C. PURPOSE
OF INDIVIDUAL PANELS
The Panel window
descriptions and their initial status are as follows:
Panel 1: HUD
OFF
Panel 2: Canopy ON
Panel 3: Top_Panel ON
Panel 4: Low_Panel OFF
Panel
1 is
a HUD overlay, which will make it easier for Pilots to assimilate
important flight information during combat without having to
switch between the main and low instrument panels. Reading clockwise
from left, it contains displays for airspeed, heading, altitude
and radar altitude. The display is normally OFF, but can be switched
ON with key 1 or your equivalent. If you feel it is too modern
for you, then don't use it.
Panels
2 to 3 are permanently ON and create the main Cockpit view. The reason
that two panels are used to do this, is in order to extend the
range of the colour palette and improve the graphic effects.
Panel
4 is
the lookdown instrument view which appears as a split-screen
beneath the gunsight, allowing you to fly and read instruments
at the same time. It is normally OFF, but can be switched on
when needed with key 4,or your equivalent.
At the bottom centre of this panel is the AIRFIELD DIRECTION
FINDER - ADF - based on Chuck Dome's GPS 100, and programmed
by me to show Korean airfields
and Carrier tracks only for the purposes of our Korean war Project.
The ADF is normally OFF, so to activate, click the ON switch at the lower
left of the ADF panel. Then click on the scanning wheel adjacent to the +
or - signs
to cycle through the available airfields to obtain distance and direction.
With Carrier tracks, we have set a start and end co-ordinate. To find the
Carrier, fly the needle to the nearest co-ordinate, then switch to the furthest
co-ordinate.
Now fly the needle towards this co-ordinate, and somewhere along the line
you will find the Carrier.
There is no
TAC RADAR SCOPE on the panel, but if you are using the TAC pop-up,
may I recommend dragging and re-sizing it to fit the HUD glass.
This way, you can keep a close eye on threats without taking
your eyes off the gunsight. |