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                  | FS2004/2002
                    & CFS2 TDFMacros.
                    TDFHeaders.inc and TDFMacros.inc are include files for use
                    with BGLC ( from Microsoft ), which allow the compilation
                    of LWM and VTP terrain BGLs. These macros are validated for
                    12/17/03, and are FS9 compatible code, as well as backwardlycompatible
                    for FS2002 and CFS2. By Richard Ludowise. 295K | 
                 
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                  | CFS2/FS2004/FS2002
                    British Airfield Buildings v 1 Macros.
                    This pack includes *.api library call files and resource files
                    for 6 buildings based on standard Air Ministry designs for
                    British Airfields during the Second World War. Any scenery
                    that uses these buildings must have the brbldv1.zip archive
                    installed in the relevant simulator (CFS2/FS2002/FS2004).
                    That archive contains the textures and the actual models.
                    By Daniel Hamblin and Gary Burns. 191K | 
                 
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                  | FS2004,
                    Tropical Trees Scenery Macros.
                    This file is for use by scenery designers only. It is a collection
                    of around fifty different tropical trees for use in your scenery.
                    All of the trees are created in API format using R8 textures
                    for low impact. They are all single plane trees which turn
                    to face the aircraft giving a nice full look from whatever
                    angle you view them. Most have been created using Scott Armstrong's
                    textures from his recently uploaded file tropicaltextures.zip
                    available at Avsim. There are also a few of the trees I have
                    been using, which were made from textures by John de Langristin.
                    This is a complete library, and should have exactly what you
                    are looking for to do tropical scenery. Many of the trees
                    appear 3 dimensional due to the excellent photo real textures.
                    Most of the trees are Coconut Palms in various positions and
                    shapes, but there are also other trees, bananas, shrubs, and
                    large texture walls for background use. There are also five
                    various night lit trees included. By: Bill Melichar Most textures
                    by: Scott Armstrong. 2.1MB | 
                 
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                  | FS2004
                    ESDG Ramp Lights
                    - Rwy12 Library for users of Rwy12 Object Placer V1.0 (here)
                    This ESDG Ramp Lights library is for users of Rwy12 Objects
                    Placer only. There are 4 Ramp Lights: Quad, Dual, and Single
                    Floodlights, and a small "Street Light." All lights "illuminate
                    the area" in 180º, 90º, 45º and 34º respectively. ESDG Ramp
                    Lights Project by: Bill Leaming, Max and GMax Modeler for
                    Eaglesoft Development Group http://eaglesoftdg.com. 139K  | 
                 
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                  | FS2004
                    6 Wooden Piers API representing
                    variations of a wooden pier, to create scenery. The source
                    files (EOD) are provided, free for you to modify them. Created
                    with with Easy Object Designer (EOD 2.2.84). 342K | 
                 
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                  | FS2004
                    Aircraft Shelter API's.
                    Your air force bases are deserted, you thus do not have more
                    excuses to leave them thus!!! Here thus 8 API representing
                    the shelters of fighters (Hardened Aircraft Shelter). The
                    source files (EOD) are provided, like some librairies (EOD),
                    free a you to modify them. All that realized with Easy Object
                    Designer 2.2.84. 1MB | 
                 
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                  | FS2004-
                    Cars Api Macros
                    . A set of small cars from japanese manufacturers, also known
                    as 'Kei' cars. Not strictly for Japan's market you can see
                    them anywhere in the world. For scenery design.By Jorge Pagano.
                    309K | 
                 
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                  | FS2002/2004
                    Lighthouse API.
                    An API with a lighthouse (Treizien, Brittany-Fr). (copy is
                    authorized only between FS users, modification are prohibited).
                    API by Gaël LE BRIS - Distributed by COGITO. 271 K | 
                 
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                  |  FS2002/2004
                    Small Office Building API. An
                    API with a small building. (copy is authorized only between
                    FS users, modification are prohibited). API by Gaël LE BRIS
                    - Distributed by COGITO. 21K | 
                 
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                  |  FS2002/2004
                    Small Bridge API.
                    An API with a small bridge. (copy is authorized only between
                    FS users, modification are prohibited). API by Gaël LE BRIS
                    - Distributed by COGITO. 161K | 
                 
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                  | FS2004
                    Three construction cranes API macros Three
                    construction cranes, one that is stationary, one that turns
                    and one that turns with a roof truss on the hook. They all
                    have night textures and lights. They where made using NovaSim
                    by Rafael Garcia Sanches. I have used it with Airport 3.0
                    build 192 to make scenery and test them. By Scott Hendrix
                    554KB | 
                 
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                  | FS2004
                    House with night textures API macro This
                    is just a nice little house with an attached garage, complete
                    with night textures. This API was made using NovaSim by Rafael
                    Garcia Sanches. I have used it with Airport 3.0 build 192
                    to make scenery and test it. By Scott Hendrix 1.65MB | 
                 
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