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Scenery Macros Go here!! |
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Updated
TCalc2004: TCalc2004.exe ( a useful locational calculator
for Terrain Data File design ).
TCalc2004 requires the use of FDSConnection.dll ( included
in the package). FSDConnection is provided free, courtesy
of www.flightdecksoftware.com TDFCalc.exe ( a useful locational
calculator for Terrain Data File design ). LandCalc (
a useful tool for the creation of CUSTOM textures, for
use in landclass BGLs ). TMFViewerCalc.exe ( a useful
locational calculator for Terrain Data File design ).
By Richard Ludowise. 1.8MB |
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FS2004
User Friendly Scenery Design Package; 04ScenPk.Zip
A fully self-contained package for placing FS2004 default
library objects in the sim scenery using the Scenery SDK
released by Microsoft in December 2003. The package is
aimed at those with little or no scenery design know-how
or experience and contains a detailed tutorial and instructions.
Roger Mole. 5.3MB |
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Visual
Index for FS2004 Scenery Objects
This list of objects is designed to supply the FS2004
scenery developer with an easy reference to view some
of the objects in the Microsoft FS2004 SDK, and particularly
Roger Mole's excellent scenery design package. Covers
197 basic objects. Simply click on an object to view.
Microsoft Excel required. Kevin Ryan. 8.5MB |
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SCENERY
DESIGN TUTORIAL (Chapters
1-4) This tutorial is designed to introduce the beginner
to the world of scenery design. Chapter 1 defines the
terminology used in scenery design. Chapter 2 introduces
AFCAD2 by Lee Swordy Chapter 3 introduces FSSC by Derek
Leung and shows you how to manipulate thrid party macros
and how to utilize AFCAD with FSSC for better placement
of macros. Chapter 4 introduces NOVA v1.6 by Rafael Garcia
Sanchez for creating your own macros for scenery design.
Future chapters will delve deeper into NOVA and explore
other scenery design programs, such as FSDS and EOD. Written
by Todd Lucas. 2.2MB |
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MDLC
MDL Converter Version beta57. MDLC
is a program to convert scenery files for the Microsoft
Flight Simulator and Combat Flight Simulator. The letters
"MDLC" are the abbreviated form of MDL Converter. It is
not allowed to include MDLC in commercial products without
a written permission. Ivan Hsu. 146K |
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FS2004
Pre War USS Lexington Carrier.(CV-2).
This FSDSv2 project has a hardened deck suitable for take
offs and landings. It is located in Long Beach, Ca., close
to the Queen Mary. The .fsc file for the carrier and
XML file for the hardened deck are included so it
can be moved to other locations. By Paul Clawson. 128K |
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MDLC
MDL Converter Version beta75. A.What is MDLC? MDLC
is a program to convert scenery files for the Microsoft
Flight Simulator and Combat Flight Simulator. The letters
"MDLC" are the abbreviated form of MDL Converter. It is
not allowed to include MDLC in commercial products without
a written permission. B.File list MDLC.EXE - MDLC Converter
Main program MDLC.INI - MDLC Initialization file for MDLC.EXE
RTM.EXE - RTM loader for DPMI management FSDS.MD2 - CFS2
MDL file template for FS2002 MDL file build with FSDS2
gmax.MD2 - CFS2 MDL file template for FS2002 MDL file
build with gmax CFS2.MD2 - CFS2 MDL file template for
FS2002 MDL file build with SCASM DictGUID.TXT - DICT SECTION
GUIDs list for FS80 BGL Opcodes or later FS9_to_CFS2.BAT
- Automatic MDLC batch file for converting FS9 to CFS2.
By Ivan Hsu. 166K |
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Fireworks,
smoke & steam effects API's using
effecs in your FS9 effects folder. Various dates and instructions
included using Matthias Brückner's program with EOD. For
scenery designers only. Jimmy R Martin. 608K |
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FS2004
Scenery Design – Rwy12 Object Placer V1.1 V1.1
is for new users and for users of V1.0 who wish to upgrade
their files. This new version include fixes for all problems
reported to us so far. Installation of this version is
done manually, in order to enable a selective upgrade
of files. Third party programs are not included in the
zip file. They must be downloaded separately via the links
given in the installation read me file. To install the
program unzip the download, read the installation file
and follow the instruction. Rwy12 Object Placer is an
open ended freeware program for placing static library
objects in FS2004 in a simple and quick way. No need for
scenery programming knowledge. Open FS2004 at the place
you wish to add objects to (your airport or your neighborhood),
shift to slew mode. open Rwy12, which is synchronized
with FS2004, and chose your objects from a list of 17
libraries with over 550 object. By Israel Roth and Seev
Kahn, Rwy12 Team. 39.2MB Runway12_ObjectPlacer.zip |
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FS2004
Easy_Xml_Bgl.
Easy_Xml_Bgl is the simply and easy way to create bgl
for Fs9 created in xml format. Create in txt with new
NewBglAnalyze . 1MB |
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FS2004
ESDG Ramp Lights
- Rwy12 Library for users of Rwy12 Object Placer V1.0
(above)
This ESDG Ramp Lights library is for users of Rwy12 Objects
Placer only. There are 4 Ramp Lights: Quad, Dual, and
Single Floodlights, and a small "Street Light." All lights
"illuminate the area" in 180º, 90º, 45º and 34º respectively.
ESDG Ramp Lights Project by: Bill Leaming, Max and GMax
Modeler for Eaglesoft Development Group http://eaglesoftdg.com.
139K |
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FS
2004 TreePlanter Version 4.
FS2004 Autogen will not be displayed in close proximity
to an airport due to the associated airport exclude. The
trees must be placed using XML code which is compiled
into a scenery bgl by the BGLComp compiler from the FS
2004 BGL Comp SDK. George Davison. 891K |
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FS2004
Scenery Design – Hot Air Balloons, a Rwy12 Object Placer
Library
The collection is for users of Rwy12 Object Placer only.
The library includes 22 hot air balloons. All balloons
are 3D and done in gmax with a low polygon count for better
frame rate. The balloons are static and you can place
them anywhere in your scenery (don't forget to adjust
elevation). Flying by the balloons will give you a sense
of movement. The textures are made from photos of real
hot air balloons as seen on the internet. By Seev Kahn
- Rwy12 team. 1.8MB |
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FS2004
Scenery Config Editor version 3.02 for
Windows XP XP ENV and DSF file editor/analyzer Has semi-automated
FIX functionality. Contact info@logiquewerks.us www.logiquewerks.com.
Donateware requiring registration. 678K |
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SBuilder
: A freeware scenery creation tool for FS2004. SBuilder
reads default BGL LWM and VTP files and produces the following
types of scenery: - Mesh Scenery - Land and Water Class
Scenery - Photo Scenery - LWM masks and Flattens - VTP
polygons and VTP lines - Exclude Regions - Exclusion Rectangles
- Objects and Macros REGISTRATION Some features are limited
to registered versions of SBuilder. Private registration
is free. Commercial registration costs Euros 99.95. SBuilder
is copyright © 2005 Luis Sá & PTSim. 2.9MB |
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FS2004
Airport Design Tutorial:
I am a freeware airport scenery designer. When I was originally
trying to learn how to design and build an airport, I
struggled to find a simple-to-understand, all-in-one airport
design tutorial. Utilising only easy-to-use and freeware
software, this document walks you through the process
of creating an airport for FS2004. Everything is explained
in layman's terms and you will be designing and building
your own airport(s) in no time. 8K |
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FS2004
Scenery Design – Rwy12 Object Placer Program V1.2.
Rwy12 Object Placer is an easy to use program, that
enable you to enhance the world of FS2004. Just slew
your aircraft to any place you wish and with a mouse
click place a library object there. This version includes
39 object libraries, with over 1,000 objects. Because
of size the whole package is split into 4 zip files
(the Program and 3 Library collections below), You must
download and install all four zip files. Once you create
your scenery you can upload the files for others to
share. Tens of designers contributed their work to this
version. Credits and thanks to all of them, and details
about their work, are in the installation file of each
download. By Israel Roth and Seev Kahn. rw12_program_v12.zip.
33.3MB
See
new documentation below |
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FS2004
Scenery Design – Rwy12 Object Placer V1.2 - Library Collection
#1
This new version of Rwy12 includes 39 object libraries,
with over 1,000 static objects, to be placed with a mouse
click anywhere in FS2004 world. Because of size the whole
Library package is split into 3 zip files (plus a fourth
zip file for the program itself). You must download and
install all four zip files. This is Collection #1. Tens
of designers contributed their work to this version. Credits
and thanks to all of them, and details about their work,
are in the installation file of each download. By Israel
Roth and Seev Kahn. 14.4MB |
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FS2004
Scenery Design – Rwy12 Object Placer V1.2 - Library Collection
#2
This new version of Rwy12 includes 39 object libraries,
with over 1,000 static objects, to be placed with a mouse
click anywhere in FS2004 world. Because of size the whole
Library package is split into 3 zip files (plus a fourth
zip file for the program itself). You must download and
install all four zip files. This is Collection #2. Tens
of designers contributed their work to this version. Credits
and thanks to all of them, and details about their work,
are in the installation file of each download. By Israel
Roth and Seev Kahn. 13.7MB |
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FS2004
Scenery Design – Rwy12 Object Placer V1.2 - Library Collection
#3 This
new version of Rwy12 includes 39 object libraries, with
over 1,000 static objects, to be placed with a mouse click
anywhere in FS2004 world. Because of size the whole Library
package is split into 3 zip files (plus a fourth zip file
for the program itself). You must download and install
all four zip files. This is Collection #3. Tens of designers
contributed their work to this version. Credits and thanks
to all of them, and details about their work, are in the
installation file of each download. By Israel Roth and
Seev Kahn. 22.5MB |
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FS2004
Scenery Design Towers and Beacons Placement.
This package allows the user to place towers of 3 different
sizes, with or without beacons and strobes, anywhere.
One tower is high-resolution and the other two are low-poly,
frame-rate-friendly, all very superior to the default
FS airport beacon towers. The format is XML, to be compiled
with bglcomp.exe. All you need are the coordinates for
where you want to place your tower. Done by Newton Drumond
and Fern Marques. 1MB |
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Ground2K4
V5.36,
, for adding lakes, roads, railroads, bridges, hydro dams,
as well as editing shoreline and landclass replacements.
By Christian Fumey. 359K |
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BGLXML
1.8,
This is a utility which disassembles BGL files into new
FS2004 format and produces an XML file to be compiled
with Microsoft BGLCOMP (from FS2004 SDK). Besides disassembling
all BGL records, it is also able to extract .MDL files
from ModelData sections. This utility is freeware and
open-source, licensed under GNU-GPL to help developers
understand the new FS2004 BGL structures (contributors
are welcome) - please read inside documentation for important
infos. Also includes XMLSHELL, a GUI program for controlling
bglxml from Windows Explorer. By Alessandro G. Antonini.
288K |
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FlattEx
- Flatten and Exclude Capture Program
FlattEx is a simple tool to help simmers to create "Flatten"
and "Exclude" lines (described in FS2000 Scenery SDK)
and to insert them in the SCENERY.CFG file. Data will
be captured from FS through the free FDSConnection module.
It can work with FS2004, FS2002 and FS2000. By Mario Corallo.
336K |
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FS2004
– Rwy12 Object Placer Program V1.2 - New Documentation
Four updated documents are included; Installation v1.2,
Rwy12 v1.2 tutorial, Rwy12 Object_Placer_FAQ and Rwy12_Create_library_tutorial.
Replace the old files with the new version files. By David
"Opa" Marshall (FAQ), Israel Roth and Seev Kahn - Team
Rwy12. 3.1MB |
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FS2004
Library Object Manager/Scenery Maker. Library Object
Manager is a utility to manage your collection of library
objects. It can import information from a number of sources
including library files, SBuilder, Rwy12 and EZ-Scenery.
It can export information about objects to SBuilder, EZ-Scenery,
Rwy12 and other scenery design programs. You can catalog
objects by libary, user defined category and author. If
you have a lot of objects then LOM makes using them in
your scenery much easier. Scenery Maker is part of LOM
and tightly integrated with it. Scenery Maker is a placement
program and uses your flightsim aircraft position to place
objects. The placement tools are very accurate and include
helpers which let you move your aircraft to an object
position or place your aircraft over an object and find
it in your scenery file. There are also tools to 'nudge'
objects in all three dimensions by as little as 1 inch.
It can place library objects, rotating beacons, windsocks
which react to wind speed and direction, effects, and
triggers for fuel and weather. In addition to these simple
objects Scenery Maker has powerful tools to create compound
objects which would be difficult to create by hand. Works
only with FS2004 objects and Simulator. Requires Microsoft
dotNET
Framework Version 2 and bglxml (above). By Jon Masterson.
6.1MB |
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FSX
SBuilderX version 310 - Scenery Creation Tool for
FSX. SBuilderX produces the following types of scenery:
- Land and Water Class Scenery - Photo Scenery - Vector
Scenery - Exclusion Rectangles - Objects and Macro Placement
- Ground Textured Polygons. Luis Sá. 8.5MB
SBuilderX
Tutorial. This is a tutorial for using the scenery
design tool, SBuilderX v3.10, by Luis Sa of ptsim.com.
The tutorial can serve as an introduction to SBuilderX,
but emphasizes using it to modify or correct airport
terrain. .Scott Smart. 4.5MB |
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FSX
KML, v1.10 beta,
a freeware scenery design tool that converts Google Earth
.kml files into FSX scenery. By Matthew Styles. 2.5MB |
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FS2004
EA Hangar MDL files 8 EA hangars
3 S600 hangars and 5 Conventional size with individuals
Nav2 Frequencies for opening doors. Approximate door width
100ft.(Conv)300ft(S600) Low poly hangars has night textures.Comes
with unconverted textures _Ts _LMs.Place with any XML
scenery placing tool that uses MDL files at your favorite
airports. (Animation only works in FS2004) Be sure to
read the read me file for info on operation and tips.Gmax
models and textures by Greg Ebnit. 5.7MB |
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FS2004
EA Spectator Poly
This is a simple Poly for watching airshows in multiplayer
and any situation where you would like to keep frame rates
low.This model is alliased to the Schweizer sail plane
Docs and is 30 polys. The Aircraft is stil a functional
flyer. Ive left the 2D panel and sounds in. Because the
contact points are set up to keep the Person from tipping
while on the ground when landing 50kts should not be exceded.
on touch down keep a good nose up angle to keep from flipping
the craft over on the nose. This is just a simple hand
painted model that can be edited anyway you would like.
A 100X100 head shot pasted over my face on the texture
will allow you to customize the Poly fairly simply. Ive
included an unconverted Texture file to aid this process.
All you need then is DXTbmp. or some similar program to
convert the texture to a DXT3 to personalise your Spectator.
Then place your edited texture in the texture folder of
the Spectator_Poly file.By Greg Ebnit. 1.9MB |
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FS2004
Autotrees Beta v0.1
- a programme to "plant" autogen trees in FS2004
(FS9). Autotrees was written to automatically write any
number of autogen files. It will only produce files containing
trees, and I can't see a way to produce buildings the
same way. It was written using UK VFR Photographic Scenery
as a testbed, but should work with any photoreal ground
textures. The accuracy of the output is extremely dependant
on the quality of the texture files used. The included
jpegs are all "untouched" taken after a couple
of seconds running Autotrees. Autotrees can produce over
120 files per minute on an AMD 2.0 Ghz computer. Thats
over a million trees an hour; how's that for global offsetting!By
David J Griffiths. 443K |
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FSX
Scenery Tutorial: Make Photo-real Ground Textures.
It is very easy to create your very own high-resolution,
custom (photo-real) ground textures. This document explains
the concepts and techniques and illustrates the use of
SBuilderX with which you can quickly and easily download
aerial images and make this type of scenery. Luis Féliz-Tirado:
2.1MB |
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FSX
Airport Design Editor home Edition Version 1.00 Airport
Design for Microsoft Flight Simulator X This program has
no installer. Copy the Folder Airport Design Editor to
a suitable place on your hard drive. You may wish to copy
the manual into that folder or keep it separate. for ease
of access please make a shortcut to airport design editor.exe
and copy it to your desk top. For instructions on removing
ADE Home Edition please see the manual. Jon Masterson.
2.8MB |
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Static
ATR72 Collection.
Simple, low-poly gmax models for use as static aircrafts
in Flight Simulator sceneries. Includes: Gmax source files
and texture files (painted in colours of Danish aircrafts).
These aircrafts have around 1.500 polygons. Included aircrafts;ATR
72-500 Cimber Air.ATR 72-200 Danish Air Transport. Claus
Vendelboe Holmberg. 4.1MB |
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FSX
Airport Design Editor V 1.25
This is a completely new version of the program that
contains a number of changes and new functionality.
As such it needs to be installed in a clean folder away
from any existing installation. Failure to do this could
result in loss of information from your current ADE
set up. Jon Masterson. 2MB
Update:
: The enclosed file will update version 1.20, 1.22 or
1.25 to version 1.26. You MUST have at least 1.20 installed
first. 2MB |
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