FS2004 > Page 74
![Air Canada Boeing 787-8](https://static.simviation.com/788v6acags.jpg-thumb.jpg)
2.84Mb (107 downloads)
FS2004 Air Canada Boeing 787-8 AGS V6. Mainly the version 6 is for the new ground animations.
New animations and static display has been added from previous versions, including multiple animation effects to one object.
Aircraft cockpit featuring a new 2D panel.
Note: all CamSim aircraft models include exclusive Animated Ground Servicing (AGS) and static displays.
Model design and paint by Camil Valiquette.
Posted Nov 17, 2018 04:33 by Camil Valiquette
![Airbus A320-200 "Borussia Dortmund"](https://static.simviation.com/image4-9.jpg-thumb.jpg)
13.76Mb (477 downloads)
Airbus A320-200 in Eurowings "Borussia Dortmund" livery, D-AIZR. oject Airbus presents the Airbus A320. Features include dynamic wingflex (with input from several new variables), drooping control surfaces, hardcoded double strobes, and over 40 other custom XML parts. Model by Project Airbus. Textures by Stefan Bree.
Posted Nov 15, 2018 10:49 by chrisE
![Fokker 28, v1](https://static.simviation.com/pfj_fokker_f28_v11-update-tn.gif-1.jpg-thumb.jpg)
40.94Mb (1313 downloads)
Uploaded as original website now down. Fokker 28, v1. The Fokker 28 base software is a complete bundled package for FS2004 and includes:
- Three Fokker 28 models representing the Mk.1000, Mk.4000 and Mk.6000
- Four prototype models
- Magnificent Flight Dynamics and ditto Sounds
- Various liveries to the detail: Fokker (4x), Tame and NLM Cityhopper
- Fully featured 2D panels, including functional gauges to the detail (No VC)
- Comprehensive User Manual + Flight Tutorial. Project Fokker
Posted Nov 12, 2018 11:58 by selector
![Overcast Skies for FS2004](https://static.simviation.com/Overcast Skies for FS2004.jpg-thumb.jpg)
![Overcast Skies for FS2004](https://static.simviation.com/Overcast Skies thumbnail.jpg-thumb.jpg)
1.24Mb (677 downloads)
Each of these three sky sets are one single sky, each spread throughout all of the 10 days of displaying of FS2004. This is precisely what payware add-ons such as Flight Environment, FEX, and REX all do after a sky set is selected and installed into the sim. All texture bitmaps are completely re-worked default FS2004 sky textures, not a single one of any of them remains as the default ones. There is no performance hit, as the bitmaps are of the same size and weight class as the original 140 default textures. The nighttime sky textures have also been re-worked. Package includes Set 1- "Thin Overcast", Set 2 - "Moderate Overcast", and Set 3 - "Thick Overcast". Each of these sky sets are very different and realistic overcast conditions skies designed for better immersion in overcast and storming weather conditions.
Posted Nov 11, 2018 17:43 by David Walker
![Qatar Airbus A350-1000](https://static.simviation.com/350v6qrags.jpg-thumb.jpg)
3.02Mb (319 downloads)
FS2004 Qatar Airbus A350-1000 AGS V6. Mainly the version 6 is for the new ground animations.
New animations and static display has been added from previous versions, including multiple animation effects to one object.
Aircraft wingspan / newest winglets have been upgraded, also featuring a new 2D panel.
Note: all CamSim aircraft models include exclusive Animated Ground Servicing (AGS) and static displays.
Model design and paint by Camil Valiquette.
Posted Nov 9, 2018 05:18 by Camil Valiquette
![FS2004/FSX TinMouse Boeing 737-200 - Sierra Pacific Textures](https://static.simviation.com/TM_B732_1.jpg-thumb.jpg)
![FS2004/FSX TinMouse Boeing 737-200 - Sierra Pacific Textures](https://static.simviation.com/TM_B732_1-1.jpg-thumb.jpg)
6.64Mb (208 downloads)
FS9/FSX Sierra Pacific Airlines textures for the TinMouse-II Boeing 737-200. Paint kit by Denis Minaev. Repaint by Sergey Gleba aka serg09.
Posted Nov 8, 2018 07:28 by Sergey Gleba aka serg09
![Boeing 747-400BCF Asiana Cargo](https://static.simviation.com/b744fasiana10.jpg-thumb.jpg)
13.76Mb (420 downloads)
Boeing 747-400 Asiana Cargo. Model by Project Opensky. Textures by RyanC
Posted Nov 7, 2018 03:37 by iffyJ
![Messerschmitt Bf109G-6 7./JG53](https://static.simviation.com/Bf109G6-05.jpg-thumb.jpg)
13.18Mb (801 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: W.Nr.18107 7./JG53, Torazzo, Sicily, June 1943
Pilot: Uffz. Georg Amon
Unit photos around this time show drop tanks were carried. There is also photo evidence this unit (although not this aircraft) employed the underwing W.Gr. 21 rockets. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance, and to all who have contributed their knowledge, directly and indirectly.
Posted Nov 5, 2018 19:45 by Design Team Daedalus
![Messerschmitt Bf109G-6 5./JG11](https://static.simviation.com/Bf109G6-08.jpg-thumb.jpg)
12.29Mb (333 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 5./JG11 Jever, Summer 1943
Pilot: Staffelkapitan Lt Heinz Knoke
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance, and to all who have contributed their knowledge, directly and indirectly.
Posted Nov 5, 2018 19:26 by Design Team Daedalus
![Messerschmitt Bf109G-6 10./JG54](https://static.simviation.com/Bf109G6-06.jpg-thumb.jpg)
12.75Mb (213 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: W.Nr.412605 10./JG54 Sivierskya Russia, winter 1943-44
Pilot: unknown abandoned and captured by the Soviets
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance, and to all who have contributed their knowledge, directly and indirectly.
Posted Nov 5, 2018 19:21 by Design Team Daedalus