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Texturing
Basics using Corel DRAW. While this tutorial
demonstrates basic texturing techniques using Corel
DRAW, most of the information offered can be applied
to most any painting program. Tutorial by Dave Eckert.
Zip file download. 2.5MB |
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Scenery
Design Whitepaper for FS2K and Airport 2.10
This html-document reflects the current state of
knowledge about scenery design with APT2.10 for
FS2K as collected by the authors and by messages
in the scenery design forum of flightsim.com. Authors:
Martin Wright, Andreas Klisch, Ralf-J. Triebel.
1.8MB |
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FS2000
Scenery Design Tutorial. This download includes
a document for scenery designers with the results
of my researches of the FS2000 basic terrain. It
describes the "masking" by sequences of th 32x2048
"mXX" bitmaps to smoothen the overlapping ground
bitmaps. A technic which seems to be responsible
for a part of the low framerates in FS2000 and some
other effects. by Ralf-J. Triebel (X_MAT). 22K |
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HOW
TO BUILD DIGITAL ELEVATIONS MAPS FS2000
and get sucesfull copilation for use with the Microsoft´s
SDK IV tutorial tools. Included a tutorial with
a lot of new information, a new version of the grises.exe
program to convert gray scaled bitmap to DEM, and
a terrain bgl of Santander . By Jokin Bedialauneta.
1.3MB |
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Night
Light Effects For FS2000 V1.2 This tutorial
includes a detailed discription of the procedure
and example/lesson for adding night light effects
to FS 2000 Aircraft. Requires M98toBgl V3.40,
Scasm 2.39 and Source2mdl. Compatibility with
FS Night Light Creator unknown, for it was released
after the completion of this version. This tutorial
was made by Marco Rensen. 680K |
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Texturing
Ground Polygons Tutorial by Kim Humphreys
This file is the result of my experiments with texturing
ground polygons so that apron lines, numbers, bays
etc can be texured onto ground polygons more accurately.
262K |
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FS2000
and CFS Gauge Creation Tutorial Rev.12 Not
for non-programmers but can be used by non-C programmers.
MSFSsound update to both FS98 and FS2K versions.
Real ADF2 now available. Many minor updates and
corrections. FINAL ISSUE. Dai Griffiths, Dragonflight
Design.. 3.2MB |
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How
to Paint/Repaint Aircraft Tutorial. You
will need to have an acrobat reader in order to
read this file. All work is the property of Jim
Oates. 170K |
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FS2002
Smoke display tutorial and addon for the "me329.zip"
Messerschmitt Aero Racer By Steve ( Ratt
) Robinson. This installs a 7 colour smoke system
to the Me329 Aero racer. Also included is a tutorial
on how to add display smoke to any aircraft in any
colour and have as many smoke trails you desire
coming from any location of the aircraft. It may
also give an insight to the other effects files
already in the FS2002 simulation. 211K |
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Scenery
Tutorial: This
tutorial package includes: TXT2ASM.exe A file to
assist the creation of BGLC code, by Christian Stock
TMFMacros.inc A BGLC macro file, by Christian Stock
CFS2TMFmacros.inc A BGLC macro file, by Richard
Ludowise README.txt Obligatory "thank yous" and
commercial restriction notice FileID.txt This document
TMF-BGLC Design v1.doc A FS2002 and CFS2 TMF design
tutorial that will help in the creation of the following
TMF file types: water, mesh-clinging water, land,
and FS2002 TMF flattens. Support macros for BGLC
are included. Richard Ludowise. 114K |
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LWM
Tutorial: A FS2002 and CFS2 LWM design tutorial
that will help in the creation of the following
TDF file types for FS2002: water, mesh-clinging
water, land, and FS2002 flattens. Support macros
for BGLC are included. A TDF Calculator is also
included. by Richard Ludowise. 429K |
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HOW
TO ADD STATIC GROUND CREW VEHICLES TO AI AIRCRAFT.
Are
you tired of watching your AI traffic parked all
alone on the apron with no ground crew vehicles
to cater them? Fret no more my fellow flight simmers
as your AI Traffic Aircraft will be accompanied
by Ground Crew vehicles whenever they come to a
complete halt. This tutorial assumes that you're
familiar with Aircraft Design in Abacus FS Design
Studio Version 2.11 (info here).
Ali Mujtaba. 461K |
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SCENERY
DESIGN TUTORIAL (Chapters
1-4) This tutorial is designed to introduce the
beginner to the world of scenery design. Chapter
1 defines the terminology used in scenery design.
Chapter 2 introduces AFCAD2 by Lee Swordy Chapter
3 introduces FSSC by Derek Leung and shows you how
to manipulate thrid party macros and how to utilize
AFCAD with FSSC for better placement of macros.
Chapter 4 introduces NOVA v1.6 by Rafael Garcia
Sanchez for creating your own macros for scenery
design. Future chapters will delve deeper into NOVA
and explore other scenery design programs, such
as FSDS and EOD. Written by Todd Lucas. 2.2MB |
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Simple
Panel Design. This browser-based, Internet
style, ten lesson tutorial on panel and gauge design
covers FS98 through FS2004. The only software tools
required design panels are the Windows accessory
programs "Notepad" and "Paint". The tutorial explains
in detail what's in an aircraft's panel configuration
file (PANEL.CFG), how to edit that file and other
Flight Simulator configuration files. It explains
the difference between GAU and XML gauges, how to
extract,edit,and create your own XML gauges, how
to use Windows "Notepad" to add, change, and reposition
gauges on an instrument panel, and how to use Windows
"Paint" to change the look, color, and size of instrument
panels. The tutorial lessons are linked to hands
on, step-by-step exercises. Screen captures illustrate
examples in the lessons and exercises. Requires
Internet Explorer 5.0 or higher, or other equivalent
XML-enhanced web browser. For beginner through advanced
intermediate users. Ken Smith. 4.6MB Filename: PDToot.zip |
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FS2004
Airport Design Tutorial:
I am a freeware airport scenery designer. When I
was originally trying to learn how to design and
build an airport, I struggled to find a simple-to-understand,
all-in-one airport design tutorial. Utilising only
easy-to-use and freeware software, this document
walks you through the process of creating an airport
for FS2004. Everything is explained in layman's
terms and you will be designing and building your
own airport(s) in no time. 8K |
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GMax
Lofting Technique - Advanced This
tutorial is a powerpoint presentation focused on
expanding the user's understanding on how to further
manipulate a loft object. It is based on my experience
when playing around with the loft to learn more
about it and can be useful for those who wish to
make tracks for all the car addons that are out
there. I hope you enjoy learning from this tutorial
as much as I enjoyed making it. Jessy Corrales.
1.9MB |
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How
to Tweak the Flight Dynamics of FSX and FS2004
Aircraft - This pdf file is the 7th update
for my tutorial on how to tweak the flight dynamics
of FS004, and now FS X aircraft. I have added
some new data, and which record to edit to have
the nose level when it otherwise would be angled
up. I tried to make the rest more understandable
as well. 864K |
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FS2K+
and CFS+ Gauge Creation Tutorial Rev.24 Not
for non-programmers but can be used by non-C programmers.
FSX Acceleration/ SDK SP2 gauges.h file corrected
and included. New section on creating alpha channels.
Updates to other sections - see the Revison List.
FOR PROGRAMMING C-LANGUAGE GAUGES ONLY. Dai Griffiths,
Dragonflight Design. 3.6MB |
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3
View Setup Tutorial.
A nice little tutorial on how to prepare drawings
and PROPERLY set up a those drawings in gMax and
3ds Max. Preparation is the key and this will start
you off right! By Kevin Ryan . 1.6MB |
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