FSX/P3D Airbus A330-200 RR KLM New Livery 100 years Textures-2 ______________________________________________________________ Texture 'KLM 100 years' for Thomas Ruth model Airbus A330-200 v2 Copy folder "texture.KLM-100yrs" into your Airbus A330-200 folder. Then add to your aircraft.cfg [fltsim.X+1]// <------------------- X is your last livery entry e.g.: 14 title=Airbus A330-200 KLM 100 years - TR sim=TomA332 model=RR panel= sound=RR_2 texture=KLM-100yrs kb_checklists=A332_check kb_reference=A332_ref atc_id=PH-AKB atc_airline=KLM atc_parking_code=KLM atc_flight_number=221 atc_heavy=1 ui_manufacturer=Airbus ui_createdby="Thomas Ruth" ui_type="A330-200 RR" ui_variation="KLM Royal Dutch Airlines" description="Repaint by: jaden, adapted: Flanker256\nThe A330-200 is the shorter-fuselage variant of Airbus’ A330 twin-engine widebody family, and has the versatility to cover all ranges from short-haul to true long-haul, with ideal sizing for point-to-point operations. Shorter and smaller than the initial A330-300, it flies further with a range of 7,200 nautical miles versus 6,100 for the -300. The A330-200 is well established with major carriers around the world, and has become a preferred aircraft for charter and leisure operators, as well as the growing low-cost long-haul market segment. With Airbus commonality in cockpit and cabin systems, an increasing number of airlines that fly the single-aisle A320 Family are discovering the advantages of stepping up to the widebody A330-200 for higher-capacity, longer-range service." Original credits go to a person called 'jaden' but I could not contact him. Basicly I did modify the existing textures from 'jaden' to let them look better and corrected some thing like upside down logos on the engines etc. Original post Dec. 15, 2020: https://simviation.com/1/search?submit=1&keywords=jaden&x=0&y=0 NOTES: - If you don't have a common texture folder for the aircarft then you must also copy the contents of folder 'texture' into the folder "texture.KLM-100yrs" - Also you might have to edit the file texture.cfg. In ther I have referred to the VC common textures as: "texture._VC" .....