CFS2 > Page 15
84.40Mb (304 downloads)
Alphasim F84F Thunderstreak
I removed the 2D panel
Modified aircraft Model with a HEX editor so it will now work in QC and missions.
Improved FDE as to compromise between a good Dog Fighter and behave fairly well on Autopilot
Arranged and modified VC gauges to exact as possible per photos and fixed VC light
Thanks to Michael Pook and Mike Eustace for VC improvements
Posted Feb 8, 2019 00:35 by Peter Mercy
13.94Mb (146 downloads)
Messerschmitt Bf109G-6/R6
by Design Team Daedalus
Unit: 5./JG2 Juvincourt, Northern France, September 1943
Pilot: Uffz Heinz Hunig
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Nov 28, 2018 09:01 by Design Team Daedalus
12.62Mb (85 downloads)
Messerschmitt Bf109G-6/R6
by Design Team Daedalus
Unit: 1./JG27 Fels am Wagram, Austria Spring 1944
Pilot: unknown
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Nov 28, 2018 08:55 by Design Team Daedalus
12.79Mb (110 downloads)
Messerschmitt Bf109G-6/R6
by Design Team Daedalus
Unit: 7./JG3 Bad Worishofen, Germany November-December 1943
Pilot: unknown
The only known photo of the aircraft shows The the lower gear doors were removed to prevent snow build up around the tires.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Nov 28, 2018 08:50 by Design Team Daedalus
13.06Mb (202 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 5./JG11 Jever, Summer 1943
Pilot: Staffelkapitan Lt Heinz Knoke
Unit photos and Knoke's autobiography around this time show drop tanks and W.Gr. 21 rockets were used. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Nov 5, 2018 19:42 by Design Team Daedalus
12.75Mb (236 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: W.Nr.412605 10./JG54 Sivierskya Russia, winter 1943-44
Pilot: unknown abandoned and captured by the Soviets
Unit photos around this time show no drop tanks or ordinance were carried. Because the Luftwaffe fighter units were based so close to the front in the East, they regularly flew without a drop tank. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Nov 5, 2018 19:37 by Design Team Daedalus
13.77Mb (72 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: W.Nr.18107 7./JG53, Torazzo, Sicily, June 1943
Pilot: Uffz. Georg Amon
A photo of this plane shows no drop tank but unit photos around this time show drop tanks were carried. The 7./JG53 was flying some long range missions at this time so it is logical it would have actually used a tank when needed. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Nov 5, 2018 19:32 by Design Team Daedalus
12.51Mb (101 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 8./JG1
Pilot: Fw. Alfred Miksch, final victory claims 43 - KIA January 12, 1943 over Nijmegen
Unit photos around this time do not show any drop tanks or other ordinance carried. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Oct 28, 2018 17:34 by Design Team Daedalus
12.48Mb (119 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 12./JG26
Pilot: unknown, Lille Nord, France 1943
Unit photos around this time show drop tanks but no other ordinance carried. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Oct 28, 2018 17:29 by Design Team Daedalus
13.00Mb (123 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 2./JG51 Russia, winter 1943-44
Pilot: Fw. Kurt Nachtgall
Unit photos around this time show SC250 bomb racks and ordinance were carried. Because the Luftwaffe fighter units were based so close to the front in the East, they regularly flew without a drop tank. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Oct 28, 2018 17:24 by Design Team Daedalus