CFS2 > Page 29
0.31Mb (459 downloads)
A Visby Class Stealth Corvette for use as an AI ship in CFS2, features landable deck and full weapons/damage profile. Also included are a sample mission to try her out and the .fsc source files for you to tweak in FSDS if you wish.
Posted May 13, 2012 07:10 by Mark Walsh
8.11Mb (448 downloads)
The SM-93 was an all-wood single-engined low-wing dive bomber with retractable undercarriage. The fuselage had a monocoque structure, with a single fin and low-set tailplane. The crew of two were accommodated under a long greenhouse-style canopy, with the pilot lying in a prone position above the rear of the engine, a Daimler-Benz DB 605A liquid-cooled V12 engine, while the and the gunner/radio-operator sat facing rearwards on a conventional seat. One German and two Italian what if finishings. Model by F Guili.
Posted May 6, 2012 10:41 by Pepe Rezende
46.64Mb (641 downloads)
This package fix some CTD problems and smaller glitches found in the first version. I add two new 2D panels representative of standard and long range combat planes and a new Hungarian night attack version used in 1944. I strongly recommend to delete early package planes. It uses same weapons but the Egeo long range panel have more gauges and is used by Egeos and night fighters versions.
Posted May 1, 2012 20:01 by Pepe Rezende
44.59Mb (645 downloads)
A outstanding version of the Fiat CR42, built by Pietro Zazzetta (Italianwings) and Manuele Villa. CFS2 model by The B24 Guy. Six versions and 28 planes included!
Posted Apr 27, 2012 19:18 by Pepe Rezende
17.68Mb (335 downloads)
Production of a large batch of Cygnets began in 1939 but only 10 were built and delivered (1939–1941) due to the start of the Second World War. Five aircraft were impressed into service with the Royal Air Force as tricycle-undercarriage trainers for aircrews slated to man the American-made Douglas Boston. Another two were used by the government for various liaison duties but retained their civilian markings.
Posted Apr 24, 2012 18:07 by Pepe Rezende
14.75Mb (549 downloads)
The G.A.L.38 Fleet Shadower Shadower was produced to meet Specification S.23/37, which came from the Royal Navy's "Operational Requirement OR.52" for an aircraft that could shadow enemy fleets at night. The specified performance of a successful design was a speed of 38 knots at 1,500 feet for not less than six hours.
Posted Apr 23, 2012 23:49 by Pepe Rezende
4.38Mb (747 downloads)
I'm revising my old planes. I learn a lot in all these years and the tools enhanced. in this package, I'm including the Bf109H-0.
Posted Apr 21, 2012 13:39 by Pepe Rezende
11.60Mb (632 downloads)
I'm revising my old planes. I learn a lot in all these years and the tools enhanced. in this package, I'm including the Me209-II serie with the Me209A and the Me209H.
Posted Apr 21, 2012 13:26 by Pepe Rezende
6.75Mb (495 downloads)
I pester Mr Francesco Giulli until it did this plane. It's the link between the MC205N2 and the MC207. It uses a DB 605 engine, but is lighter and has a cleaner nose than the MC205N2. It's a little faster and more maneuverable than the MC205N series with a bigger wing and a still better high altitude behavior. I hope you enjoy it.
Posted Apr 19, 2012 08:00 by Pepe Rezende
12.67Mb (679 downloads)
This is meant to be an historical campaign, based on the carrier battles of the Battle of the Eastern Solomons (22-25 August 1942) and the Battle of Santa Cruz (25-27 October 1942. I named the campaign “Desperate Battles” because at this stage of the war the US Navy was fighting uphill. That is, they had fewer resources than the Japanese, in many ways inferior aircraft and less experienced pilots. In both battles, the Japanese are the attackers and the USN has to fight a defensive struggle.
The dates, times and locations of each engagement (mission) are as close as possible to the actual ones. Ship names, locations and courses as well as aircraft numbers and types are as accurate as possible. Attack angles and targets are set up to give historical results, but you, the player can change history (slightly). The campaign consists of various missions; recon, strike, defensive and land based as well as carrier based. Random chance plays a big role in the numbers of defensive aircraft and in some cases, whether or not a target will be there at all. Call signs
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and aircraft skins however are not historical. Carrier task forces are set up to sail into a 15 knot wind on takeoff and landing. Using the alternate dps provided for the Usio ships and the FDG alternate files for US aircraft should make this campaign even more realistic and challenging.
Posted Apr 18, 2012 10:36 by Shadow Wolf 07