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[lights];//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=Recog, 8=Wing, 9=Logo, 10=Cabin
light.0 = 2, -22,-22.7, 0.12, fx_Vortices
light.1 = 2, -22, 22.7, 0.12, fx_Vortices
//light.2 = 7, -5.20, 0.0,  3.07, fx_beacon ,;		// Flanker256: Added strobe light
//light.3 = 7, -4.52, 0.0, -2.78, fx_navred ,;		// Flanker256: Added strobe light
light.2 = 3, -5.20, 0.0,  3.07, fx_beacon ,  ;		// Flanker256: Added strobe light
light.3 = 1, -4.52, 0.0, -2.78, fx_navred ,  ;		// Flanker256: Added strobe light
light.4 = 4, 23.5, 0, 1.0, fx_vclight ,
light.5 = 3, -22.7, 0, 2.78, fx_navwhi ,
light.6 = 3, -9.0, -23.0, 0.23, fx_navred ,
light.7 = 3, -9.0, 23.0, 0.23, fx_navgre ,
light.8 = 3, -9.0, 23.0, 0.23, fx_strobe ,
light.9 = 3, -9.0, -23.0, 0.23, fx_strobe ,
light.10= 9, -20,  -2.50,  0.2, fx_Bshort_BurnerFlame ,
light.11= 9, -20,   2.50,  0.2, fx_Bshort_BurnerFlame ,
light.12= 9, -22.00,-2.50, 0.20, fx_F14_Burnerflame ,
light.13= 9, -22.00, 2.50, 0.20, fx_F14_Burnerflame ,
light.14= 5, 17.5, 0, -4.0, fx_navwhih ,; 		    // Flanker256: Added Landing light (for shine on tarmac)	 	
light.15= 7, -18.40, -2.50, 0.2, fx_engine_Engine_LM_M29 ,; // Flanker256: Added Engine heat
light.16= 7, -18.40,  2.50, 0.2, fx_engine_Engine_LM_M29 ,; // Flanker256: Added Engine heat
light.17= 1, -22.5, 5.62, 11.21, fx_strobe ;		    // Flanker256: Added Tailfin strobe light
light.18= 6, -10.0, 0.00, 0.00, fx_RCB_machenvlop,1 ;	    // Flanker256: Added