Cody Coyote’s | ||
Mission
Building 101
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Introduction
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Background
When
Combat Flight Simulator 2 (CFS2) was released, one of the features
I looked forward to most was being able to write and edit my
own missions. Anyone who flies either version of Combat Flight
Simulator quickly wants to enhance the experience with new
and challenging missions. Fortunately there is no shortage
of simmers out there willing to write new missions and offer
them for free over the Internet. Just the same, I wanted to
take a crack at designing my own missions using my own ideas
and my favorite planes.
If
you’ve ever opened a mission file using Notepad or some other
utility, it looks like a foreign language. I had neither the
time nor the inclination to become a programmer just to have
a little more fun with the game. CFS2 changed all of that.
The built-in Mission Builder gives us a relatively simple tool
for writing our own missions.
When
I first opened Mission Builder, I quickly read everything I
could find looking for the tutorial. I was disappointed to
discover that there wasn’t one. There is a comprehensive Help
file that, while informative, is not a tutorial and makes assumptions
about your knowledge of mission structure, which may or may
not be true.
As
I struggled to teach myself how to build missions I also looked
to the Internet and the myriad of CFS2 websites out there.
While there were some tutorials available, there were not a
lot of them and I’m afraid I found all of them lacking. The
ones I saw either addressed ‘advanced’ aspects of mission building
or, like the help files, assumed you knew things about mission
design that you may not. What I was looking for and couldn’t
find was a simple guide for the beginner. A handbook for the
simmer who wants to get started building their own missions
and doesn’t know where to begin. I decided if I could teach
it to myself, I could probably teach it to you, so I opted
to write my own ‘How To’ guide.
Purpose
of this Tutorial |
It
is not: |
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It is: |
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This
tutorial is broken down into three parts. Each part builds on
the lessons of the previous one and designs a mission of increasing
complexity. When we’re finished, I hope you will feel comfortable
with the Mission Builder and inspired to learn more. I merely
want to open the door for you to having some additional fun with
what is already a terrific game.
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Part
2 - Raid on Tarawa
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Part
3 - A “Wake” Up Call
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