Pilot's
Notes - Bunker Hill
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General The F9F2 Panther by Jerry Beckwith, as adapted to the Korean Campaign series by Fox Four, is a unique aircraft with a fully funcitonal Panel and is equipped with Korean GPS and complete Kneeboard checklists. Please read the Panel Instructions provided in the download. Trim is particularly important and sensitive in high-speed aircraft so learn to use it to your advantage. For example, a little up trim will aid you turning ability in an in-close dogfight. There are no restrictions on Realism or Flight Model/Mission Difficulty settings, but if you are not accustomed to flying jets in combat it is suggested that you begin with at the Easy level. Note: |
Navigation and
Refueling All Korean airfields are equipped with Refueling Points. Just taxi into the red square and stop for a refill. |
Mission Starts Remember that you have Kneeboard Checklists for most situations...Use them. You will experience four types of mission starts in Bunker Hill: - Deck Takeoffs
- Because the carrier is in motion, you should set your brakes (CTRL+
.) as soon as you hit the FLY NOW. You should have no
difficulty in getting the Panther airborne even with full fuel and armament. - Airfield Takeoffs - Kneeboard Checklist. - Airstarts** - No special instructions needed....see **Note at end of this document. |
- Simulated Catapult
Launches - Before you hit the 'Fly Now' button, set throttle to full
and have just a bit, not much, backstick fed in so you don't make a big
splash after you come off the Cat. WARNING: Cat launches
start instantly at the beginning of the mission. Should you wish to delay
this, hit the P key while the mission is loading. This will Pause the
sim at the beginning of the mission and give you the opportunity to prepare
yourself for the launch. Hitting the P key again will trigger the launch.
Should you wish to lower your gear and flaps and open your canopy before
the launch, You can do so while the sim is Paused. This is not advised,
but can be done without incident. |
Carrier Landings Your wingmen cannot land on the carrier, so it is best to give them the Split command before you begin your approach. If you do not care to make carrier landings, you can always use the 'Press X to End Mission' option. |
Jet Combat Force Feedback |
Ground Attack The success of wingman
ground attacks on assigned targets is dependent on having the correct
setup. For a bombing attack, start at 5,000 feet and 300-350kts and assign
targets to wingmen while flying those parameters. See Controlling Wingmen
here. |
**NOTE: If you are flying in Single Mission mode, and the first mission that you chose to fly happens to be an airstart, you may get a screen message: PRESS E to START ENGINE. This only occurs when the first mission you fly after opening the program is an airstart. After that mission, however, this will not occur again. The campaign does not begin with an airstart, so you will not see this in Campaign mode. |
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Grumpy's Lair 2003
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