KSRQ - Sarasota-Bradenton Florida Intl. Airport For P3D ************************************************* This is the eigth airport I designed for FSX that I have converted to work in P3D. There will be more to follow. ***************************************************************************************************** A LIST OF IMPROVEMENTS WHICH HAVE BEEN MADE TO THE AIRPORT ********************************************************** Here are the improvements which have been made from the default version: 1. All jetways and scenery objects will display as long as scenery complexity in P3D is set at normal or higher. 2. All new terminal buildings have been created using FSDS by Abacus. 3. The vehicle network has been redesigned to prevent airport vehicles from entering the taxiways. 4. Optionally, both runways have been opened to be used by AI traffic. 5. Autogen objects have been prevented from displaying on the airport grounds. 6. The tower view has been changed to display from the roof of the control tower. 7. Extra fuel trucks have been added throughout the airport. 8. All gates are accurately portrayed. 9. All taxiways are included and are accurately named, and taxiway signs are accurately placed. 10. Ramp lights have been added in the airport terminal area. Thanks to Jim Dhaenens for these excellent lights. ***************************************************************************************************** Preparation, Verification and Testing: 1. Verified against Google Earth and Google Maps images. ******************************************************************************** INSTALLATION INSTRUCTIONS: ************************** First of all, if you do not have my scenery for KMSN,KJAX,KMSY,KBUF,KBNA,KCLE, or KORF, and you do not have a folder within your main P3D folder entitled "Addon Scenery" (without the quotes) create one now. Now, extract the "Addon Scenery" folder in this zip file to your main P3d folder (for example, C:\P3D). If you installed any of my other airports for P3D listed above, you will be prompted to overwrite some files. Go ahead and choose to overwrite, as it's possible some texture files may have changed. Next you'll need to decide if you want AI traffic using more than one runway. The only disadvantage to this is that ATIS will call out the fake runways which were created in order to activate all of the runways for AI traffic as active runways. If you DO want both runways active, extract the file in the "Crosswind" folder to P3D\Addon Scenery\KSRQ\scenery. If however you do NOT want both runways open to AI traffic, then extract the file in the "Non-Crosswind" folder to the same location (P3D\Addon Scenery\KSRQ\scenery). You can choose either file, but do not use both. Finally, you will need to activate both the Addon Scenery area (if not already done), and the KSRQ area in your P3D Scenery Library. Make sure that the KSRQ area is below the Addon Scenery area in the library. TO UNINSTALL ************ To uninstall this scenery, just deactivate or delete the KSRQ area from within your P3D Scenery Library. Do not just delete the KSRQ folder without first deleting it in the scenery library, as this can cause problems in your scenery.cfg file. ********************************************************************************************** Credits: ADE (Airport Design Editor) by Jon Masterson is an invaluable freeware utility for developing Afcads, designed for both FSX and FS9 use. FSX Lights by Jim Dhaenens are an excellent set of apron lights which really help give an airport a finished look. Thanks to Jim for allowing designers to use his lights in our packages and to include his packages in our uploads. Thanks also to Victor Nauta for permission to use his scenery objects. LEGAL STUFF ********** No files included within the zip file ksrq_p3d.zip are to be redistributed without the express permission of the author. ********************************************************************************* Comments and feedback appreciated. Patrick Finch hawkeye7581@msn.com