your headset, "All secure below, ready for pushback, you are cleared
to release your brakes." With
a final check to ensure that the ship is buttoned up and ready for departure,
a call for pushback clearance is made.
Brakes are released, and the massive jet slowly backs away from
the terminal. Engines are started, and with a salute to the
ground crew, the aircraft is finally moving under its own power. It's time to go flying. The tests shown below include a number of
comparative analyses in various phases of flight under defined conditions,
using the freeware FFX/SGA DC-10 Series 30 for FS2002. They are intended as a general overview, in
the sole opinion of the author, of how the FFX/SGA models compare in look,
feel and performance to the real DC-10, within the limitations of the
MSFS software. I have no formal
training as a test pilot, but I did watch The Right Stuff a number
of times, and therefore feel somewhat qualified to push her to the edge
of the envelope and reel her back in.
So, grab you a stick of Beeman's and let's punch a hole in the
sky. |
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