FS2000
Concorde
Copied from FS2000 Help
Flight Notes Concorde is the world's only supersonic jetliner. Developed cooperatively in the late 1960s by the British and the French, it has been in revenue service for nearly three decades. Concorde is capable of flight at Mach 2, twice the speed of sound, and makes the Atlantic crossing from London to New York in 3 ½ hours. Concorde is a very sophisticated and complex machine. Flying this aircraft requires attention to many details. Among them are fuel distribution to maintain proper center of gravity (CG), and pitch attitude on final approach and landing. (If aircraft Realism Settings are not set to the highest level, fuel distribution will be managed automatically for you in Flight Simulator.) As with all of the Flight Simulator aircraft, the V-speeds and checklists are located on the kneeboard. To access the kneeboard while flying, press F10, or click the Aircraft menu and then click Kneeboard. Important: All speeds given in Flight Notes are indicated airspeeds. If youre using these speeds as reference, be sure that you have the Aircraft Realism Settings set to Display Indicated Airspeed. Speeds listed in the performance tables are shown as true airspeeds. Note: Many factors affect flight planning and aircraft operation, including aircraft weight, weather, and runway surface. The recommended flight parameters listed below are intended to give approximations for flights at maximum takeoff or landing weight under ISA conditions. These instructions are no substitute for using the actual aircraft manual. |
INDEX Required runway length |
Required runway length Takeoff: 9,000 ft
(2,743 m) The length required
for both takeoff and landing is a result of a number of factors such as
aircraft weight, altitude, headwind, use of flaps, and ambient temperature.
The figures here are conservative and assume: Lower weights and temperatures will result in better performance, as will having a headwind component. Higher altitudes and temperatures will degrade performance. |
Engine startup The engines are running by default when you begin a flight. If you shut the engines down, it is possible to initiate an auto-startup sequence by pressing CTRL+E on your keyboard. |
Taxiing Taxi and takeoff are
always performed with the nose and visor down in the 5-degrees down position
(press F7 or drag the VIS/NS lever). |
Flaps Concorde does not have flaps. |
Takeoff
Takeoff is always
performed with full power and afterburners (reheats) on.
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Climb
Note: Managing fuel distribution is critical to maintaining proper CG in Concorde. Move the mouse over the instruments on the Concorde panel to see a tooltip that identifies the CG meters. You took off with about a 53.5% to 54% aft CG (53% used for takeoffs only at less than 140 tons.) Begin to pump fuel aft until reaching a 55% CG (which takes several minutes.) To pump fuel aft, click the Fuel Pump switch. Note: If aircraft Realism Settings are not set to the highest level, fuel distribution will be managed for you in Flight Simulator. |
Cruise Subsonic cruise and acceleration:
Supersonic acceleration/cruise:
You
need to move the CG (by moving fuel) back to around 59% for supersonic
cruise. Note: If aircraft Realism Settings are not set to the highest level, fuel distribution will be managed for you in Flight Simulator.Concorde's maximum altitude is FL600. You usually get up to around FL580 before you need to start the deceleration. Towards the end of supersonic cruise you might not be able to keep the aftmost (rear) fuel tank full due to the need to replenish the wing tanks, so this can cause the CG to start slipping forward again to 57.5%. If this occurs, this can force you to begin decelerating earlier than you might otherwise want to. |
Note:
Can you fly Concorde at Mach 2 at sea level? |
Descent You must plan your flight so that you're slowing to subsonic speeds by the deceleration point. Typically 120 nm (222 km) will be covered decelerating from Mach 2 to Mach 1. It is highly recommended that you leave Concorde on autopilot and make adjustments to the VS Hold or IAS Hold to manage airspeed during descent. Reduce power to no less than 94% N2 in level flight (press F2 or drag the thrust levers). This keeps enough air going through the engines for air conditioning and engine cooling. The speed will begin to reduce. Once the indicated airspeed has dropped to 350 knots indicated airspeed (KIAS), the descent begins (at 58,000 ft this roughly corresponds to a Mach number of 1.55). Reduce power again to roughly 83% N2. Alternatively, you can wait until the airspeed indicator reads 350, descend, wait to see Mach 1.5 meet 350 KIAS, then pull the power back and descend at 350 KIAS. Remember that atmospheric conditions as well as your speed through the air determine the speed of sound and thus your Mach number. Even if you are holding a constant indicated airspeed, the Mach number will be decreasing as you come down in altitude. At Mach 1.3, the intake ramps stop functioning and move back up (no action required on your part, this is automatic). At Mach 1, you can throttle back to flight idle (press F1 or drag the thrust levers) without fear of the engines pop-surging. Fuel must be pumped forward (click the Fuel Pump switch) to reach 55% CG by Mach 0.95 to 0.93. Descend in altitude until you see Mach 0.95 on the Mach meter (you might have to cruise level for a while depending on where you are), then continue the descent to Mach .93 and 350 to 370 KIAS. If you're using the autopilot and you switch from Mach hold to KIAS hold at this point, pump the fuel forward to its landing CG of 52.5 to 53%. Complete these tasks before reaching 10,000 feet (3,048 m)you must be down to 250 knots by that point). |
Approach At 270 knots, set 5 degrees nose/visor down (press F7 or drag the VIS/NS lever on the panel). Plan on being at 190 KIAS and 85% N2 by the time you're about 12 miles out. Youll have to bring power up from idle to maintain speed as you slow down. |
Landing Pattern speed should be 190 KIAS abeam the threshold on downwind. You're on the back side of the drag curve by now and once you're below 250 KIAS or so, you'll need more nose up (about 10 degrees) as you slow down.
Ground effect is huge in this plane, and it arrests your rate of descent. At Vref, ground effect arrests between 85 to 90% of your descent rate, and at Vtt, ground effect arrests 90 to 100% of your descent rate. Because of the shape of the wing, there is a pronounced flare required to counteract the nose-down pitch experienced as the ground effect grabs the back end of the plane. You're not flaring to reduce the descent rate like in a small plane; you're just trying to keep the nose from pitching down. (This is unlike the Boeing jets in which you flare only slightly; you more or less drive them right onto the ground.) You're looking to maintain 10 degrees pitch up. At 12.5 degrees, the tail might touch, and at 8 degrees, you get a huge descent rate. This aircraft is VERY finicky about attitude at the final portion of the descent.
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Stalls Unlike conventional aircraft wings, Concorde's wings never stall. What happens is that with increasing angle of attack, the increasing drag eventually overcomes the increasing lift. At that point, there is no more climb capability and further increases in angle of attack results in more drag than lift. This will eventually result in a very high sink rate and the nose must be lowered to regain flying speed.Vzrc (V zero rate of climb) is the perfect balance of all thrust balancing drag, and all lift balancing weight. This speed is between 110 to 130 knots, depending on weight. You don't break into a stall like a conventional aircraft, but you definitely won't be going up anymore. |
Autopilot Use of the autopilot in Concorde is strongly advised, especially when the aircraft is new to you. You can use the autopilot to hold altitudes, courses, headings, and speeds, as well as tracking navigation and instrument approach signals. By setting target speeds on the autopilot and changing them as necessary, it is much easier to manage approach and landing scenarios. You can let the autothrottle feature of the autopilot make the throttle changes to hit the speeds you need to make at various points along your way. To learn more about the autopilot, see Using the Autopilot. |
Flight Simulator 2000 Help |
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