Bf110G-4b/R3 Night Fighter. This plane is a slightly modified version of the default AI Bf110 that comes with CFS. It has a tweaked flight model and a gun upgrade to make it a "G" series aircraft. It should have various radar antenna sticking out of it's nose but it doesn't, so get over it. Mabeye in a later version. I didn't touch the paintjob as I got this idea from a book and the picture I have, the paint scheme differs only in the lettering on the sides. Not worth the effort to change, mabeye in a later version. Paint schemes at that point of the war varied widely anyway so this one is believable. I modified the flight dynamics just a bit. I increased the weight, fuel capacity, engine horsepower and elevator control. The elevator on the default was far too heavy, but this one is too when the speed goes over 325mph or so. All of these mods were made from historical data with the exception of the elevator control, I took a guess there. That was only changed to make the plane flyable. The guns were all modelled from historical data. The four machine guns were removed and replaced by two 30mm MK 108 cannon. This modification was usually done in the field using the Rustsatz (Field Conversion Set 3) kit. Each gun has 135 rounds. The two 20mm Mauser MG 151 cannon had 300 rounds in the port gun and 350 in the starboard. The twin MK 108 Schrage Musik cannon was an optional installation, supplied as an Umrust-Bausatz (Factory Conversion Set). I was unable to find exact ammo loads for these guns, so I set them the same as the nose mounted MK 108's, 135 rounds per gun. The angle is fixed at 60 degrees. This setting often varied from aircraft to aircraft but I'm not sure if the pilot could request how he wanted it set or if it was done at the factory that way. The nose mounted guns have their ammunition loads listed as machine gun, and fire as your primary weapon and the upward firing cannon is listed as cannon and fired with your secondary trigger. I wanted them seperated to keep from wasting ammo. To use the upwards firing cannon most effectively, approach your target from behind at an airspeed just a bit greater than his. Try to stay a few hundred feet below him and close to effective range. If you're rolling or using rudder, it throws the aim way off, so try to be straight on. This is the only plane I feel comfortable using the targeting aids for, as it had radar anyway, but I don't use the name tags or target lock to keep it challenging. Just use the map radar. That's about as close as you or I will ever get to flying a night fighter from World War Two. Comments, complaints, suggestions, always welcome. psiico@sprint.ca