===========================
McDonnell Douglas MD80
Virtual cockpit and 2D panels
Version 1.0 - 04/05/2020
Philippe Marion © 2020
===========================
NOTE:
I am using the Mitsushi Yutaka VC model here because
it is far more portable and fits many MD80 exterior models.
The Alejandro Rojas Lucena/FSND MD80 VC is technically
better, but sadly it is not portable to multiple models.
However this VC will not work with the following models:
- Alejandro Rojas Lucena/FSND MD80
- Historic Jetliners Group (HJG) MD80
--------------------------------------------
FSX Douglas MD80 INTERIOR MODEL
--------------------------------------------
[models]
normal=(Your MD80 external model file)
interior=bp_md81_vc_x
The VC needs the above default interior model file to work.
Please make sure it is present in all your "model" folders,
and the "model.cfg" files are linking to the correct interior.
This file is provided in the download, in the "Model" folder.
There is a P3D (x64) model included as well!
==================
INSTALLATION START
==================
----------------------
INSTALL NEW FILES
----------------------
1 - Extract the zip archive in the folder of your choice.
In the folder you will find these 4 folders: "Aircraft", "Gauges", "Sound" and "Manuals".
2 - Delete (make a backup!) any existing "panel" folders for your 'target-aircraft'.
3 - The "Aircraft" folder contains 2 folders: "panel.MD80" and "texture" (see Note 2).
Copy/paste both folders in your FSX\SimObjects\Airplanes\'target-aircraft' folder.
4 - Copy/paste the content of the "Gauges" folder in your FSX\Gauges folder.
5 - Copy/paste the content of the "Sound" folder in your FSX\Sound folder.
Note 1: You may need Administrator's permissions to do the above.
Note 2: The "texture" folder, sometimes called "texture.vc",
is the common texture folder for all your aircraft liveries.
It mostly contains all the VC panel textures.
6 - See A "texture.cfg edits" section below: IMPORTANT!
7 - See B "aircraft.cfg edits" section below: IMPORTANT!
-------------------------
A - TEXTURE.CFG EDITS
-------------------------
In order to display the Douglas MD80 VC panel correctly
in your installation, you must link the fallback textures
in all your liveries. In all your aircraft texture folders
make sure the "texture.cfg" file are all as follow:
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture
-------------------------
B - AIRCRAFT.CFG EDITS
-------------------------
In order to display the Douglas MD80 panel correctly
in your installation, the following adjustments must be
made in your "aircraft.cfg" file.
[fltsim.0]
title= (Your MD80 aircraft title)
sim= (Your MD80 sim)
model=
panel=MD80
.......
-----------------
B2 - VIEWPOINT
-----------------
FSX Default MD83 (Flyable)
--------------------------
[Views]
eyepoint = -12.600, -1.700, 5.000
SGA MD83 (FSX Conversion)
--------------------------
[Views]
eyepoint = 64.750, -1.400, 4.900
Mitsushi Yutaka MD81
---------------------
[Views]
eyepoint = 64.100, -1.400, 5.000
SGA DC9-30 (FSX Conversion)
--------------------------
[Views]
eyepoint = 64.600, -1.400, 5.000
SGA DC9-50 (FSX Conversion)
--------------------------
[Views]
eyepoint = 64.600, -1.400, 5.000
AI Ardvaark MD8X (FSX)
--------------------------
[Views]
eyepoint = 64.750, -1.400, 4.900
---------------------------------------
B3 - VIRTUAL COCKPIT CAMERA VIEWS
---------------------------------------
// ---------- VC ------------
[CameraDefinition.001]
Title = "Right Seat"
Guid = {8FF6C134-098D-409F-BAEC-CABA3F683F98}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.7
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare = FALSE
Category = Cockpit
PitchPanRate = 20
HeadingPanRate = 60
InitialXyz = 0.90, 0.00, 0.00
InitialPbh = 2.00, 0.00, 0.00
CycleHidden = NO
[CameraDefinition.002]
Title = "Autopilot and Panoramic view"
Guid = {6B22F5E3-FF04-4E70-AD32-DB06DB2F46EE}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = Yes
AllowZoom = True
InitialZoom = 0.60
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = True
ShowLensFlare = True
Category = Cockpit
PitchPanRate = 100
HeadingPanRate = 100
InitialXyz = 0.45, 0.00, -0.10
InitialPbh = 0.0, 0.0, 0.0
CycleHidden = NO
[CameraDefinition.003]
Title = "Center Console"
Guid = {195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.7
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare = FALSE
Category = Cockpit
PitchPanRate = 20
HeadingPanRate = 60
InitialXyz = 0.45, 0.30, -0.12
InitialPbh = 52.00, 0.00, 0.00
CycleHidden = NO
[CameraDefinition.004]
Title = "Jumpseat View"
Guid = {76873AAD-621B-4C45-8A58-DEF7B7FCB051}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = Yes
AllowZoom = True
InitialZoom = 0.50
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = True
ShowLensFlare = True
Category = Cockpit
PitchPanRate = 100
HeadingPanRate = 100
InitialXyz = 0.25, 0.00, -0.75
InitialPbh = 2.0, 0.0, 15.0
ClipMode = Minimum
CycleHidden = NO
================
INSTALLATION END
================
---------------------------------
LAUNCHING FOR THE FIRST TIME
---------------------------------
This package uses Doug Dawson's sound gauges: "dsd_fsx_xml_sound.gau" and "dsd_xml_sound3.gau".
You will be prompted several times on initial launch if you wish to load them, and create an exception.
If you are using FSX, please answer "Yes". These files are 32bit and known to be safe.
If you are using P3D v3 (32bit), then answering "Yes" should be ok, in theory.
If you are using P3D v4 (64bit), then you should probably answer "No".
Since I don't have P3D, I cannot advise (or test) potential issues.
---------------------------------
All Rights Reserved.
Philippe Marion (marionphilippe [at] hotmail [dot] com)
04 May 2020