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FS2002 JU88 SERIES BY K. MALINOWSKI AND J. McDANIEL

INFORMATION AND INSTALLATION INSTRUCTIONS

BACKGROUND

These visual models were adapted from CFS3 visual models and converted for use with FS2002/CFS2.  Many changes and additions were made to the various models during the process of conversion for each variant.  These models include many animated features, including cowl flaps, bomb doors, suspension, and dive brakes (if so equipped).  Each texture is that of an actual aircraft that flew in combat in its respective area of operations.

A NOTE ON DETAIL VS. FUNCTION

These models have been made to work as smoothly as practicable within the MS simulation environment while providing a high level of immersion and realism.  As such, certain details have been purposely left out.  Structures not seen during normal flight (such as landing gear) have been made with the minimum level of detail to capture a "real" feel in external view at a 1X zoom factor.  This approach to modeling provides a very good representation while preserving high frame rates.  Certain other details have been considered to maintain the highest possible frame rates and adapt the model to the simulation environment.  For example, the landing gear on the real Ju88 took 18 seconds to retract and 28 seconds to extend.  These extremely long extension/retraction times require animation-intensive work to achieve.  Thus, the landing gear retracts and extends in the standard time set for CFS2 stock aircraft - 5 seconds.  For the realists, this can easily be changed in the aircraft.cfg file, but the animation will not be smooth at these lengthened times.

There are numerous other aspects of the visual model that do not precisely match the real aircraft if put under a microscope.  We are aware of these and have created the models this way deliberately to enhance frame rates and the simulation experience for the vast majority of flight simmers.  It is not our intent to create a visual model with the features and accuracy of a plastic model.  The simulation technology available today does not lend itself to this approach if the aircraft is to actually be flown.  There is nothing worse than taking your favorite new airplane for a spin in a scenery-intensive area, or using it in a mission or Quick Combat, only to find your frame rates drop to "slide-show" values.  This plane works very well in missions and QC in small groups, minimizing the effect on frame rates.

THE FLIGHT MODEL

This is one area where no corners were cut.  Hundreds of hours of research and testing were done to try to capture the essence of the way the Ju88 was said to fly.  The outright performance characteristics -- stall speeds, fuel consumption, cruise performance, range, and top speeds -- exactly match the specifications of the real aircraft (read the pilot's notes for the actual aircraft's flight characteristics).  As the notes state, takeoff and landing were quite challenging, the climb rate was poor, but maneuverability was good for an aircraft of this size.  You will find that the takeoff and landing is indeed a challenge.  A good amount of stick force will be needed to rotate the aircraft, and it will climb very slowly at first until the flaps and gear are completely retracted.  Substantial changes in trim will be experienced when extending/retracting the landing gear and flaps; when landing, you'll need to add almost full nose-up trim to counter the flaps and gear.  The gear in particular creates a massive amount of nose-down trim as it extends perpendicular to the path of the plane at first.

The flight model was created with version 2.82.66 of the Flight Model Workbook by Jerry Beckwith.

THE PANEL

Read the html tutorial on this panel for further information.

ANIMATIONS

To open the bomb doors, use the "Open Main Exit" key (Open Canopy).  To activate the dive brakes, use the spoiler key.

INSTALLATION

Copy the AIRCRAFT and GAUGES folders into your main FS2002 directory.  You will need to have the stock CFS2 gauges for the fw19a and bf109e present in your FS2002 gauges folder as they are not included with this release.

CREDITS

Visual model by Krzysztof Malinowski using a stock CFS3 model as a basis.  Textures by K. Malinowski.  Flight model and panel by Jay McDaniel.

Original 2D panel bitmap by Claudio DiLullo, with main panel area modified by Jay McDaniel.  Bitmap on C6 version is a combination of Ted Miller's Ju88 C2 panel and Claudio DiLullo's panel, with many modifications by Jay McDaniel.

A great deal of information regarding the Ju88 series in general came from Ted Miller, who supplied the information on flight characteristics of Ju88 and did some of the graphics work on the C6 panel bitmap.

TOOLS USED

In addition to the tools mentioned above, FSPS was used to create the panel with some hand editing of the panel config file to get around some glitches in the program.

Aircraft Container Manager was used extensively to set up views, contact points, obtain dimensions for the damage profile boxes, and configure the electrical system.

THIS RELEASE IS FREEWARE.  USE AT YOUR OWN RISK.  NO WARRANTY WHATSOEVER.  NO SELLING FOR PROFIT EVER.

kmalin@lodz.mm.pl
jaymcdaniel@earthlink.net