CFS1 > Page 5
0.19Mb (150 downloads)
Bf109e in desert textures for default CFS1 Bf109e
Posted Sep 10, 2013 12:13 by 64FULCRUMFREAK
0.19Mb (140 downloads)
Bf110 in desert textures for default CFS1 Bf110
Posted Sep 10, 2013 11:59 by 64FULCRUMFREAK
0.16Mb (149 downloads)
Bf109e and Bf109g Swiss textures for default CFS1 Bf109e and Bf109g
Posted Sep 10, 2013 06:50 by 64FULCRUMFREAK
0.14Mb (142 downloads)
Soviet Li-2 textures for default CFS1 C47
Posted Sep 10, 2013 06:21 by 64FULCRUMFREAK
0.21Mb (102 downloads)
Do17z2 in Finland Textures for the default CFS1 Do17z2
Posted Sep 10, 2013 06:00 by 64FULCRUMFREAK
0.15Mb (107 downloads)
Textures in Japanese Bf109e-7 Emperor for the default CFS1 Bf109e
Posted Sep 9, 2013 15:08 by 64FULCRUMFREAK
0.39Mb (176 downloads)
Squadron 201 textures for the default CFS1 P-47d
Posted Sep 9, 2013 13:32 by 64FULCRUMFREAK
0.26Mb (105 downloads)
Ki-61 Hien red and blue textures only for the default CFS1 Hawker Hurricane
Posted Sep 9, 2013 13:04 by 64FULCRUMFREAK
6.41Mb (316 downloads)
An historical (with one "what if" mission) battle history of the USS Saratoga throughout the course of WW2. The player will find himself flying a fighter, divebomber or torpedo plane in randomly selected missions. Also, he may find himself randomly flying as a wingman, rather that the leader of the flight of bombers (but not fighters).
Posted Dec 29, 2012 12:39 by Greg "Shadow Wolf 07" Baskin
12.67Mb (357 downloads)
This is meant to be an historical campaign, based on the carrier battles of the Battle of the Eastern Solomons (22-25 August 1942) and the Battle of Santa Cruz (25-27 October 1942. I named the campaign “Desperate Battles” because at this stage of the war the US Navy was fighting uphill. That is, they had fewer resources than the Japanese, in many ways inferior aircraft and less experienced pilots. In both battles, the Japanese are the attackers and the USN has to fight a defensive struggle.
The dates, times and locations of each engagement (mission) are as close as possible to the actual ones. Ship names, locations and courses as well as aircraft numbers and types are as accurate as possible. Attack angles and targets are set up to give historical results, but you, the player can change history (slightly). The campaign consists of various missions; recon, strike, defensive and land based as well as carrier based. Random chance plays a big role in the numbers of defensive aircraft and in some cases, whether or not a target will be there at all. Call signs
and aircraft skins however are not historical. Carrier task forces are set up to sail into a 15 knot wind on takeoff and landing. Using the alternate dps provided for the Usio ships and the FDG alternate files for US aircraft should make this campaign even more realistic and challenging.
Posted Dec 29, 2012 12:29 by Greg "Shadow Wolf 07" Baskin