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Design Tutorials

 
 
Creating a WWII style framed canopy in FSDS. Tutorial by Dave Eckert. Zip file download. 1.1MB
 
Creating a Landing Light and Beam in FSDS. Tutorial by Dave Eckert. Zip file download. 413K
 
Texturing Basics using Corel DRAW. While this tutorial demonstrates basic texturing techniques using Corel DRAW, most of the information offered can be applied to most any painting program. Tutorial by Dave Eckert. Zip file download. 2.5MB
 
Creating Antenna and Guide wires in FSDS. Tutorial by Dave Eckert. Zip file download. 256K

So You Want to Build a Dynamic Virtual Cockpit! A tutorial for Abacus FS Design Studio Pro by J.P. Amodea A step-by-step tutorial aimed at the experienced 3D modeller and wouldbe modeller alike. Anyone who has built a virtual aircraft with DS Pro may add a spectacular active instruments 3D cockpit with a little extra effort. No arcane knowledge required. Enjoy! Joe Amodea. 1.6MB

 
FSDS 3D Gearbay tutorial. Learn how to create 3D gearbays with no bleed through. By Mike Crosthwaite. 225K
 
Scenery Design Whitepaper for FS2K and Airport 2.10 This html-document reflects the current state of knowledge about scenery design with APT2.10 for FS2K as collected by the authors and by messages in the scenery design forum of flightsim.com. Authors: Martin Wright, Andreas Klisch, Ralf-J. Triebel. 1.8MB
FS2000 Scenery Design Tutorial. This download includes a document for scenery designers with the results of my researches of the FS2000 basic terrain. It describes the "masking" by sequences of th 32x2048 "mXX" bitmaps to smoothen the overlapping ground bitmaps. A technic which seems to be responsible for a part of the low framerates in FS2000 and some other effects. by Ralf-J. Triebel (X_MAT). 22K
 
Hitch-hikers Guide to .AIR Files. All you need to know to adjust & modify the handling characteristics of your aircraft. File size 619004.
FS2000 Scenery-Design - How to make Taxiways A description how to make good looking taxiways without programming in Airport 2.10 By Jens Wilke. 7K
Repainting Textures with Paint Shop Pro By Hugh Shoults. Contains PSP textures for Gryphon Aviation P-38 for CFS2. 9MB
 

Simple instructions to add Alain Capts ACS GPS or the FS2K default GPS to any panel of your choice. By Steve Burnett. 113K

HOW TO BUILD DIGITAL ELEVATIONS MAPS FS2000 and get sucesfull copilation for use with the Microsoft´s SDK IV tutorial tools. Included a tutorial with a lot of new information, a new version of the grises.exe program to convert gray scaled bitmap to DEM, and a terrain bgl of Santander . By Jokin Bedialauneta. 1.3MB
 
How to design photorealistic terrain for for Flight Simulator 2000 Tutorial by Andras Kozma. 82K
 

Night Light Effects For FS2000 V1.2 This tutorial includes a detailed discription of the procedure and example/lesson for adding night light effects to FS 2000 Aircraft. Requires M98toBgl V3.40, Scasm 2.39 and Source2mdl. Compatibility with FS Night Light Creator unknown, for it was released after the completion of this version. This tutorial was made by Marco Rensen. 680K

 
DirectSound, DirectMusic and DirectShow SDK/tutorial for FS2000/CFS/FS98 gauges using FS98 and FS2K SDK programming. The sample gauges demonstrate "clicking" switches with alternating playback of WAV and MIDI song files, sound mixing and adjustable relative volume controls, and playback of embedded resources as well as files in directories. DirectShow enables playback of a wide variety of audio files including MP3. Included source code compiles with VC++6, either from the IDE or the DOS command line. By R.L. Clark. 2.6MB
Texturing Ground Polygons Tutorial by Kim Humphreys This file is the result of my experiments with texturing ground polygons so that apron lines, numbers, bays etc can be texured onto ground polygons more accurately. 262K
FS2000 and CFS Gauge Creation Tutorial Rev.12 Not for non-programmers but can be used by non-C programmers. MSFSsound update to both FS98 and FS2K versions. Real ADF2 now available. Many minor updates and corrections. FINAL ISSUE. Dai Griffiths, Dragonflight Design.. 3.2MB
How to Paint/Repaint Aircraft Tutorial. You will need to have an acrobat reader in order to read this file. All work is the property of Jim Oates. 170K
 
Simon Jamie's painting tutorial This has been produced at the request of my readers. Kind regards Jim Oates. 440K
 

Gryphon Aviation Painting Tutorials - Including

G-Max Tutorials at Simviation

Chris Files's Tutorials -

Aerodynamika - Felix Rodriguez's Design Resources page

The Stupid Idiot's Guide to GMax Design by Hugh Shoults

FS2002 Smoke display tutorial and addon for the "me329.zip" onclick="NewWindow(this.href,'name','730','400','yes');return false"> Messerschmitt Aero Racer By Steve ( Ratt ) Robinson. This installs a 7 colour smoke system to the Me329 Aero racer. Also included is a tutorial on how to add display smoke to any aircraft in any colour and have as many smoke trails you desire coming from any location of the aircraft. It may also give an insight to the other effects files already in the FS2002 simulation. 211K
 
Painting the default FS2002 Boeing 747-400 Correctly. By Craig 'Whitey' White - link to page
 
Scenery Tutorial: This tutorial package includes: TXT2ASM.exe A file to assist the creation of BGLC code, by Christian Stock TMFMacros.inc A BGLC macro file, by Christian Stock CFS2TMFmacros.inc A BGLC macro file, by Richard Ludowise README.txt Obligatory "thank yous" and commercial restriction notice FileID.txt This document TMF-BGLC Design v1.doc A FS2002 and CFS2 TMF design tutorial that will help in the creation of the following TMF file types: water, mesh-clinging water, land, and FS2002 TMF flattens. Support macros for BGLC are included. Richard Ludowise. 114K
LWM Tutorial: A FS2002 and CFS2 LWM design tutorial that will help in the creation of the following TDF file types for FS2002: water, mesh-clinging water, land, and FS2002 flattens. Support macros for BGLC are included. A TDF Calculator is also included. by Richard Ludowise. 429K
The Stupid Idiot's Guide to GMax Design, by Hugh Shoults
 
GJSmith.com Artworks is proud to announce the availability of a FREE Graphics Tutorial for FS2002 The Tutorial contains all 11 pages of the article including the important steps (in detail) required to create Reflective Effects - see Part 6. By Garry Smith. Link to website.
HOW TO ADD STATIC GROUND CREW VEHICLES TO AI AIRCRAFT. Are you tired of watching your AI traffic parked all alone on the apron with no ground crew vehicles to cater them? Fret no more my fellow flight simmers as your AI Traffic Aircraft will be accompanied by Ground Crew vehicles whenever they come to a complete halt. This tutorial assumes that you're familiar with Aircraft Design in Abacus FS Design Studio Version 2.11 (info here). Ali Mujtaba. 461K
SCENERY DESIGN TUTORIAL (Chapters 1-4) This tutorial is designed to introduce the beginner to the world of scenery design. Chapter 1 defines the terminology used in scenery design. Chapter 2 introduces AFCAD2 by Lee Swordy Chapter 3 introduces FSSC by Derek Leung and shows you how to manipulate thrid party macros and how to utilize AFCAD with FSSC for better placement of macros. Chapter 4 introduces NOVA v1.6 by Rafael Garcia Sanchez for creating your own macros for scenery design. Future chapters will delve deeper into NOVA and explore other scenery design programs, such as FSDS and EOD. Written by Todd Lucas. 2.2MB
FS 2004 - How-to Guide - Adding a helipad to an airport. -This guide explains how to add one or more helipad(s) to an airport. - Document in French and English. Formats : HTML and PDF. By Marc Renaud. 2.2MB
 
Simple Panel Design. This browser-based, Internet style, ten lesson tutorial on panel and gauge design covers FS98 through FS2004. The only software tools required design panels are the Windows accessory programs "Notepad" and "Paint". The tutorial explains in detail what's in an aircraft's panel configuration file (PANEL.CFG), how to edit that file and other Flight Simulator configuration files. It explains the difference between GAU and XML gauges, how to extract,edit,and create your own XML gauges, how to use Windows "Notepad" to add, change, and reposition gauges on an instrument panel, and how to use Windows "Paint" to change the look, color, and size of instrument panels. The tutorial lessons are linked to hands on, step-by-step exercises. Screen captures illustrate examples in the lessons and exercises. Requires Internet Explorer 5.0 or higher, or other equivalent XML-enhanced web browser. For beginner through advanced intermediate users. Ken Smith. 4.6MB Filename: PDToot.zip
 
FS2004 Airport Design Tutorial: I am a freeware airport scenery designer. When I was originally trying to learn how to design and build an airport, I struggled to find a simple-to-understand, all-in-one airport design tutorial. Utilising only easy-to-use and freeware software, this document walks you through the process of creating an airport for FS2004. Everything is explained in layman's terms and you will be designing and building your own airport(s) in no time. 8K
 
FS2004 : How to Tweak the Flight Dynamics of FS2004 Aircraft - A Good Comprehensive guide in PDF Format - by Bob Chicolo
GMax Lofting Technique - Advanced This tutorial is a powerpoint presentation focused on expanding the user's understanding on how to further manipulate a loft object. It is based on my experience when playing around with the loft to learn more about it and can be useful for those who wish to make tracks for all the car addons that are out there. I hope you enjoy learning from this tutorial as much as I enjoyed making it. Jessy Corrales. 1.9MB

How to Tweak the Flight Dynamics of FSX and FS2004 Aircraft -This pdf file is the 7th update for my tutorial on how to tweak the flight dynamics of FS004, and now FS X aircraft. I have added some new data, and which record to edit to have the nose level when it otherwise would be angled up. I tried to make the rest more understandable as well.. 864K

FS2K+ and CFS+ Gauge Creation Tutorial Rev.24 Not for non-programmers but can be used by non-C programmers. FSX Acceleration/ SDK SP2 gauges.h file corrected and included. New section on creating alpha channels. Updates to other sections - see the Revison List. FOR PROGRAMMING C-LANGUAGE GAUGES ONLY. Dai Griffiths, Dragonflight Design. 3.6MB

 

 

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