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FSX Republic XF-103 Thunderwarrior_v2 // UENOSHING. May 5, 2021_Japan
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-------------------------------------------------- Updata May 5, 2021 / FSX Republic XF-103 Thunderwarrior_v2 ----------------------------------------

1: Fixed the shape of the rear fuselage model and VC model.
2: That fixed the texture significantly and changed some gauges.
3: And you can select the drop tank using the lever in the VC.
4: I removed the afterburner built into the model and changed it to the afterburner of the effect file.
5: Fixed VC panel.
6: Added 2D auxiliary panel.
7: Fixed flight dynamics.

I have significantly fixed the shape of the rear fuselage.
Because the rear fuselage is the least favorite part of this XF-103.
This update has been a satisfactory fix.
The texture of the fuselage has also changed significantly, making it incompatible with v1.1.

To tell the truth, I made a mistake and lost some of the v1.1 original texture data.
Along with that, I recreated a part of the texture.

With this update, you can choose with or without a drop tank on one model.
The yellow lever at the bottom right of the VC front panel shows and hides the drop tank.
This only works with VC panels.

I removed the afterburner built into the model and replaced it with an afterburner with an effect file.
When I released XF-103 v1, I still didn't understand the afterburner effect.
The afterburner built into the model was a tentative measure.

Some gauges have also been changed.
I think it's more like the late 50's.

Flight dynamics have been redone.
The phenomenon that the pitch up becomes stronger as the speed increases has been improved.
But I'm still not satisfied.

This is for FSX ACCELERATION. I haven't tested it to work elsewhere.


----------------------------------------------- Update June 16, 2020 / FSX Republic XF-103 Thunderwarrior_v1.1-----------------------------------------------


1: Partial modification of the polygon at the rear of the fuselage.
2: The drop tank is upsized by 10%.
3: Partial modification of VC.
4: Partial modification of Texture.
5: Improvements of Camera View by Mr. Erwin Welker.


----------------------------------------------- Update June 03, 2020 / FSX Republic XF-103 Thunderwarrior_v1-----------------------------------------------

:FSX Republic XF-103 Thunderwarrior has been released!




/////////////////////////////////////////////////////// Overview of XF-103 //////////////////////////////////////////////////////////////////////

Republic XF-103 Thunderwarrior is one of the missing aircraft in the Century series fighters.
High altitude and high supersonic interceptor proposed by the U.S.Air Force's MX-1554 project in 1950.
The MX-1554 is a preparation for the threat of the Soviet supersonic strategic bomber for 1954.
The first flight was scheduled for February 1957, but the plan was canceled and the XF-103 was never made.
Jet fighters of that era were still developing, and trial and error was repeated.
Many aircraft, such as the XF-103, ended only with plans.
Those sad aircraft have a unique look and system to achieve their purpose.
Of all those sad aircraft, I love the XF-103 most.

The distinctive system of XF-103 is a hybrid of turbojet engine and ramjet engine.
When accelerating to Mach 2 at high altitude, the air to the turbojet engine is cut off, and you can switch to the ramjet engine.
It accelerates above Mach 3 and reaches a target altitude of 50,000 feet.
The XF-103 could probably climb up to 75,000 feet.
The fuselage uses many titanium alloys to withstand high supersonic velocities.
I have known the XF-103 since I was a child and was fascinated by its design and performance.
Simple triangular wings and a pointed cylindrical fuselage.
The large, sharp, wedge-shaped air intake design beneath the fuselage, which looked like a large mouth of a monster that eats anything, was my favorite.
There is no protrusion of the canopy, and the field of view in front is visible on the cockpit monitor through the periscope.
In an emergency escape, the cockpit becomes a capsule and is ejected.
What a great idea and style.
When I was a child who knew the XF-103, it was my pleasure to imagine the XF-103 flying.
The XF-103 project was before I was born, but looked very futuristic.
The FSX and FSDS v3.5 are great items that bring life to these sad aircraft.

There are several designs for the XF-103.
The first design of 1951 was called AP-57 and the mockup was built in 1953.
And after being canceled, there was the 1957 design that Republic planned for research.
In the 1957 design, the distinctive two-dimensional exhaust nozzle of the XF-103 was removed and replaced with a regular round exhaust nozzle.
This FSX XF-103, the basic design was created with reference to the 1951 design.
It is probable that the 1951 design had no nose periscope protruding and was retractable.
However, I chose the fixed type of 1957.
And I also chose the lower tail fin of the 1957 design.
Because, for many years, the image of XF-103 in me was a mixture of 1951 and 1957 designs.
If the XF-103 was built and flew in the 1951 design, there may have been changes in the design stage.




//////////////////////////////////////////////////////////////////////// About this Model ////////////////////////////////////////////////////////////////////////

After releasing the XF-91_v1 on January 16, 2019, 
I started making this XF-103.In the first place, the exterior model of XF-103 (version 0) was completed in 2014, so I was planning to make only a few updates and a virtual cockpit.
However, while I was creating it, I changed my mind and decided to rebuild everything.
I had a lot of problems in the process, and I thought I would stop it many times, but I didn't want to cancel it like the actual XF-103.
The joy after completion resets all difficulties. 

This FSX model is a twin jet engine, but basically it flies only with engine 1.
"Engine 2" is set as a ramjet engine.
With this FSX model, using both "Engine 1" and "Engine 2" will reach Mach 3 and above.

At takeoff, use only the turbojet engine "ENG1".
Turn on the ramjet engine at a speed of about Mach 1.3 around 25,000 to 30,000 feet.
I recommend using only turbojet engines when landing.

Fuel consumption is set very hard.
We recommend flying with high hardness, which consumes as little fuel as possible.

With external fuel, it can fly about 14,000 miles at an altitude of 3000 feet and a speed of Mach 0.9.


I looked for a lot of materials to create XF-103.
"Airpower Volume 34" published in 2004, feature article of XF-103 by Mr. Dennis R. Jenkins,
and "XF-103 Mach 3 Mesospheric Interceptor Concept" by Mr. Hugh Harkins was very important and surprised me.
In Japanese books, Mr. Ryoichi Sakamoto's special feature “AIR MONOGRAPH 84. REPABLIC XF-103” that appeared in the August issue of 
the monthly magazine "AIR WORLD" purchased at a bookstore 36 years ago was a very valuable material.

XF-103 FSX model was created using "Abacus FS Design Studio V3.5".
The Flight dynamics was edited with "Airwrench 2" and "AirWizEd".
These are great tools that embody my ideas.
Gauges and textures are all my work.

Mr. Rob Barendregt gave me permission to use and modify the file for the XML gauge for effects.
His effect XML has been modified for my XF-103_v2.
And, I received advice from Mr. Erwin Welker, who is famous in the FSX world, and included a technique I did not know so far into XF-103_v2.
I would like to express my sincere gratitude to Mr. Rob Barendregt and Mr. Erwin Welker.

Enjoy the flight!


-----------------------------------Keyboard Commands------------------------------------------

:Missile bay open and close                   / Doors
:Cockpit capsule up down                      / Folding wing 
:Cockpit capsule shield (Exterior model onry) / Tail hook


//////////////////////////////////////////////////////////////////////// Spec ////////////////////////////////////////////////////////////////////////

-Republic XF-103 Thunderwarrior -

Length: 76.8 ft (23.4m)
Height: 16.6 ft (5.06m)
Wingspan: 34.4 ft (10.48m)
Wing area: 401 sq ft (37.25㎡)
Empty weight: 24,959 lb (11,321 kg)
Max. takeoff weight: 42,864 lb (19,443 kg) 

-Power unit: YJ67-W-3 turbojet engine-
Mil: 12,950 lbf at 6,175 rpm, 
Max: 22,350 lbf - force with afterburning

-XRJ 55-W-1 ramjet engine- 
Design Mach No / 3.0
Altitude / 55,000 ft
Thrust / 18,800 lbf 

Fuselage Fuel capacity / 1,800 gallons (fwd 700 gal, main 745 gal, aft 355 gal)
Two Droppable tanks / 320 gallon,each 
Maximum speed: Mach 3 or higher. 

Total mission time: 12.1 minutes at 50,000 ft
Combat radius: 213 nm (394 km) at 589 knots agv in 0.83 hours
Ferry range: 1,343 nm (2,487 km) at 545 knots agv in 2.52 hours

//////////////////////////////////////////////////////////////////////// Install ////////////////////////////////////////////////////////////////////////

If you have an earlier version of my XF-103 on your FSX, please remove it.
Unzip the downloaded "zue_xf103_v2" file.
Copy the "Sim Objects" and "Effects" folders inside the unzipped "zue_xf103_v2" folder.
Then paste it into the "Microsoft Flight Simulator X" folder.

You will find "FSX Republic XF-103 Thunderwarrior_v2" in your "Airplanes" folder.



////////////////////////////////////////////////////////////// Copyright /////////////////////////////////////////////////////////////////////

1: Developing a flight simulation model has many years of time, knowledge and technology accumulated. I hope you understand that point.
2: This package is freeware.
3: The copyrights of models, panels, textures belong to me.
4: No one can copy this file and upload this model to any website on the Internet without my explicit permission.
5: I do not permit commercial use and paid distribution of this package.
6: To modify the specification of the model or to distribute texture repaints, my permission is necessary, please contact me.
7: I made this model for FSX ACCELERATION. I have not checked the operation except FSX ACCELERATION.
8: I haven't had any problems with my computer using this package.
9: This model was created for my personal enjoyment. Please use at your own risk. I accept no responsibility in case of problems.


☆If you have any comments, please email me.



+UENOSHING+ Kanagawa Japan 
mail: uenoshing@gmail.com 
http://uenoshing.hatenablog.com/


///////////////////////////////////////////////////////////////////////////////////// COPYRIGHT (C) 2021 UENOSHING All RIGHTS RESERVED. ////////////////////////////////////////////////////////////////////////////////////////////