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FS2004,
Kona at Keahole International Airport PHKO
This is a completely new Kona, which is now more correctly laid
out and very detailed. This is one of the most unique and beautiful
airports in the world. It resembles a Hawaiian Village and Botanic
garden combined, and is completey open air. The airport is built
on old lava flows, and the terminal area is full of lava rock
walls, which was probably mined while constructing the taxiways,
tarmacs, and terminal itself. This scenery redoes the entire
airport, and includes details like baggage carrousels, benches
at the gate areas, check-in counters, parking lot shelters,
and some purple baggage carts to go with the Island atmosphere.
Since this airport has no jetways, I have created some new lower
impact air stairs, and have positioned them around the two main
gate areas. There is also a large air stair at each gate area
to accommodate heavy jetliners. The unique ramp lights found
at this airport are also included as well as some interesting
night lit ramp textures. It has not been tested in FS2002. By:
Bill Melichar 5.7MB |
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FS2004
CAM3 Duncan B.C, Canada.
CAM3 Duncan is a small but unique little airport. Just a short
flight from Victoria B.C you will find the town of Duncan ,the
little airport sits above the town. I have tryed to make CAM3
as real as i can,so make sure you take the time to taxi around
and have a look. Thank you for downloading my scenery and i
hope you enjoy it !!!! My special thanks goes to Gary ,who lives
there, and was kind enough to take pictures and lend a hand
in making sure the buildings, and the layout are as close as
possible.Because Gary is a chopper sim Guy I have made a helo
pad ,and his own hanger in Duncan .Other than that building
,and of course Brelli Northern. 2.3MB |
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FS2004
Chiang Mai 2004, Thailand.
Airport & surrounding scenery. Background: Chiang Mai International
Airport is under the authority of the Airport Authority of Thailand.
It was somewhat difficlut to find detailed information on this
airport, and I had to rely on help from others. One person who
really wanted to see this scenery made a point of getting a
copy of the airport layout from the AIP and sending it to me.
Photographs are helpful for making custom buildings, but layout
diagrams are invaluable to accurate placement of buildings and
taxiways. By Martin Strong. 6.9MB |
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FS2004
Ubon Ratchathani 2004, Thailand.
Introduction: This is an updated version of the scenery I had
originally created for FS2002. Since that time, I have learned
a lot about scenery design, and this is reflected in this newer
version. Many of the objects will look the same, but there are
a few improvements which will result in better performance.
The two biggest changes have to do with the ground textures,
and the use of library objects. I no longer use custom ground
textures, since I think the default styled textures can look
good when used as directed in the SDK. Also, every tree, car,
fence, and any other object that appears more than once is now
a library object, which helps to improve framerates on slower
systems. By Martin Strong. 2.9MB |
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FS2004
Hua Hin Scenery, Thailand.
This is my long overdue overhaul of Hua Hin. I meant to complete
this months ago, but I was kept busy by my real life. This worked
out well in the end, since there were a few issues with my scenery
that I was unable to resolve until the last few weeks. Hua Hin
is a slightly unusual airport for because it has highway that
runs underneath the runway. The default scenery has the highway
several hundred meters away. Also, the end of the runway is
just a few meters away from the beach, whereas the default scenery
has placed it too far away. These issues result in compromises
being made, and you may notice this especially near where the
runway hits the beach. It is important to understand that this
scenery is a compromise between the real-world Hua Hin Airport,
and what is possible to create in Flight Simulator. You can
expect future updates to this scenery, as issues with the game
engine are resolved. By Martin Strong. 3.8MB |
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CFS2/FS2002/FS2004
Scenery-RAF Oulton, UK
v 2 Home of 100 Group Bomber Command squadrons 214 and 223 during
1944/45. They were involved in radio and electronic countermeasures
and flew the B17 and B24. This airfield is recreated as it would
look in 1944, 3 concrete runways, 4 T2 Hangars, control tower
plus many other authentic buildings. Also anywhere refueling.
Includes the magnificent Jacobean Mansion of Blickling Hall
used as the station headquarters. This release requires BRBLDV1.ZIP
(below) to be installed. By Daniel Hamblin. 3.2MB |
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