36.79Mb (1345 downloads)
Cockpit Textures Upgraded V2 for all aircraft using the FSX Boeing 737-800 VC. Thank you for downloading the -VC- Repaint Cockpit textures Upgrade V2 for the B737-800 FSX and not tested in P3D but if it has the B737_800_1_C, B737_800_2_C, B737_800_3_C, B737_800_4_C, B737_800_5_C VC textures it will works . This package is painted in 32bit that will make the B737-800 cockpit textures view in full resolution and with more color and better details like the real one. VC repaint V2 by: Enrique Cornejo
Posted Aug 9, 2020 17:03 by Enrique Cornejo
62.32Mb (1165 downloads)
FSX/P3D McDonnell Douglas MD80 2D panel and VC V1. This is a panel package, based on the Mitsushi Yutaka MD80 VC interior model, contains a brand new 2D panel (1280px) and it has been designed to fit most FSX native DC9/MD80 exterior models. The main features include: new day and night 2D panel background bitmaps (Main panel, Overhead, Throttles and Radio), re-mastered day and night VC textures, complete new set of xml gauges, fully integrated FMC, new popup windows and cockpit sounds. The VC is the Mitsushi Yutaka model. It is sadly not fully functional but it has been improved greatly and now has a fully working autopilot. Realistic integrated FMC and 4 VC camera views: First officer, Autopilot (centered), Center console and jumpseat. Fully working Auto-brake, Fully working Auto-taxi, working Autopilot annunciator panel, working Warning/Caution annunciator panel. Credits to Hiroshi Higami for the original Auto-brake gauge and Daniel Gauthier for the original Cockpit Sounds. The new panels are using the following extra gauges: FMC by Garrett Smith, TCAS V2 by Dietmar Loleit, and VSpeed, Altitude Callout, Icons32, Brake sound and new Cockpit sounds by me. Most of these gauges are using the FSX XML Sound gauge by Doug Dawson. Tested in FSX Acceleration (DX10) and FSX Steam Edition (DX9), on the default FSX MD83, Mitsushi Yutaka MD81, SGA MD83, SGA DC9-30, SGA DC9-50 and even the AI Ardvaark MD80. Not tested in P3D but should work correctly up to V3. Sound effects may not work in V4.
Posted May 4, 2020 13:40 by Philippe Marion
1.04Mb (280 downloads)
For those who like to fly with a 2D panel, this is a 2D panel for the Beriev B-12 recently posted here. I've also replaced the engine MFD with a radar in the vc and the 2D panel. NOTE: as this panel was taken from Tim Conrad's An-32 you can use it for it as well. New 2D panel by Michael Pook.
Required files:required file
Posted Feb 28, 2020 13:16 by Michael Pook
92.64Mb (1170 downloads)
FSX/P3D Boeing 737NG wide 2D panel and VC V2. This is a twin panel package, based on the default FSX B737-800 panel, containing an updated default panel (1024px) and a new wide panel version (1280px) for widescreen monitors. Version 2.0 features a fully working Altimeter and Airspeed Indicator Backup gauge, an optional PFD Backup gauge, a 2D panel Flight Yoke, some improved gauge bitmaps and several fixes. This is the full package. If you already installed V1 of this package, simply overwrite all the files with V2. Tested in FSX Acceleration (DX10) and FSX Steam Edition (DX9), on the default B737-800 and Project OpenSky B737-700W and B737-800W. Not tested in P3D but should work correctly up to V3. Sound effects may not work in V4.
Posted Jan 31, 2020 06:15 by Philippe Marion
87.12Mb (709 downloads)
FSX/P3D Boeing 737NG wide 2D panel and VC V1. This is a twin panel package, based on the default FSX B737-800 panel, containing an updated default panel (1024px) and a new wide panel version (1280px) for widescreen monitors. Both panels have the same features and both work as a complete replacement for any aircraft using the default panel. Features include: new and improved day and night 2D panel background bitmaps, new and improved gauges, new popup windows, many fixes and cockpit sounds. The VC is the Alejandro Rojas Lucena/FSND fantastic revised Boeing 737-800 VC model. This VC model includes working wipers (right mouse click on switch) with rain effect. Switches for LCD Screens, EICAS, PFD, MFD. Auto-brake switch. Opening pilots window. Cabin Lights switch. Realistic integrated FMC. More realistic day and night VC textures by Chris Evans, with further updates by me, including 5 VC camera views, adding Autopilot (centered) and jumpseat, to First officer, Center console and Overhead. Also features a new xml Radio stack in the VC to replace the old FS9 B737-400 gauge. Fully working Auto-brake, Fully working Auto-taxi, working Autopilot annunciator panel, fixed Warning/Caution annunciator panel, fixed Flaps Transit and Extended annunciator lights, Anti-skid switch. Credits to Hiroshi Higami for the original Auto-brake gauge and Daniel Gauthier for the original Cockpit Sounds. The new panels are using the following extra gauges: FMC by Garret Smith, TCAS V2 by Dietmar Loleit, and VSpeed, Altitude Callout, Icons32, Brake sound and new Cockpit sounds by me. Most of these gauges are using the FSX XML Sound gauge by Doug Dawson. Tested in FSX Acceleration (DX10) and FSX Steam Edition (DX9), on the default B737-800 and Project OpenSky B737-700W and B737-800W. Not tested in P3D but should work correctly up to V3. Sound effects may not work in V4.
Posted Jan 22, 2020 11:19 by Philippe Marion
101.02Mb (435 downloads)
Updated and last version of both panels for this modification! For more info please read the documentation files! Tested only in FSX & Acceleration! I wish everyone a healthy and happy new year and of course lots of happy landings in the coming year . . .
Required files:required file
Posted Dec 31, 2019 07:13 by Andiroto
7.59Mb (707 downloads)
This gauge has been developed for FSX Flight Simulator Acceleration. It should also work with FSX SP1/SP2 . The functionality of this gauge is based on the Rockwell Collins HGS which is designed for the B737NG . It works correct for FSX B737-800 models only !! The gauge has been developed as close as possible according to the HGS Pilot Guide from Rockwell Collins for normal operations. The HGS can be used during all phases of flight from takeoff to landing. This can include Ground Roll Guidance, all enroute operations and either non-precision or precision approaches. This gauge is very realistic. It supports the pilot particular during approach operations to meet always precise the runway touch down zone by keeping a 3° glide slope angle. Even for a visual approach maneuver the HGS supports the pilot to establish and maintain the aircraft on the proper glide path to the runway without reference to a ground based landing system like ILS. Technical descriptions and installations guide are included in the zip file for further information. Look at video also : https://youtu.be/mw4Q_eOWYtk By Dietmar Loleit
Posted Nov 7, 2019 07:53 by Dietmar Loleit
14.39Mb (678 downloads)
FSX/P3D Brown/cream tinted cockpit textures for Boeing 757 and B767 and other aircraft using the Boeing 737-800 VC. I have tried to edit the textures of the default 737 VC to more simulate the colours of a Boeing 757 or 767. If you don't like them reverting to the default is easy - just replace with the original vc textures. So I have edited the default textures to give a more realistic feel. Enclosed images for comparison. You can simply over-write your existing images
Posted Jun 10, 2019 08:14 by chris evans
18.33Mb (2744 downloads)
FSX/P3D More realistic cockpit textures for the Boeing 737- and other aircraft using the Boeing 737-800 default (incl. enhanced) VC textures. I fly regularly and when boarding and exiting the aircraft usually the cockpit door is open and it's a treat to see the real 737 cockpit just feet from my eyes. It has struck me that the default textures are to bright grey compare to what I have seen. I googled for images and sure enough most of the later cockpits, including Boeing Max, seem to have dark grey colour. I have edited the default textures to give a more realistic feel. Also includes 737 panel with retouched instruments. Included real cockpit images for comparison. Chris Evans
Posted Jun 6, 2019 05:16 by chris evans
0.05Mb (177 downloads)
Simplified problematic lights with static images. Also I may have had mixed up images for transparent and non transparent switches. Please read the readme for instructions pertaining to proper mixture lever settings for use. Again, original keyboard version also included.
Posted Jan 31, 2019 12:29 by Brett Clearwaters