27.09Mb (99 downloads)
Two planes, a jet and a DB605 version. Allen used a Bf-109G flight model to his original plane. I decided to do a more realistic Airfile aid Air.cfg respecting the tailless approach used by Lippisch. Yes! You have no horizontal stabilizer to deal. The plane is nice to fly since you use small movements in your joystick. You always have a fast reaction to your commands, so, I advise you to fly it a lot before going to combat. Remember, a lot of German pilots were killed trying to fly the Me-163, the rocket driven Me-334 brother. The Me-334 is fast. I clocked around 740 KPH in the DB-605 plane. To land, I advise you to use your vertical stabilizer to correct course. Ailerons are too responsive to correct the final landing approach. As a bonus, I included the intended jet version. With a lighter engine, I added two cannons at the nose correcting the anemic weapon of the propeller driven plane. I added three skins made by Rodolfo Valery. As I suspect non-CFS2 original stuff are causing CTDs, I'm using only standard or very tested gauges like those made by Ground Crew. Weapons are Luft'46, designed by Laszlo Becz.
Posted Mar 18, 2020 06:47 by Pedro Paulo Rezende (Peperez)
21.28Mb (145 downloads)
This huge aircraft made its first flight in April 1944 and was rather a flying ship than a boat, bigger than the Blohm & Voss BV-222, and was the heaviest aircraft of WWII. The Spruce Goose with eight engines was even much bigger but she was buildt at the end of the war and never did a real flight except a test taxiing with a short moment of being airborne. Only one BV-238 performed successful flights, the two other prototypes were never completed. The FS-model shows the heavy armed planned long range bomber version, which was never completed. It comes with two paint schemes: winter and green. The BV238 is a gentle giant. She takes off smoothly, even with full load. Cutting the engines, you enter a gentle descent with a pitch down nose attitude. Just push your joystick up and she lands quietly at the right angle. You can program the autopilot using a historical German flight director (you can only mark your direction, no altitude control). The spoiler key opens your port and starboard floats. SPECIAL THANKS TO ERWIN WELKER FOR THE MODEL AND MAVERICKCFS2
Posted Mar 9, 2020 00:17 by Pedro Paulo Rezende
29.44Mb (91 downloads)
The Airfile aind Air.cfg are completely new and a lot more realistic (we learn a lot in 15 years). I’m using the revised Erwin Welker VC model made for FS2004 as a basis. I also picked up his panel bitmap. I kept the original JR Lucariny texture, but I added two more aircrafts by Rodolfo Valery. As I suspect non-CFS2 stuff are causing CTD, I’m using only standard or very tested gauges like those made by Ground Crew. Weapons are Luft’46, designed by Laszlo Becz.
Posted Mar 5, 2020 12:31 by Pedro Paulo Rezende
13.17Mb (174 downloads)
The package includes eight planes, one real, the prototype, and seven inspired by real Dewoitine D.520 aircraft. The airfile, aircraft cfg and panel were revised. Dive and landing performance were enhanced. The Dewoitine D.551 was to be a marvellous machine able to get 662 KPH with a 1050 HP Hispano Suiza 12Y51 engine. Three prototypes were built and were destroyed under German supervision. Williams Dickens know my admiration for the plane and built this model as a surprise to me. I used Jean Cuny's book L'avions Dewoitine to built the airfiles according the real object. In the real world, Replic Air, a French society, is trying to built a fourth aircraft following the original plans. You can see more at http://replicair.fr/en/aircraft/dewoitine-d551/. Nice flights Pepe
Posted Feb 2, 2020 19:24 by Pedro Paulo Rezende
7.52Mb (95 downloads)
CFS2-panel for the FS9/FSX Martin B-10 updated by Michael Pook. As Michael did a great job for making a panel with working gauges in 2D AND VC, I noticed that the plane did also flies great in CFS2, with WORKING GAUGES also. So I reworked his panel for it with as much standard gauges as possible, and put in some extra panels (2 bombsights and a turret-view) plus all the extra gauges you need. Just download the B-10 from SimV, replace the panel with mine, put all the gauges in the CFS2 main gauges folder also (not necessary to overwrite), throw away the CDP and go flying.
Posted Dec 29, 2019 12:38 by erik hertzberger
11.10Mb (514 downloads)
Messerschmitt BF109-K4 by Paul Rebuffat complete with 6 new textures and panel. Works in CFS2 and FS2004.
Posted Apr 19, 2019 09:17 by Morton
12.90Mb (313 downloads)
Messerschmitt BF109-G10/14 by Paul Rebuffat complete with 6 new textures and panel. Works in CFS2 and FS2004.
Posted Apr 19, 2019 09:10 by Morton
12.79Mb (113 downloads)
Messerschmitt Bf109G-6/AS by Design Team Daedalus Unit: 9./JG1 Paderborn, May 1944 Pilot: unknown The first G-6/AS aircraft reached frontline units in early April, 1944 - III/JG, I/JG5 and II/JG11. I/JG3 received them in May and II/JG/27 got theirs in June, along with a few going to NJGr.10. There is no "standard" Bf 109G-6/AS, as the production included conversions of basic G-6 models and different radio equipment, oil cooler types, antenna masts, etc. were available at different times during the production runs. So each model we have created has its own unique features. Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks. Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files. Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible frame rates. Mav also developed the idea for the 2d panel to be offset for the Revi gun sight to match the CFS2 reticle. We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Feb 16, 2019 11:28 by Team Daedalus