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    Boeing 737-700/800/900 NG

    Virtual cockpit and 2D panels

	Version 2.0 - 31/01/2020

	Philippe Marion © 2020

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FSX/P3D Boeing 737NG wide 2D panel and VC V2. This is a twin panel package, based on the default FSX B737-800 panel, containing an updated default panel (1024px) and a new wide panel version (1280px) for widescreen monitors.
Both panels have the same features and both work as a complete replacement for any aircraft using the default panel. Features include: new and improved day and night 2D panel background bitmaps, new and improved gauges, new popup windows, many fixes and cockpit sounds.
The VC is the Alejandro Rojas Lucena/FSND fantastic revised Boeing 737-800 VC model. This VC model includes working wipers (right mouse click on switch) with rain effect. Switches for LCD Screens, EICAS, PFD, MFD. Auto-brake switch. Opening pilots window. Cabin Lights switch. Realistic integrated FMC.
More realistic day and night VC textures by Chris Evans, with further updates by me, including 5 VC camera views, adding Autopilot (centered) and jumpseat, to First officer, Center console and Overhead. Also features a new xml Radio stack in the VC to replace the old FS9 B737-400 gauge.
Fully working Auto-brake, Fully working Auto-taxi, working Autopilot annunciator panel, fixed Warning/Caution annunciator panel, fixed Flaps Transit and Extended annunciator lights, Anti-skid switch. Credits to Hiroshi Higami for the original Auto-brake gauge and Daniel Gauthier for the original Cockpit Sounds.
The new panels are using the following extra gauges: FMC by Garrett Smith, TCAS V2 by Dietmar Loleit, and VSpeed, Altitude Callout, Icons32, Brake sound and new Cockpit sounds by me. Most of these gauges are using the FSX XML Sound gauge by Doug Dawson.
If you already installed V1 of this package, simply overwrite all the files with V2. Tested in FSX Acceleration (DX10) and FSX Steam Edition (DX9), on the default B737-800 and Project OpenSky B737-700W and B737-800W. Not tested in P3D but should work correctly up to V3. Sound effects may not work in V4.