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FSX/P3D Airbus A330-200 RR KLM New Livery 100 years Textures-2
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Texture 'KLM 100 years' for Thomas Ruth model Airbus A330-200 v2


Copy folder "texture.KLM-100yrs" into your Airbus A330-200 folder.
Then add to your aircraft.cfg

[fltsim.X+1]//				<------------------- X is your last livery entry e.g.: 14
title=Airbus A330-200 KLM 100 years - TR
sim=TomA332
model=RR
panel=
sound=RR_2
texture=KLM-100yrs
kb_checklists=A332_check
kb_reference=A332_ref
atc_id=PH-AKB
atc_airline=KLM
atc_parking_code=KLM
atc_flight_number=221
atc_heavy=1
ui_manufacturer=Airbus
ui_createdby="Thomas Ruth"
ui_type="A330-200 RR"
ui_variation="KLM Royal Dutch Airlines"
description="Repaint by: jaden, adapted: Flanker256\nThe A330-200 is the shorter-fuselage variant of Airbus’ A330 twin-engine widebody family, and has the versatility to cover all ranges from short-haul to true long-haul, with ideal sizing for point-to-point operations. Shorter and smaller than the initial A330-300, it flies further with a range of 7,200 nautical miles versus 6,100 for the -300. The A330-200 is well established with major carriers around the world, and has become a preferred aircraft for charter and leisure operators, as well as the growing low-cost long-haul market segment.  With Airbus commonality in cockpit and cabin systems, an increasing number of airlines that fly the single-aisle A320 Family are discovering the advantages of stepping up to the widebody A330-200 for higher-capacity, longer-range service."


Original credits go to a person called 'jaden' but I could not contact him.
Basicly I did modify the existing textures from 'jaden' to let them look better and corrected
some thing like upside down logos on the engines etc.
Original post Dec. 15, 2020: https://simviation.com/1/search?submit=1&keywords=jaden&x=0&y=0


NOTES:

- If you don't have a common texture folder for the aircarft then you must also copy the 
  contents of folder 'texture' into the folder "texture.KLM-100yrs"

- Also you might have to edit the file texture.cfg.
  In ther I have referred to the VC common textures as: "texture._VC" .....