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FSX/P3D East African Airways circa 1974 Textures
(Category: FSX > Civil Jets)
2.23Mb (144 downloads)
Textures for the FSX/P3D DC-9-30 in East African Airways colors. The freeware DC-9-30 by Erick Cantu/SGA & Eagle Rotorcraft Design is needed for this repaint. This DC-9-30, 5H-MOI, was delivered new to East African in December 1970 and flew for the carrier until the end of operations in 1977, when it was acquired by the newly formed Kenya Airways. The textures are 32bit bmp. It was tested on FSX-SE, but should work on FSX/P3Dv1-4. This repaint might work in FS2004 versions too.
Required files:
required file
Posted Oct 28, 2018 23:30 by Ted Giana

Messerschmitt Bf109G-6 Stab I/JG52
(Category: FS2004 > Vintage)
11.96Mb (375 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: Stab I/JG52 Russia, winter 1943-44
Pilot: unknown
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance, and to all who have contributed their knowledge, directly and indirectly.
Posted Oct 28, 2018 17:59 by Design Team Daedalus

Messerschmitt Bf109G-6 2./JG51
(Category: FS2004 > Vintage)
24.45Mb (349 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 2./JG51 Russia, winter 1943-44
Pilot: Fw. Kurt Nachtgall
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance, and to all who have contributed their knowledge, directly and indirectly.
Posted Oct 28, 2018 17:55 by Design Team Daedalus

Messerschmitt Bf109G-6 12./JG26
(Category: FS2004 > Vintage)
12.15Mb (227 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 12./JG26
Pilot: unknown, Lille Nord, France 1943
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance, and to all who have contributed their knowledge, directly and indirectly.
Posted Oct 28, 2018 17:45 by Design Team Daedalus

Messerschmitt Bf109G-6 8./JG1
(Category: FS2004 > Vintage)
12.57Mb (213 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 8./JG1
Pilot: Fw. Alfred Miksch, final victory claims 43 - KIA January 12, 1943 over Nijmegen
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance, and to all who have contributed their knowledge, directly and indirectly.
Posted Oct 28, 2018 17:40 by Design Team Daedalus

Messerschmitt Bf109G-6 8./JG1
(Category: CFS2 > Aircraft)
12.51Mb (104 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 8./JG1
Pilot: Fw. Alfred Miksch, final victory claims 43 - KIA January 12, 1943 over Nijmegen
Unit photos around this time do not show any drop tanks or other ordinance carried. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Oct 28, 2018 17:34 by Design Team Daedalus

Messerschmitt Bf109G-6 12./JG26
(Category: CFS2 > Aircraft)
12.48Mb (120 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 12./JG26
Pilot: unknown, Lille Nord, France 1943
Unit photos around this time show drop tanks but no other ordinance carried. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Oct 28, 2018 17:29 by Design Team Daedalus

Messerschmitt Bf109G-6 2./JG51
(Category: CFS2 > Aircraft)
13.00Mb (124 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: 2./JG51 Russia, winter 1943-44
Pilot: Fw. Kurt Nachtgall
Unit photos around this time show SC250 bomb racks and ordinance were carried. Because the Luftwaffe fighter units were based so close to the front in the East, they regularly flew without a drop tank. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Oct 28, 2018 17:24 by Design Team Daedalus

Messerschmitt Bf109G-6 Stab I/JG52
(Category: CFS2 > Aircraft)
11.96Mb (99 downloads)
Messerschmitt Bf109G-6
by Design Team Daedalus
Unit: Stab I/JG52 Russia, winter 1943-44
Pilot: unknown
Unit photos around this time show no drop tanks or ordinance were carried. Because the Luftwaffe fighter units were based so close to the front in the East, they regularly flew without a drop tank. The .dp file reflects this.
There is no "standard" Bf 109G-6, as the production run spanned 2 years, it underwent many modifications and updates along the way. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Posted Oct 28, 2018 17:19 by Design Team Daedalus


Serene Skies for FS2004
(Category: FS2004 > Scenery)
1.41Mb (500 downloads)
These sky textures are spread through the changing 10 days of displaying that FS2004 gives us. All texture bitmaps are completely re-worked default FS2004 sky textures, not a single one of any of them remains as the default ones. There is no performance hit, as the bitmaps are of the same size and weight class of the original 140 default textures. The nighttime sky textures should bring new life to your night flights, having been completely re-worked this past month. 20 to 50 miles visibility setting for daytime works well, with 50 miles to unlimited visibility at nighttime whenever possible being best. These sky sets are each subtly different, practical, and realistic sets designed to grow on you instead of growing old to you.
Posted Oct 28, 2018 15:43 by David Walker