Apr 20, 2024 |
 
 
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Dynamic                         Object Designer
2.89Mb (885 downloads)
Dynamic Object Designer Dynamic Object Designer DOD v3.0 - full installation. DOD is a Win95/98 utility to create dynamic sceneries forFS98. You can create flight paths manually using simple commands or by drawing your path on a graphic as well as using recorded flight data files. Easy commands allows you to use a common path by one or more aircraft at different intervals of time and positions. You can also add in your scenery any converted custom aircraft showing the liveries of your choice. This version offers for the first time static libraries with 200 ready made objects. The program comes with a detailed help on line, also you can d/l the demo file EASTDYN3.ZIP with extra help and information of the program. By Rafael Garcia Sanchez. File size 3025527
Posted May 23, 2008 14:18 by archive
 
Sand                         textures
0.01Mb (472 downloads)
Sand textures for use in scenery design. By Joshua S.H. 14K
Posted May 23, 2008 14:18 by archive
 
6.57Mb (1474 downloads)
Airport v2.60 Build 120 Full Install Freeware program for composing airport scenery for Microsoft Flight Simulator. This version supports FS versions through FS 2000 and CFS II. Many improvements have been made to support Windows 98/2000 and FS2000. The install includes SCASM v2.50 scenery compiler. Users with prior installation of Airport v2.60 should install the Build Upgrade. Original Airport written by Pascal Meziat. Airport v2.60 by Tom Hiscox SCASM written by Manfred Moldenhauer and used with permission. 6.9MB
Posted May 23, 2008 14:18 by archive
 
1.92Mb (566 downloads)
Airport v2.60 Upgrade to Build 116 This file should be installed only by Users who have previously installed any build of Airport v2.60. If upgrading from v2.10, get the full v2.60 installation. This install upgrades the program executable and on-line help files only. Original Airport written by Pascal Meziat. Airport v2.60 Upgrade by Tom Hiscox. 1.9MB
Posted May 23, 2008 14:18 by archive
 
MACROCONVERTER                         A utility to convert API macros into SCM macros
0.04Mb (563 downloads)
MACROCONVERTER A utility to convert API macros into SCM macros that are compatible with ASD version 2. Version 1.1 fixes some bugs in the origional version. By Arno Gerretsen. 45K
Posted May 23, 2008 14:18 by archive
 
0.54Mb (1060 downloads)
Flight Simulator Scenery Creator 1.2.12 Upgrade FS Scenery Creator is a freeware scenery design program. Using an easy user interface available in English and seven other languages, users can quickly create scenery for any version of Flight Simulator. This upgrade requires a previous 1.2 installation. By Derek Leung. 557K
Posted May 23, 2008 14:18 by archive
 
0.06Mb (153 downloads)
TBSplit v1.1- Terrabuilder Split Utility. A utility to speed up the process of splitting terrabuilder files into two separate bgl files until a new version of TB is released. by David Glaister. Based on the knowledge of Andras Kozma, Alexander Schmidt and Misho Katulic. 67K
Posted May 23, 2008 14:18 by archive
 
0.05Mb (426 downloads)
Scasm 2.04 52K
Posted May 23, 2008 14:18 by archive
 
DP-CLE                         Coast Line Editor Ver.1.1.0.1
0.29Mb (583 downloads)
DP-CLE Coast Line Editor Ver.1.1.0.1 This program can edit BGL files for coast line in FS2000 folder.Changed functions from Ver.1 to Ver.1.1 1) Can save and load all of the data witch you have edit on the screen with the situation by "Project open" and "Project save" function. 2) Add "Area delete mode" on Tool-bar. 3) Add the zoom function to "Sync mode". by Masakazu Irie. 294K
Posted May 23, 2008 14:18 by archive
 
BGLC                         is used for building BGL scenery or MDL files
0.84Mb (1780 downloads)
BGLC is used for building BGL scenery or MDL files. BGLC.EXE has built into it (as a resource) all the files needed to make BGL scenery (all the include files, and MASM) so this is the only tool anyone needs to make scenery. It also does not require the input file to be a pure asm file, BGLC will add the proper ASM headers/footers if needed, the input file can just start out with BGL macros. 857K
Posted May 23, 2008 14:18 by archive
 
 
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