0.02Mb (208 downloads)
This is my interpretation of the fighter station RAF Wellingore, in Lincolnshire. I have used a little poetic licence in placing the 8 L type blister hangers and the small technical area to the north west of the airfield, I hope you enjoy my effort.
Initially, Wellingore opened during the first world war in 1917. I am guessing that it was used by the Royal Naval Air Service as it was the relief landing ground for Training Establishment Cranwell.
With the onset of world war 2 the unit under went improvement works gaining the concrete peritrack and 6 e type fighter pen and 8 type L blister hangers. A number of squadrons serviced at the station before it final closure 1945
I have attempted to re-produce the unit as it may of looked during its war years but as photographs are scarce some of it may not be true to life, but I am sure the simmers amongst us will enjoy having another Lincolnshire airfield to fly in to.
Posted Mar 19, 2016 05:36 by Terry Boissel
![RAF Langar, UK](https://static.simviation.com/RAF Langar 1.png.jpg-thumb.jpg)
![RAF Langar, UK](https://static.simviation.com/RAF Langar 2.png.jpg-thumb.jpg)
1.88Mb (311 downloads)
RAF Langar (ICAO X3LR) is a former Royal Air Force station located near the village of Langar, Nottinghamshire, England. The airfield is located approximately 6 miles (9.7 km) east-southeast of Radcliffe on Trent and about 100 miles (160 km) north-northwest of London, England.
Opened in 1942 during World War II, it was used by both the Royal Air Force and United States Army Air Forces. During the war it was used primarily as troop carrier transport airfield. After the war it was provided to the Royal Canadian Air Force which used it as an operational base until 1963.
Today the airfield is the location for the British Parachute Schools, who use the original control tower for their headquarters. The former Avro industrial complex is used by private industry.
Posted Mar 18, 2016 07:20 by Terry Boissel
![RAF Cottesmore, UK](https://static.simviation.com/RAF Cottesmore 1.png.jpg-thumb.jpg)
![RAF Cottesmore, UK](https://static.simviation.com/RAF Cottesmore 2.png.jpg-thumb.jpg)
1.66Mb (450 downloads)
RAF Cottesmore (ICAO EGXJ) is a former Royal Air Force station in Rutland, England, situated between Cottesmore and Market Overton.
The Stationed opened on 11 March 1938 and was used mainly for training, and the first squadrons were equipped with Vickers Wellesley aircraft, but soon converted to Fairey Battles. Later RAF Bomber Command took over the airfield, again as a training station, flying Handley Page Hampdens.
These units remained in residence until a few days before the outbreak of war in 1939 when they were sent to RAF Cranfield to serve as a pool providing replacements for combat losses. Their place at Cottesmore was taken by Nos. 106 and 185 Squadrons, moving in from RAF Thornaby with Hampdens.
However, with the outbreak of war, the aircraft and crews were sent to locations in the north and west, as enemy air attacks were expected over the southern half of England. As these never materialised, the Hampdens returned in the spring of 1940 and No. 185 Squadron became the Hampden operational training unit, No. 14 Operational Training Unit RAF.
RAF Cottesmore's Hampdens' first trespass into hostile airspace was a leaflet dropping operation over northern France. In October 1940, 106 Squadron moved to RAF Finningley while No. 14 OTU remained training crews for Bomber Command, its Hampdens and HP.53 Herefords being replaced by Vickers Wellingtons in 1942. Training continued for three years and three months until August 1943 when No. 14 OTU moved to RAF Market Harborough.
In early December 2009, it was announced the station would close due to funding cut-backs, in part to help pay for additional helicopters for British operations in Afghanistan.
In 2010, No. 4 Squadron RAF disbanded, with No. 20 Squadron RAF re-badging as No 4 (Reserve) Squadron.
The station became a satellite to RAF Wittering on 31 March 2011 with a civic parade and flypast to mark the disbandment of No 1 Sqn RAF, 800 NAS, 801 NAS and JFH.
In July 2011 Defence Secretary Liam Fox announced plans for it to be the airfield for one of five of the Army's Multi-Role Brigades. In April 2012 it was renamed Kendrew Barracks after Major General Sir Douglas Kendrew.
Source: Wikipedia
Posted Mar 18, 2016 05:42 by Terry Boissel
![People to Add to G. Guichard FSX Terrains etc (Fixed)](https://static.simviation.com/peop_misc-1.jpg-thumb.jpg)
2.60Mb (449 downloads)
Fixed - That is a series adding varied people at G. Guichard FSX Terrains Sceneries, namely the Dijonnais' terrains, Tournus airfield, Monaco heliport, and Algiers' Houari Boumediene airport as contained in the dijonnais_terrains_3.0.zip, tournfx.zip, monacfsx.zip et houabox.zip files, respectively. Such files are adding a little more life to that sceneries. Comes with a French readme too.
Required files:
required file
Posted Mar 17, 2016 07:39 by G. Guichard
![EIKN Knock Airport, Ireland](https://static.simviation.com/EIKNScreenshot1.jpg-thumb.jpg)
![EIKN Knock Airport, Ireland](https://static.simviation.com/EIKNScreenshot2.jpg-thumb.jpg)
54.26Mb (1745 downloads)
Ireland EIKN Knock Airport.
Ireland West Airport Knock is a small international airport located in the west of Ireland. Ryanair, and AerLingus are the main carriers, serving routes within Ireland, the UK and 'beyond'. The runway is 7,500 long and has landed 747's in comfort. Passenger numbers amounted to almost 600,000 in 2010. The area is incredibly scenic with nearest airports at EISG Sligo and EICM Galway. Thanks to George Keogh.
Posted Mar 15, 2016 09:25 by uploader
![KFHR Friday Harbor Airport, Washington, Photorealistic](https://static.simviation.com/KFHR8.jpg-thumb.jpg)
![KFHR Friday Harbor Airport, Washington, Photorealistic](https://static.simviation.com/KFHR3.jpg-thumb.jpg)
66.13Mb (1747 downloads)
KFHR Friday Harbor Airport Photorealistic.
Friday Harbor Airport is a GA airport located just southwest of Friday Harbor on San Juan Island, Washington.
This Scenery consists of the FSX default airport of Friday Harbor, set on photorealistic terrain. Although the scenery has been compiled with night masks, night terrain has been excluded to reduce the file size. It has been designed for Megasceneryearth photoreailtic scenery of the San Juan Islands but will also work with the default terrain. Seasonal variations are not included. The main scenery file has been subdivided into several smaller files, which can be switched off according to user preference. Full night textures are included with wash lighting in the terminal and carpark areas. All buildings have been custom modelled using real photographs, and include open hangers with interiors.
Next to the fuel station you will find Ernie's Cafe, much loved by resident and visiting pilots. Close to the airport you will find US style houses modelled on real photographs from the San Juan island. Surfaced airport taxiways and aprons have been kept to a minimum to allow the photoreal textures to show through. The scenery also includes sound effects and high definition people, these can be switched off if they place too much strain on your system. Thanks to George Keogh for creating this.
Posted Mar 13, 2016 10:51 by uploader
![LUKK Chisinau X V2](https://static.simviation.com/LUKK1-2.jpg-thumb.jpg)
![LUKK Chisinau X V2](https://static.simviation.com/LUKK2-2.jpg-thumb.jpg)
12.64Mb (876 downloads)
LUKK Chisinau X, the first commercial airport scenery in Moldova, features a highly detailed representation of LUKK Chisinau International Airport. This product is compatible with FSX and FSX Steam.
It's a fully functional DEMO version of the commercial payware product. It features same airport layout as in the full version but with limited 3D objects and low resolution textures. Using this free demo ensures no problems with online (VATSIM, IVAO, multiplayer etc.) flying in case some users use the payware scenery and some don't.
Chisinau International Airport is Moldova's main international airport, located 13 km (8.1 mi) southeast of the centre of Chisinau. Currently airport features one 3580m concrete, ILS-equipped runway, able to accomodate airliners of any type, including B747. Nowadays 19 airlines operate flights to 33 destinations and the most popular destination is Moscow.
It's equipped with an automatic installer, which means that the scenery will be automatically added to the Flight Simulator Scenery Library.
Please uninstall all previous versions of this airport you may have installed before. Please make also sure that no duplicated AFCAD files are installed!
Enjoy your virtual flying with Drzewiecki Design!
Posted Mar 12, 2016 14:43 by Drzewiecki Design
![Photoreal Hawaiian Airports Part 3](https://static.simviation.com/PHMU_Apron.jpg-thumb.jpg)
![Photoreal Hawaiian Airports Part 3](https://static.simviation.com/PAK_Apron.jpg-thumb.jpg)
82.53Mb (2138 downloads)
Hawaiian Airports Part 3
This scenery features the airports at Princeville, Port Allen, Waimea and Upolu. HI01-Princeville and PAK-Port Allen are located on the island of Kauai, the film location made famous by Stephen Spielberg's blockbuster, Jurrasic Park. PHMU-Waimea and PHUP-Upolu are located in the North West of Hawaii, also known as the Big Island. All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and the scenery has been recreated based on photos of the real airports. The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more. Full night textures with light maps are included.
All the scenery files have been sub-divided so they can be switched on or off according to user preference and hardware configuration. It has been designed for, and tested in DX9 and FSXA only. The airports include sloped flattens so they can also be used with high density mesh.
This file also includes updates for Hawaiian Airports Part 2. George Keogh
Posted Mar 12, 2016 06:23 by uploader
![Photoreal Hawaiian Airports Part 2](https://static.simviation.com/PHNG_Kaneohe_Bay.jpg-thumb.jpg)
![Photoreal Hawaiian Airports Part 2](https://static.simviation.com/PHBK Barking Sands Kauai.jpg-thumb.jpg)
152.42Mb (2384 downloads)
Hawaiian Airports Part 2
This scenery features the airports at PHJR John Rodgers Field, PHBK Barking Sands, NPS Ford Island and PHNG Kaneohe Bay. All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and include custom textures based on photographs of the real airports. The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more. Full night textures with light maps are included.
All the scenery files have been sub-divided so they can be switched on or off according to user preference. It has been designed for, and tested in DX9 and FSXA only. The airports include sloped flattens so they can also be used with high density mesh. These airports have long runways and can easily cater for the 'heavies', PHJR now acts as a backup to the main airort at PHNL Honolulu. Runway 04 at PHNG is a real challenge, and requires a 90 degree turn under the mountains.
Posted Mar 12, 2016 05:49 by uploader
![Photoreal Hawaiian Airports Part 1](https://static.simviation.com/IslandAir on approach PHNL.jpg-thumb.jpg)
![Photoreal Hawaiian Airports Part 1](https://static.simviation.com/PHLU_surf.jpg-thumb.jpg)
232.43Mb (2523 downloads)
Hawaiian Airports Part 1
This scenery features accurate recreations of the airports at PHMK Molokai, PHNY Lanai City, PHHN Hana, PHLU Kalaupapa, and JHM Mauai West. All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and include custom textures based on real photographs. The new hanger has been added to Hana and also the new fire stations at Lanai and Molokai. The scenery features effects, sound, many animated objects including people, flags, animals, waves, cars, trucks and many more. Full night textures with light maps are included.
The scenery also includes representative, and real interisland traffic schedules, and the HAL ATR is sporting the new OHana livery.
All the scenery files have been sub-divided so they can be switched on or off according to user preference. It has been designed for, and tested in DX9 and FSXA only. George Keogh
Posted Mar 12, 2016 04:45 by uploader