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Prepar3d > Scenery > Page 29
CYQQ, Vancouver Island,  (2010) Version 2 for FS9, FSX and Prepar3D
33.43Mb (1808 downloads)
CYQQ (2010) portrays Canadian Forces Base Comox (Vancouver Island, British Columbia, Canada) (CYQQ), the Comox Valley Air Terminal and surrounding area. It is fully compatible with Ultimate Terrain Canada/Alaska for FS2004, Ultimate Terrain X - Canada for FSX and ORBX's FTX NA Blue. CYQQ (2010) includes over 100 "hand-crafted" buildings and other structures and 10 different vintage aircraft on static display, as well as aircraft and traffic files for a realistic AI scenario that causes a variety of military aircraft that come and go. (Use BC Regional AI - also available from this file library - for scheduled traffic.) Civilian AI is now routed so as not to transit military aprons. Aside from the new approach lighting, generally, this new version is visually identical to its predecessor - even though quite different internally. As well, to the extent possible, it is compatible with Prepar3Dv2.
Posted Jun 18, 2014 19:17 by Don Grovestine
Airfield Lights Toolbox (AFLT)
3.84Mb (1139 downloads)
Airfield Lights Toolbox (or AFLT for short) is a comprehensive utility for the creation of standard airfield lights and light arrays for Microsoft Flight Simulator and Prepare3D v1.4 (collectively referred to as "FlightSim") airports. AFLT includes 3D models for the usual airfield light fixtures (runway/taxiway edge and centerline lights, runway threshold/end split lights, obstruction lights and beacons, PAPI/VASIs, wigwags and various approach light configurations) from which you should be able to create just about any airfield light arrangement. AFLT generates complete approach and threshold light arrays (including strobes) based on simple text configuration files. As well, pilot-control of airfield lighting is fully implemented. The light sources in AFLT's light models are BGL_LIGHTs. Unfortunately, P3D Version 2 does not (yet) support BGL_LIGHTs and does not provide any alternative. (We had hoped that v2.1 would have fixed this, but "no joy". Hopefully, Lockheed Martin will see fit to rectify this deficiency.) Consequently, AFLT is only "P3Dv2-ready". ALFT is not a library of airfield lights; it is a utility for creating object libraries and light arrays. A general knowledge of FlightSim scenery file organization and airport design is necessary for its use.
Posted Feb 22, 2014 17:58 by Don Grovestine