Nov 14, 2024 |
FS Design > Page 63
 
 
 
HOW                         TO BUILD DIGITAL ELEVATIONS MAPS FS2000
0.16Mb (2374 downloads)
HOW TO BUILD DIGITAL ELEVATIONS MAPS FS2000 and get sucesfull copilation for use with the Microsoft´s SDK IV tutorial tools. Included a tutorial with a lot of new information, a new version of the grises.exe program to convert gray scaled bitmap to DEM, and a terrain bgl of Santander . By Jokin Bedialauneta. 1.3MB
Posted Jun 23, 2008 14:18 by archive
 
0.30Mb (609 downloads)
FS2000 Extended-Bitmap Editing Utility (updated) Bmp2000 - Utility to allow the editing of the Extended-Format Bitmaps supplied with Combat Flight Simulator and FS2000. Edit Images and Sub-Images in your favourite Paint Program. Create Extended-Format Bitmaps from ordinary Images (most formats).Edit 8 bit Transparency. Now updated to support the direct editing of AF99 Aircraft textures (*.?AF) with conversion to Extended Bitmap for use in CFS and FS2000. Also includes a simple Transparency View option for 8 bit Images and a Batch-conversion option. By Martin Wright. 310K
Posted Jun 23, 2008 14:18 by archive
 
1.29Mb (2219 downloads)
Flight Simulator Scenery Creator (Official) FS Scenery Creator is a high-level graphical scenery creator. The program allows for the creation airports. This program does not require a previous installation. FSSC can now convert Airport 2.xx files. MSVBVM50.DLL is required, but not included (should be in your Windows/System folder - if not - here (650K)). This is an official release. By Derek Leung. 160K
Posted Jun 23, 2008 14:18 by archive
 
Nimitz                         Class Aircraft Carrier ".fsc" source file
2.71Mb (1147 downloads)
Nimitz Class Aircraft Carrier ".fsc" source file to create FS2000/FS2002 scenery with Abacus Flight Simulator Design Studio. The package contains all necessary files and textures to create all Nimitz class carriers. Version 1.6 of FSDS needed to use the model. By Javier Fernández. 2.8MB
Posted Jun 23, 2008 14:18 by archive
 
MAT's                         Scasm Editor V 1.0
0.93Mb (618 downloads)
MAT's Scasm Editor V 1.0 Tool for advanced object designers. Features support f.e. pseudoloops, substitution of bitmap(), Transform_Mat, nested mif/melse, LocalVarbase, library objects and more. It also supports the working with own scasm templates and generating of simple objects for testing. The editor is founding on the knowledment and experiences of Martin Wright, Andreas Klisch and myself. By Ralf-J. Triebel (X_MAT) Mushy Peas Design Group. 977K
Posted Jun 23, 2008 14:18 by archive
 
1.16Mb (1197 downloads)
M98toBGL is a utility designed to convert user designed aircraft model (.MDL) files for FSFW95, FS98 or FS2000 into static scenery source files. Trevor de Stigter. 1.2MB
Posted Jun 23, 2008 14:18 by archive
 
Static                       ATR72 Collection
3.99Mb (879 downloads)
Static ATR72 Collection. Simple, low-poly gmax models for use as static aircrafts in Flight Simulator scenery design. Includes: Gmax source files and texture files (painted in colours of Danish aircraft). These aircrafts have around 1.500 polygons. Included aircrafts;ATR 72-500 Cimber Air. ATR 72-200 Danish Air Transport. By Claus Vendelboe Holmberg. 4.1MB
Posted Jun 23, 2008 14:18 by archive
 
FSX                       Scenery Tutorial: Make Photo-real Ground Textures
2.09Mb (4715 downloads)
FSX Scenery Tutorial: Make Photo-real Ground Textures. It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. Luis Féliz-Tirado: 2.1MB
Posted Jun 23, 2008 14:18 by archive
 
FS2004                       Autotrees Beta v0.1
0.43Mb (4974 downloads)
FS2004 Autotrees Beta v0.1 - a programme to "plant" autogen trees in FS2004 (FS9). Autotrees was written to automatically write any number of autogen files. It will only produce files containing trees, and I can't see a way to produce buildings the same way. It was written using UK VFR Photographic Scenery as a testbed, but should work with any photoreal ground textures. The accuracy of the output is extremely dependant on the quality of the texture files used. The included jpegs are all "untouched" taken after a couple of seconds running Autotrees. Autotrees can produce over 120 files per minute on an AMD 2.0 Ghz computer. Thats over a million trees an hour; how's that for global offsetting!By David J Griffiths. 443K
Posted Jun 23, 2008 14:18 by archive
 
FS2004                       EA Spectator Poly
1.93Mb (705 downloads)
FS2004 EA Spectator Poly This is a simple Poly for watching airshows in multiplayer and any situation where you would like to keep frame rates low.This model is alliased to the Schweizer sail plane Docs and is 30 polys. The Aircraft is stil a functional flyer. Ive left the 2D panel and sounds in. Because the contact points are set up to keep the Person from tipping while on the ground when landing 50kts should not be exceded. on touch down keep a good nose up angle to keep from flipping the craft over on the nose. This is just a simple hand painted model that can be edited anyway you would like. A 100X100 head shot pasted over my face on the texture will allow you to customize the Poly fairly simply. Ive included an unconverted Texture file to aid this process. All you need then is DXTbmp. or some similar program to convert the texture to a DXT3 to personalise your Spectator. Then place your edited texture in the texture folder of the Spectator_Poly file.By Greg Ebnit. 1.9MB
Posted Jun 23, 2008 14:18 by archive