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Scenery Page 59
FS2002 Pocatello Regional Airport, Idaho, scenery files. Author: Robert Pearson. 359K
FS2002 Taxiway Signs for Portland International Airport (KPDX - Portland, OR) brought to you by TaxiwaySigns.com. Don't get lost on the ground anymore! This scenery adds all airport signs to the default FS2002 KPDX. It has been designed to have next to no impact on framerates. This scenery designed is brought to you by TaxiwaySigns.com. 74K
FS2002 San Francisco Intl Apron & Jetways. San Francisco International Airport scenery missing apron textures and new international terminal jetways. RAFCAD overlay files for AI traffic multiple runway operations including 150 parking positions available separately. By UranusJay - Jan Martin. 666K
FS2002 Taxiway Signs for San Francisco International Airport (KSFO - San Francisco, CA) brought to you by TaxiwaySigns.com. Don't get lost on the ground anymore! This scenery adds all airport signs to the default FS2002 scenery. It has been designed to have next to no impact on framerates. This scenery is brought to you by TaxiwaySigns.com. 120K
FS 2002 Portland Int'l Airport, Oregon upgrade. . by Andrew Niiranen This scenery includes many landmarks in western Multnomah, eastern Washington NE Clackamas and southern Clark County. Includes detailed downtown area for Portland and updated terminal with gates at PDX. 111K
FS98/2000/2002 Miami Intl. Soaring Scenery These files adds some thermals to default Miami Intl. scenery. It is freeware. By Francisco Vargas. 70K
FS2002 Cincinnati/Northern Kentucky International Airport Scenery. Extensive scenery for KCVG and the surrounding area near Cincinnati, Ohio. By Christopher Gilbert. 6MB
FS2002 Chemnitz Inner City & Surrounding, Germany, Saxony v1.1
This is an extreme enhancement to the Chemnitz-City given by the Microsoft FS2002 Scenery. Chemnitz is situated in the southeast of Germany nearby Dresden. There are now:
  • MAXIMUM POSSIBLE FS2002 EFFECTS INCLUDED!!!
  • LOD12 terrain mesh
  • reflective windows (all)
  • transparent windows (gallery)
  • dynamic fountains
  • dynamic & reflective water surface at lakes & ponds
  • real inner city lighting (light cones)
  • timed & dynamic smoke effects (seasonal dependent)
  • dynamic lighting on smokestacks
  • railroads added
  • dynamic carlights at roads at night
  • totally corrected & new aligned roads, streets & rivers
  • semi-reflective surface ("Mercure" metal skin)
  • season controlled effects
  • fireworks (10-03, 12-31 a.o.)
    Created by Bernd Junge, Chemnitz, Germany. 6.3MB

FS2002 Chemnitz Inner City v1.1 Framerate Improvement Upgrade. This patch will increase the framerate of the ChemnitzCity_v11 scenery by about 5...10 frames per second. It also reduces the pushing of the FS2002 effects engine and prevents it from collapsing !!! Requires the complete installation of the v1.1 !!! Important: Have a look at the "readme.txt" Created by Bernd Junge, Chemnitz, Germany. 3.1MB

FS2002 Aue/Hattorf Scenery, Germany. A gliding strip near Hattorf/Harz in Niedersachsen, Northern Germany. It is the home of the LSV Osterode. All files included. Aue.exe guides you through the installing process. By Arne E. Ehlers. 731K
FS2002 AirSta Savannah/CGS Tybee Island, Georgia, US. Made from satilite photos, a fair representation of Hunter Army Air Field/CGAS Savannah, CGS Boat Station Tybee Island, Tybee Island lighthouse, ships, and Ft Pulaski, a Civil War Fort guarding the mouth of the Savannah River. Hunter AAF has most of the hangars on the main ramp represented with custom macros. Ramp is full of CH-47 Chinook, AH-64 Apache, HH-65 Dauphin helicopters and C-12 US Army Twin Props, as well as ground support vehicles. Tybee Island is under the approach to KSVN from the east and sits in the middle of the Savannah River. CGS Tybee Island is located there, a CG Boat Station with docks and a helipad (on the real tennis court location, sorry) and Ft Pulaski, a Civil War fort, the first duty station of a young Lt. Robert E. Lee, complete with cannons on the ramparts. Across the river in the town of Tybee Island is a working Tybee Island Lighthouse. Ramp statics can be easily removed if you prefer your own AI. Requires NOVA Gold textures, (here if required). By Kyle Ramsey. 1.4MB
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