15.54Mb (0 downloads)
Messerschmitt Bf109F-4/ZTrop
by Design Team Daedalus
Unit: 3./JG27 Agedabia, Libya January 1942
Pilot: Hptm. Gerhard Homuth
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
Posted Oct 8, 2025 22:54 by Design Team Daedalus
16.52Mb (0 downloads)
Messerschmitt Bf109F-4/Z
by Design Team Daedalus
Unit: 3./JG77 Comiso, Italy July, 1942
Pilot: Uffz Karl-Heinz Witschke
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
Posted Oct 8, 2025 22:52 by Design Team Daedalus
16.70Mb (0 downloads)
Messerschmitt Bf109F-4Trop
by Design Team Daedalus
Unit: 5./JG27 Tmimi, Libya May 1942
Pilot: Lt. Joachim Marseille
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
Posted Oct 8, 2025 22:51 by Design Team Daedalus
15.91Mb (0 downloads)
Messerschmitt Bf109F-4Trop
by Design Team Daedalus
Unit: 5./JG27 Egypt, 1942
Pilot: Hptm Ernst Boerngen
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
Posted Oct 8, 2025 22:49 by Design Team Daedalus
16.14Mb (0 downloads)
Messerschmitt Bf109F-4/R1
by Design Team Daedalus
Unit: 2./JG52 east front, 1942
Pilot: unknown
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features. A number of F-4's had 2 field installed R1 rustzaste 20mm under-wing gondolas to increase the firepower.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
Posted Oct 8, 2025 22:48 by Design Team Daedalus
16.11Mb (0 downloads)
Messerschmitt Bf109F-4
by Design Team Daedalus
Unit: 8./JG26 summer 1941 France
Pilot: unknown
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
Posted Oct 8, 2025 22:47 by Design Team Daedalus
16.40Mb (0 downloads)
Messerschmitt Bf109F-4B
by Design Team Daedalus
Unit: 10.(Jabo)/JG53 Sicily April, 1942
Pilot: Ofw. Froenhofer
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features. This model is modified as a fighter bomber carrying a centerline bomb.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
Posted Oct 8, 2025 22:46 by Design Team Daedalus
15.84Mb (0 downloads)
Messerschmitt Bf109F-4
by Design Team Daedalus
Unit: Stab II.JG52 December 1941 Klin, Russia
Pilot: Hptm. Johannes Steinhoff
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
Posted Oct 8, 2025 22:44 by Design Team Daedalus
12.65Mb (28 downloads)
Messerschmitt Bf109G-10/U4 WNF built
by Design Team Daedalus
Unit: 11./JG52 Deutsch Brod May 1945
Pilot: Unknown
The Bf109G-10 was an attempt by the RLM to standardize the Bf109 sub-types using the new DB 605D engine fitted with MW-50 (methanol water 50/50 mix) boost giving an increase to 1775hp.
However this attempt was a massive failure and there is no "standard" Bf 109G-10. The only consistent features were the use of the "Erla Haube" canopy and a version of the DB 605D engine requiring a streamlined cowling to cover the larger engine configuration.
The Erla factory used a completely different engine cowling type with the port side featuring a rectangular fairing behind the engine and an ellipse shape on the starboard side. The WNF and Regensburg plants used an ellipse shape on both sides and had small chin bulges. Regensburg production seems to have been mostly conversions of existing G6 and G-14 airframes.
Most used larger main wheels which required the larger rectangular shaped upper wing fairings, but some used the smaller wheels with the smaller teardrop shaped upper wing fairings. While all had the tall horizontal tail type, they used different rudder types. Different types of oil coolers, tail wheel struts, antenna masts, etc. from subcontractors were available at different times during the production runs.
Armament was different too. The WNF built G-10s were the G-10/U4 subtype using a 30mm cannon in the nose rather than the 20mm used in the Erla and Regensburg built models.
Given the many different features that existed on individual G-10 aircraft, each model we have created has its own unique features.
Pstrany began the development of the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible frame rates. Mav also developed the idea for the 2d panel to be offset for the Revi gun sight to match the CFS2 reticle.
Posted Oct 5, 2025 14:45 by Design Team Daedalus
12.25Mb (31 downloads)
Messerschmitt Bf109G-10/U4 WNF built
by Design Team Daedalus
Unit: Unknown - abandoned Prien, Germany 1945
Pilot: Unknown
The Bf109G-10 was an attempt by the RLM to standardize the Bf109 sub-types using the new DB 605D engine fitted with MW-50 (methanol water 50/50 mix) boost giving an increase to 1775hp.
However this attempt was a massive failure and there is no "standard" Bf 109G-10. The only consistent features were the use of the "Erla Haube" canopy and a version of the DB 605D engine requiring a streamlined cowling to cover the larger engine configuration.
The Erla factory used a completely different engine cowling type with the port side featuring a rectangular fairing behind the engine and an ellipse shape on the starboard side. The WNF and Regensburg plants used an ellipse shape on both sides and had small chin bulges. Regensburg production seems to have been mostly conversions of existing G6 and G-14 airframes.
Most used larger main wheels which required the larger rectangular shaped upper wing fairings, but some used the smaller wheels with the smaller teardrop shaped upper wing fairings. While all had the tall horizontal tail type, they used different rudder types. Different types of oil coolers, tail wheel struts, antenna masts, etc. from subcontractors were available at different times during the production runs.
Armament was different too. The WNF built G-10s were the G-10/U4 subtype using a 30mm cannon in the nose rather than the 20mm used in the Erla and Regensburg built models.
Given the many different features that existed on individual G-10 aircraft, each model we have created has its own unique features.
Pstrany began the development of the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible frame rates. Mav also developed the idea for the 2d panel to be offset for the Revi gun sight to match the CFS2 reticle.
Posted Oct 5, 2025 14:43 by Design Team Daedalus

