Vlad's C-123 in FSX native, MDL X materials and animations. I Have been trying to reack Vlad for about a year at a succession of emails, with no luck, so. Update issued under terms of MS EULA, update restores or adds functionality of older version softwear in later O/S's- I believe this does that. VC- did some gauge suffling to replace non-displaying gauges, I also made .cab files for the gauge set. The big stuff is working, all the switches are on place holders. One day. I'll figure out the clickspot bug and update- or you can, with MCX. I did loose the tank and jet pod jettison, so you're stuck with a 'k'model only. The parts have no different material or way to separate those from the resty of the model, and the gauge controller would not translate. Nose gear steering added. One day, I'll get back to this, there's some stuff I'd like to improve on, but for now... times running out. Doors- ramp shift E cowls-shift E2 crew door Shift E3 Pilots DV windows Shift E4 Tailhook- ground clutter, unload jeep Ctrl+W jetpod doors Piston engines on 1 & 2, WEP effects by AF Scrub prop reversing ctrl+F1, Ctrl+F2, throttle controlled. Water Methanol ADI- shift+F4, 5 min max. Jets on 3&4, smoke on manual I (smoke) key- couldn't figure out how to gauge those. LAPES and airdrop loads for dropped object from saved flight or in mission, pallets on dropped object visibility condition, jeep load on weight visibility condition. Para flares for flareship "Shed light" missions, from dropped object in saved flight. Model:Vlad Zhyhulskiy- KIEV-2011 FSX update and stuff, payloads, mission objects, repaints: LLS, People's Republic of Magatama, over thataway