FSX Boeing C-97 V.1 Beta Basepack FSX Boeing model 367 / C-97 Stratofreighter / Stratotanker. By Roland Berger (testing), Manfred Jahn (models, textures, Monitor gauge), Dan McManus (technical research, VC and panel textures, crew calls) Wayne Tudor (Flight Data Envelope), Ted Wolfgang (soundset). Interior model adapted from Greg Pepper's original FS2002 model. A paintkit is available as an FSX Addon in the Warbirds Library at Sim Outhouse (www.sim- outhouse.com). You have to be a registered member to be able to download. The direct link is http://www.sim-outhouse.com/sohforums/local_links.php?catid=4&linkid=19568 Future releases are planned to include comprehensive documentation, more C-97 and KC-97 variants, and an AI version. Minimum system-requirement is FSX SP2, FSX Gold Edition or Acceleration recommended. INSTALLATION (1) Extract the zip to a temporary folder or open it in Windows Explorer. (2) There are two subfolders: Effects and Simobjects. Copy these two folders directly to your main "Flight Simulator X" folder using "merge" or "integrate folders" mode when prompted (do NOT use "replace"). Should you have any misgivings about this procedure play it safe, i.e. copy the files and folders individually to the appropriate FSX folders. (3) The one aircraft provided in this version will show up as "Boeing KC-97G Stratotanker 30136" in the Simulator's aircraft selection menu. (4) When flying the aircraft for the first time you will be asked to accept four gauge modules as trusted software. These are widely used FS modules so you can safely OK them. NOTES (1) Monitor gauge. At this Beta stage use the 'Monitor' gauge (Shift-4) to handle most aircraft functions. Hit Shift-3 or click the '?' button in Monitor to show a help screen. Get individual tool tips by hovering the mouse over click spots (you may need to be in windowed mode to see them). Click spots can sit on names, values, and presets. Mid-clicks usually set a default while L-clicks decrease and R-clicks increase a setting (e.g. for flaps). Mouse wheel and presets can be used to change settings quickly (e.g. Flaps > 'D' for full down, or Autopilot > Heading > 'N' for flying due North). (2) Flying tips. Click Monitor > Misc > Chk to call up the standard checklist containing basic instructions including slow engine start, boomer ops etc. (3) Key assignments. Use your 'tailhook' command to lower or raise the boom on tanker aircraft (you may have to assign your own special key via FSX Settings > Controls > Buttons/Keys). Ctrl-W or whatever is currently assigned for 'water-rudder' will trigger engine reversing (this needs to be armed via Monitor > Engines > mid-click on 'REV'). (4) Crew Calls. If you want some of the Monitor commands to be accompanied by interphone crew chatter then activate the small loudspeaker icon at the bottom of the Monitor > Flight subpanel. The crew calls are editable .wav files in Boeing_C-97\panel\DSDSounds\. See file 00__dsd_fsx_xml_sound.txt for help. (5) Automixture (FSX Settings > Realism > Engines > enable automixture) may be left on or off. If ON, you will get FSX prompts when changing altitude and can either adjust mixture manually or mid-click Monitor > Engines > Mixture value for "set best". CREDITS We want to thank the following authors for providing help or for giving permission to use or adapt their work. Tom Aguilo (water rudder event handling) Diego Barreto (squeaking brakes) Jerry Beckwith (war emergency power) Doug Dawson (event logger, fuel dump, xml sound gauge) Rick Federmann (TextInfo Gauge, used in building the Monitor gauge) Claus V. Holmberg (Ventilation switch animation, used for refueling beacons) Hansjoerg Naegele (VC gauges and XML library) C.J. Baker (pilot crew calls) Tom Gibson (Greg Pepper's C-97 models) DISCLAIMER AND COPYRIGHT THE AUTHORS ARE NOT LIABLE FOR ANY DAMAGE THAT YOU MIGHT INCUR AS A RESULT OF INSTALLING THIS ARCHIVE. YOU ASSUME THE RISK OF USE. The present Boeing C-97 models were created under Microsoft's Game Content Usage Rules using assets from Flight Simulator X Deluxe Edition, (c) Microsoft Corporation. See www.xbox.com/en- US/Community/Developer/Rules Redistributing this archive with any files added, removed or modified is prohibited. This archive (or any parts of it) may NOT be included in other packages without the written permission of the authors. No specific charge may be made for this archive and it may not be uploaded to any server that specifies that the server owners hold a copyright (of any sort) on this archive when stored on that server. You may NOT use the archive (or any parts of it) for commercial purpose without all the authors' explicit, written permission in advance. This includes "free" CD or DVD compilations with a charge of any kind. All Rights Reserved. 15 April 2015 Manfred Jahn (Manfred [dot] Jahn [at] uni-koeln [dot] de)