Cody Coyote’s | ||
Mission Building 101 |
Introduction
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Background
When
Combat Flight Simulator 2 (CFS2) was released, one of the features
I looked forward to most was being able to write and edit my
own missions. Anyone who flies either version of Combat Flight
Simulator quickly wants to enhance the experience with new and
challenging missions. Fortunately there is no shortage of simmers
out there willing to write new missions and offer them for free
over the Internet. Just the same, I wanted to take a crack at
designing my own missions using my own ideas and my favorite
planes.
If
you’ve ever opened a mission file using Notepad or some other
utility, it looks like a foreign language. I had neither the
time nor the inclination to become a programmer just to have
a little more fun with the game. CFS2 changed all of that. The
built-in Mission Builder gives us a relatively simple tool for
writing our own missions.
When
I first opened Mission Builder, I quickly read everything I could
find looking for the tutorial. I was disappointed to discover
that there wasn’t one. There is a comprehensive Help file that,
while informative, is not a tutorial and makes assumptions about
your knowledge of mission structure, which may or may not be
true.
As
I struggled to teach myself how to build missions I also looked
to the Internet and the myriad of CFS2 websites out there. While
there were some tutorials available, there were not a lot of
them and I’m afraid I found all of them lacking. The ones I saw
either addressed ‘advanced’ aspects of mission building or, like
the help files, assumed you knew things about mission design
that you may not. What I was looking for and couldn’t find was
a simple guide for the beginner. A handbook for the simmer who
wants to get started building their own missions and doesn’t
know where to begin. I decided if I could teach it to myself,
I could probably teach it to you, so I opted to write my own
‘How To’ guide.
Purpose
of this Tutorial |
It
is not: |
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It is: |
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This
tutorial is broken down into three parts. Each part builds on the
lessons of the previous one and designs a mission of increasing
complexity. When we’re finished, I hope you will feel comfortable
with the Mission Builder and inspired to learn more. I merely want
to open the door for you to having some additional fun with what
is already a terrific game.
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© Grumpy's Lair 2004