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Yakovlev Yak-3
3.40Mb (15 downloads)
Yakovlev Vak-3 Unit unknown, shot down by AA - belly landed Near warsaw, Poland 1945 Pilot unknown The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended as an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models. The wings and rear fuselage were skinned with plywood for a smooth finish. The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in June, 1944. The Yak-3 fighter quickly became very popular with Soviet pilots. They highly praised its ease of piloting and superb low-altitude performance. As a small. light, fast and highly-maneuverable aircraft up to 12,000 feet with limited range ( 1 hour duration) and firepower, the Yak-3 was used almost exclusively as low-altitude tactical fighter. Escort missions for bombers and ground-attack aircraft were reserved for the Yak-3’s big brother: The Yak-9D. By mid-1946 4,848 had been built. 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg) 2 x 12.7 mm Berezin UB machine guns, nose-mounted (150 rpg = 300 total) Credits Captain Kurt: Aircraft model, VC, paint textures, aircraft flight files, and .dp 2D Panel: Morton with permission to modify to a Yak-3 standard Kelticheart: Prop blurred texture Gauges - Most are by Morton for the Br Yak-9U
Posted Nov 26, 2025 19:48 by Captain Kurt
 
Albatros D.III (OAW)
4.01Mb (44 downloads)
The Albatros D.III (OAW) The Albatros D.III was a development of the Albatros D.II. Having investigated the construction of captured Nieuport fighters, Albatros engineers designed the lower wing of the D.III narrower and shorter than the upper, supported by V-shaped struts. The Mercedes 6 cylinder engine was increased to 180hp from 160hp. Wing tips became swept, that helped to avoid wings vibration. The aileron control rods were drawn through the lower wing, and the radiator was displaced from the fuselage side to the middle of the upper wing. Weight reduction was one of the main objectives at that time. Test flights began in August – September of 1916, and in December 1916 the plane was delivered to fighter squadrons. Several months of combat flights revealed that plane could lose its lower wing in a steep dive or in a sharp turn. Water from radiator, placed on the upper wing, poured out onto the machineguns making firing impossible. After this, radiator was placed to the right side of the pilot. By June 1917 Albatros started using new Daimler’s cellular radiator that helped to solve problem with engine overheating. The plane was manufactured in Albatros Werke and Ostdeutsche Albatros Werke (OAW) factories. The OAW version is principally identified by the use of a rounded rudder, which later became standard on the later D.V series. In total 1346 copies of Albatros D.III were built. --------------------------------------------------------------------------------------------------------------- The model, textures. panel and air files are by Captain Kurt. The pilot figures were developed from Wolfi's freeware Japanese pilot .fsc source file. The prop spinning texture is by Kelticheart. Gauges are by Martin Klein with texture change outs by Captain Kurt
Posted Nov 18, 2025 22:20 by Captain Kurt
 
Albatros D.III
3.60Mb (39 downloads)
The Albatros D.III was a development of the Albatros D.II. Having investigated the construction of captured Nieuport fighters, Albatros engineers designed the lower wing of the D.III narrower and shorter than the upper, supported by V-shaped struts. The Mercedes 6 cylinder engine was increased to 180hp from 160hp. Wing tips became swept, that helped to avoid wings vibration. The aileron control rods were drawn through the lower wing, and the radiator was displaced from the fuselage side to the middle of the upper wing. Weight reduction was one of the main objectives at that time. Test flights began in August – September of 1916, and in December 1916 the plane was delivered to fighter squadrons. Several months of combat flights revealed that plane could lose its lower wing in a steep dive or in a sharp turn. Water from radiator, placed on the upper wing, poured out onto the machineguns making firing impossible. After this, radiator was placed to the right side of the pilot. By June 1917 Albatros started using new Daimler’s cellular radiator that helped to solve problem with engine overheating. The plane was manufactured in Albatros Werke and Ostdeutsche Albatros Werke (OAW) factories. The OAW version is principally identified by the use of a rounded rudder, which later became standard on the later D.V series. In total 1346 copies of Albatros D.III were built. --------------------------------------------------------------------------------------------------------------- The model, textures. panel and air files are by Captain Kurt. The pilot figures were developed from Wolfi's freeware Japanese pilot .fsc source file. The prop spinning texture is by Kelticheart. Gauges are by Martin Klein with texture change outs by Captain Kurt
Posted Nov 18, 2025 22:17 by Captain Kurt
 
Japanese_static_aircraft
13.23Mb (24 downloads)
Japanese static aircraft This is a dozen static Japanese aircraft ground objects. They are converted from the original CFS2 models into SCENEDB/inf .bgl files which can be placed in the game with the Mission Builder. They use the same texture files as the original models so you can change the textures with any different options for the same aircraft that may be available. They have damage models and are destroyable. Conversions by Captain Kurt The planes and credits are: A6M2 Zero: Stock OH Model by The B24Guy, texture by Captain Kurt A6M5 Zero: Stock OH Model by The B24Guy, texture by Captain Kurt N1K2 Oscar: Stock OH Model by The B24Guy texture same B5N2 Kate:Stock OH Model by The B24Guy, texture by Uncle Tgt D3A1 Val: Stock OH Model by The B24Guy, texture by Captain Kurt G4M1 Betty: model by A.F.Scrub FS2004 conversion from Stuart Green, texture by Uncle Tgt Ki.21 Sally: model by PAYAKAN, texture by Uncle Tgt Ki.43 Oscar: Stock OH Model by The B24Guy, texture by Captain Kurt Ki.45 Nick: model by Akemi, texture by same Ki.61 Tony: model by Akemi, texture by Captain Kurt Ki.84 Frank: model by Akemi, texture by Captain Kurt Ki.100 Tony: model by Akemi, texture Morton Collection by Captain Kurt
Posted Nov 16, 2025 16:52 by Captain Kurt
 
Luftwaffe_airfield_vehicles
1.70Mb (22 downloads)
This is a set of twelve WWII Luftwaffe airfield ground vehicles. These are not really intended as targets although they do have damage files. Rather they are intended to be viewed around the airfield from the player's aircraft. So, they are more detailed than the usual vehicle bgls. Therefore they have a bit larger file, but still not bad. I've put quite a few in a mission without affecting the frame rates. Vehicles: Ah B2/1 = towed fuel bowser Hanomag_SS100 = heavy road and airfield tractor Hanomag_tow = Hanomag tractor towing fuel bowser Henschel_33D = most commonly used Luftwaffe medium truck Krupp_Protze = personnel mover Krupp_Protze_open = personnel mover without convertable canvas cover Kubelwagen = Volkswagen version of a Jeep type car Kubelwagen_top = Volkswagen version of a Jeep type car with a convertable canvas top LW_bomb_ loader = manual hydraulic lift for loading a single bomb LW_starter_cart = generator powered starter cart MB_L1500S_fire = fire truck, water pressure pump was in the towed trailer MB_LG3000_fuel = 3500 liter fuel tanker truck Credits: Models and textures by Captain Kurt Allen for his "FSDS make exploding object tools" without which I never would have figured out how to create these objects. Nibbio for his vehicle dust effects
Posted Nov 16, 2025 16:48 by Captain Kurt
 
British_Airfield_Vehicles
2.14Mb (23 downloads)
This is a set of twelve WWII British airfield ground vehicles. These are not really intended as targets although they do have damage files. Rather they are intended to be viewed around the airfield from the player's aircraft. So, they are more detailed than the usual vehicle bgls. Therefore they have a bit larger file, but still not bad. I've put quite a few in a mission without affecting the frame rates. Vehicles: AEC_854 = "Matador" heavy tanker refueler Albion_AM463 = tanker refueler 1938 to 1942 mainly, then gradually replaced with Bedford and AEC tankers Austin_K2 = standard ambulanece Austin_Tilly = light utility truck Bedford_MWD = utility truck bomb_trolley = C Type bomb trolley w/ 4x500lb bombs Brockhouse_bowser = towed fuel tank refueler Crossley_FE1 = fire / foam crash tender DB_tug_trolley = David Brown tractor tug towing the bomb trolley DBtug_bowser = David Brown tractor tug towing the Brockhouse bowser Fordson_WOT8 = 3 ton lorry starter_cart = electric battery cart used to provide power to start many RAF type aircraft.. Spits, Hurris etc. Credits: Models and textures by Captain Kurt Allen for his "FSDS make exploding object tools" without which I never would have figured out how to create these objects. Nibbio for his vehicle dust effects
Posted Nov 16, 2025 16:44 by Captain Kurt
 
Bf 109E-1B_9.JG27
8.85Mb (41 downloads)
Messerschmitt Bf 109E-1/B by Design Team Daedalus Unit: 9./JG 27 May, 1941 Gela, Sicily Pilot: Unknown To improve on the performance afforded by the 690 hp Jumo 210 of the earlier Bf 109 versions, the larger, longer 1080 hp Daimler-Benz DB 601A engine was used. As a consequence, the nose, cooling system, and wings had to be redesigned resulting in the classic Bf 109E series. In late 1938, the Bf 109E entered production. It entered general service with the Lufwaffe in the spring of 1939. A total of 1,183 E-1 were built, 110 of them were E-1/B fighter bomber versions. The E-1/B was a small batch of E-1s that became the first operational Bf 109 fighter bomber, or Jagdbomber (usually abbreviated to Jabo). These were fitted with an ETC 500 bomb rack, carrying one 250 kg (550 lb) bomb. There were many small differences between indivual E-1s because the E-1 was often modified in the field by groundcrew and rear area repair depots. The production standard was lightly armed with two 7.92mm MG17s above the engine and two in the wings and had no pilot armor. Mods included types of pilot head armor,E-4 type squared canopies, E-7 type pointed spinners, etc. So each model we have created has its own unique features. This aircraft was modified with pilot head armor flate plate plus curved top, a capped nose spinner, and had a rear view mirrow fitted to the top of the front windscreen Pstrany is the primary model author with some small model refinement and additions by Captain Kurt as the model was collaborated on during development. Captain Kurt created the textures for each, the 2D instrument panel, the individual .dp files, air files and aircraft.cfg files.
Posted Oct 12, 2025 16:19 by Design Team Daedalus
 
Bf109E-1B_ II.LG2
8.41Mb (34 downloads)
Messerschmitt Bf 109E-1/B by Design Team Daedalus Unit: II/LG 2 November 30, 1940 Crash landed at Worth Matravers, Dorset, England Pilot: Uffz. Paul Wacker To improve on the performance afforded by the 690 hp Jumo 210 of the earlier Bf 109 versions, the larger, longer 1080 hp Daimler-Benz DB 601A engine was used. As a consequence, the nose, cooling system, and wings had to be redesigned resulting in the classic Bf 109E series. In late 1938, the Bf 109E entered production. It entered general service with the Lufwaffe in the spring of 1939. A total of 1,183 E-1 were built, 110 of them were E-1/B fighter bomber versions. The E-1/B was a small batch of E-1s that became the first operational Bf 109 fighter bomber, or Jagdbomber (usually abbreviated to Jabo). These were fitted with an ETC 500 bomb rack, carrying one 250 kg (550 lb) bomb. There were many small differences between indivual E-1s because the E-1 was often modified in the field by groundcrew and rear area repair depots. The production standard was lightly armed with two 7.92mm MG17s above the engine and two in the wings and had no pilot armor. Mods included types of pilot head armor,E-4 type squared canopies, E-7 type pointed spinners, etc. So each model we have created has its own unique features. This aircraft was modified with an E-4 squared canopy, a flat plate pilot head armor and an antenna mounted pennant. Pstrany is the primary model author with some small model refinement and additions by Captain Kurt as the model was collaborated on during development. Captain Kurt created the textures for each, the 2D instrument panel, the individual .dp files, air files and aircraft.cfg files.
Posted Oct 12, 2025 16:18 by Design Team Daedalus
 
Bf109E-1_9.JG77
7.82Mb (37 downloads)
Messerschmitt Bf 109E-1 by Design Team Daedalus Unit: 9./JG 77 May, 1941 Crash landed at Malaoi, Peloponnese, Greece Pilot: Unknown To improve on the performance afforded by the 690 hp Jumo 210 of the earlier Bf 109 versions, the larger, longer 1080 hp Daimler-Benz DB 601A engine was used. As a consequence, the nose, cooling system, and wings had to be redesigned resulting in the classic Bf 109 series. In late 1938, the Bf 109E entered production. It entered general service with the Luftwaffe in the spring of 1939. A total of 1,183 E-1 were built, 110 of them were E-1/B fighter bomber versions. There were many small differences between individual E-1s because the E-1 was often modified in the field by groundcrew and rear area repair depots. The production standard was lightly armed with two 7.92mm MG17s above the engine and two in the wings and had no pilot armor. Mods included types of pilot head armor,E-4 type squared canopies, E-7 type pointed spinners, etc., but changing the wing MG17 armament required new different wings. So each model we have created has its own unique features. This aircraft was modified with an E-4 squared type canopy, curved pilot head armor and a capped spinner. By the time the later Bf 109E-4 and Bf 109E-7 marks were equipping the Jagdgeschwaders a program was initiated to withdraw and remanufacture the surviving E-1s to either full E-4 or E-7 standard. Pstrany is the primary model author with some small model refinement and additions by Captain Kurt as the model was collaborated on during development. Captain Kurt created the textures for each, the 2D instrument panel, the individual .dp files, air files and aircraft.cfg files.
Posted Oct 12, 2025 16:16 by Design Team Daedalus
 
Bf 109E-1_9.JG26
7.75Mb (29 downloads)
Messerschmitt Bf 109E-1 by Design Team Daedalus Unit: 9./JG26 March 24 1940 St. Inglvert France Pilot: Fw. Artur Beese To improve on the performance afforded by the 690 hp Jumo 210 of the earlier Bf 109 versions, the larger, longer 1080 hp Daimler-Benz DB 601A engine was used. As a consequence, the nose, cooling system, and wings had to be redesigned resulting in the classic Bf 109 series. In late 1938, the Bf 109E entered production. It entered general service with the Luftwaffe in the spring of 1939. A total of 1,183 E-1 were built, 110 of them were E-1/B fighter bomber versions. There were many small differences between individual E-1s because the E-1 was often modified in the field by groundcrew and rear area repair depots. The production standard was lightly armed with two 7.92mm MG17s above the engine and two in the wings and had no pilot armor. Mods included types of pilot head armor,E-4 type squared canopies, E-7 type pointed spinners, etc., but changing the wing MG17 armament required new different wings. So each model we have created has its own unique features. This aircraft had a flat plate pilot head armor retrofitted. By the time the later Bf 109E-4 and Bf 109E-7 marks were equipping the Jagdgeschwaders a program was initiated to withdraw and remanufacture the surviving E-1s to either full E-4 or E-7 standard. Pstrany is the primary model author with some small model refinement and additions by Captain Kurt as the model was collaborated on during development. Captain Kurt created the textures for each, the 2D instrument panel, the individual .dp files, air files and aircraft.cfg files.
Posted Oct 12, 2025 16:15 by Design Team Daedalus
 
 
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