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FS2000 Extended-Bitmap Editing Utility (updated) Bmp2000
(Category: FS Design > Aircraft Design)
0.30Mb (610 downloads)
FS2000
Extended-Bitmap Editing Utility (updated) Bmp2000
- Utility to allow the editing of the Extended-Format
Bitmaps supplied with Combat Flight Simulator and FS2000.
Edit Images and Sub-Images in your favourite Paint Program.
Create Extended-Format Bitmaps from ordinary Images (most
formats).Edit 8 bit Transparency. Now updated to support
the direct editing of AF99 Aircraft textures (*.?AF) with
conversion to Extended Bitmap for use in CFS and FS2000.
Also includes a simple Transparency View option for 8
bit Images and a Batch-conversion option. By Martin Wright.
310K
Posted Jun 23, 2008 14:18 by archive
Flight Simulator Scenery Creator
(Category: FS Design > Scenery Design)
1.29Mb (2224 downloads)
Flight
Simulator Scenery Creator (Official) FS Scenery
Creator is a high-level graphical scenery creator. The
program allows for the creation airports. This program
does not require a previous installation. FSSC can now
convert Airport 2.xx files. MSVBVM50.DLL is required,
but not included (should be in your Windows/System folder
- if not - here
(650K)). This is an official release. By Derek Leung.
160K
Posted Jun 23, 2008 14:18 by archive

Nimitz Class Aircraft Carrier ".fsc" source file
(Category: FS Design > Design Source Files)
2.71Mb (1149 downloads)
Nimitz
Class Aircraft Carrier ".fsc" source file to create
FS2000/FS2002 scenery with Abacus Flight Simulator Design
Studio. The package contains all necessary files and textures
to create all Nimitz class carriers. Version 1.6 of FSDS
needed to use the model. By Javier Fernández. 2.8MB
Posted Jun 23, 2008 14:18 by archive

MAT's Scasm Editor V 1.0
(Category: FS Design > Aircraft Design)
0.93Mb (620 downloads)
MAT's
Scasm Editor V 1.0 Tool for advanced object designers.
Features support f.e. pseudoloops, substitution of bitmap(),
Transform_Mat, nested mif/melse, LocalVarbase, library
objects and more. It also supports the working with own
scasm templates and generating of simple objects for testing.
The editor is founding on the knowledment and experiences
of Martin Wright, Andreas Klisch and myself. By Ralf-J.
Triebel (X_MAT) Mushy Peas Design Group. 977K
Posted Jun 23, 2008 14:18 by archive
M98toBGL
(Category: FS Design > Aircraft Design)
1.16Mb (1198 downloads)
M98toBGL
is a utility designed to convert user designed aircraft
model (.MDL) files for FSFW95, FS98 or FS2000 into static
scenery source files. Trevor de Stigter. 1.2MB
Posted Jun 23, 2008 14:18 by archive
Static ATR72 Collection
(Category: FS Design > Scenery Design Objects)
3.99Mb (879 downloads)
Static
ATR72 Collection.
Simple, low-poly gmax models for use as static aircrafts
in Flight Simulator scenery design. Includes: Gmax source files
and texture files (painted in colours of Danish aircraft).
These aircrafts have around 1.500 polygons. Included aircrafts;ATR
72-500 Cimber Air. ATR 72-200 Danish Air Transport. By Claus
Vendelboe Holmberg. 4.1MB
Posted Jun 23, 2008 14:18 by archive
FSX Scenery Tutorial: Make Photo-real Ground Textures
(Category: FS Design > Design Tutorials)
2.09Mb (4779 downloads)
FSX
Scenery Tutorial: Make Photo-real Ground Textures.
It is very easy to create your very own high-resolution,
custom (photo-real) ground textures. This document explains
the concepts and techniques and illustrates the use of SBuilderX
with which you can quickly and easily download aerial images
and make this type of scenery. Luis Féliz-Tirado:
2.1MB
Posted Jun 23, 2008 14:18 by archive
FS2004 Autotrees Beta v0.1
(Category: FS Design > Scenery Design)
0.43Mb (4976 downloads)
FS2004
Autotrees Beta v0.1
- a programme to "plant" autogen trees in FS2004
(FS9). Autotrees was written to automatically write any
number of autogen files. It will only produce files containing
trees, and I can't see a way to produce buildings the same
way. It was written using UK VFR Photographic Scenery as
a testbed, but should work with any photoreal ground textures.
The accuracy of the output is extremely dependant on the
quality of the texture files used. The included jpegs are
all "untouched" taken after a couple of seconds
running Autotrees. Autotrees can produce over 120 files
per minute on an AMD 2.0 Ghz computer. Thats over a million
trees an hour; how's that for global offsetting!By David
J Griffiths. 443K
Posted Jun 23, 2008 14:18 by archive
FS2004 EA Spectator Poly
(Category: FS Design > Scenery Design)
1.93Mb (705 downloads)
FS2004
EA Spectator Poly
This is a simple Poly for watching airshows in multiplayer
and any situation where you would like to keep frame rates
low.This model is alliased to the Schweizer sail plane Docs
and is 30 polys. The Aircraft is stil a functional flyer.
Ive left the 2D panel and sounds in. Because the contact
points are set up to keep the Person from tipping while
on the ground when landing 50kts should not be exceded.
on touch down keep a good nose up angle to keep from flipping
the craft over on the nose. This is just a simple hand painted
model that can be edited anyway you would like. A 100X100
head shot pasted over my face on the texture will allow
you to customize the Poly fairly simply. Ive included an
unconverted Texture file to aid this process. All you need
then is DXTbmp. or some similar program to convert the texture
to a DXT3 to personalise your Spectator. Then place your
edited texture in the texture folder of the Spectator_Poly
file.By Greg Ebnit. 1.9MB
Posted Jun 23, 2008 14:18 by archive
FS2004 EA Hangar MDL files 8 EA hangars
(Category: FS Design > Scenery Design)
5.59Mb (1063 downloads)
FS2004
EA Hangar MDL files 8 EA hangars
3 S600 hangars and 5 Conventional size with individuals
Nav2 Frequencies for opening doors. Approximate door width
100ft.(Conv)300ft(S600) Low poly hangars has night textures.Comes
with unconverted textures _Ts _LMs.Place with any XML scenery
placing tool that uses MDL files at your favorite airports.
(Animation only works in FS2004) Be sure to read the read
me file for info on operation and tips.Gmax models and textures
by Greg Ebnit. 5.7MB
Posted Jun 23, 2008 14:18 by archive