FS2004 > Page 308


0.56Mb (370 downloads)
A little "Puddle Jumper" airline, Goose Bay flies between Boston, Maine, and Nova Scotia. These textures for use with the Beechcraft Volpar by Brian Gladden (Volpar.zip) Repaint by Don Brynelsen using Brian's paintkit.
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Posted Nov 30, 2011 15:35 by Don Brynelsen

0.57Mb (303 downloads)
Based on a real world Beech based up in Wisconsin, are these textures for use with the Beechcraft Volpar by Brian Gladden. (Volpar.zip) Repaint by Don Brynelsen using Brian's paintkit.
Required files:
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Posted Nov 30, 2011 15:31 by Don Brynelsen


0.57Mb (343 downloads)
Based on a tail dragger Beech 18 I saw on a PBS program about Alaska, are these textures for use with the Beechcraft Volpar by Brian Gladden (Volpar.zip) Repaint by Don Brynelsen using Brian's paintkit.
Required files:
required file
Posted Nov 30, 2011 15:28 by Don Brynelsen


2.28Mb (823 downloads)
Firstly the repaint is for the Premier Aircraft Design DHC6-300 wheeled Otter for FS9. The texture is very loosely based around a defunct airline, 'European Air Charter' who used to fly out of Bournemouth in the UK and then went bust back in 2008
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Posted Nov 30, 2011 10:02 by John O'Leary


16.94Mb (278 downloads)
LSH Maddog MD-80 VNE Textures Venezolana. Requires the payware MD-80 from Maddog.
Posted Nov 30, 2011 03:34 by Trino Rojas


37.11Mb (1683 downloads)
There are more than a hundred species at over 3000 destinations. These screenshots offer you some random examples of the total library. Along with this little "pict book" you get a possibility of trying out how your animal installation works. A checkpoint list with destinations and practical advices just in case. Having problems, comments or need for something: don't hold back your queries. I shall be happy to assist you anyway. Happy flights!
Posted Nov 29, 2011 06:53 by Ivar Danielsen


5.96Mb (1467 downloads)
Pacific wildlife. For use in scenery FS2004 (may work in other's but not tested). Of the many thousand gmax-things I have made through years the global animal scenery is one of my dearest. The complete AW library contains more than 3000 bgl-files. It puts singles or groups of animals into your Flight Simulator 2004 as static scenery. Marine animals and terrestrial animals. Mammals, reptiles and birds - more than a hundred species. By land by water and by air in places where they occur in reality world.
Posted Nov 29, 2011 06:22 by Ivar Danielsen


4.35Mb (1119 downloads)
Middle East wildlife. For use in scenery FS2004 (may work in other's but not tested). Of the many thousand gmax-things I have made through years the global animal scenery is one of my dearest. The complete AW library contains more than 3000 bgl-files. It puts singles or groups of animals into your Flight Simulator 2004 as static scenery. Marine animals and terrestrial animals. Mammals, reptiles and birds - more than a hundred species. By land by water and by air in places where they occur in reality world.
Posted Nov 29, 2011 06:16 by Ivar Danielsen


2.56Mb (972 downloads)
Indian Ocean wildlife. For use in scenery FS2004 (may work in other's but not tested). Of the many thousand gmax-things I have made through years the global animal scenery is one of my dearest. The complete AW library contains more than 3000 bgl-files. It puts singles or groups of animals into your Flight Simulator 2004 as static scenery. Marine animals and terrestrial animals. Mammals, reptiles and birds - more than a hundred species. By land by water and by air in places where they occur in reality world.
Posted Nov 29, 2011 06:08 by Ivar Danielsen


5.39Mb (1308 downloads)
Central America wildlife. For use in scenery FS2004 (may work in other's but not tested). Of the many thousand gmax-things I have made through years the global animal scenery is one of my dearest. The complete AW library contains more than 3000 bgl-files. It puts singles or groups of animals into your Flight Simulator 2004 as static scenery. Marine animals and terrestrial animals. Mammals, reptiles and birds - more than a hundred species. By land by water and by air in places where they occur in reality world.
Posted Nov 29, 2011 06:02 by Ivar Danielsen