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TextInfo Gauge (Shift-Z replacement)
TextInfo Gauge (Shift-Z replacement)
TextInfo Gauge (Shift-Z replacement) (Category: FS Gauges > FS Gauges)
0.19Mb (1431 downloads)
TextInfo Gauge displays flight data in the top left area of the screen as text and digital readouts. The data is displayed on a transparent background so that the information floats in front of the simulation. FSX provides a small digital readout when the user presses Shift-Z. Shift-Z is configured by editing the [Textinfo] sections in the FSX.cfg file. Unlike the [Textinfo] settings, TextInfo Gauge is fully configurable with the full range of FSX variables, fonts and colors. The script uses very simple code lines that are easily edited by nonprogrammers. In fact, the author had no programming experience prior to writing this script. The script does not work for some older aircraft. Easy to install, only requires one XML file and the addition of a few lines to the aircraft's panel.cfg file. No impact to Frames per Second (FPS). It simply displays internal data as text. In its default configuration it provides this data: Wind speed and direction, Magnetic compass heading in degrees and direction (N, E, S, W), True airspeed, Indicated altitude, Radio altitude (altitude above ground level), Pitch (green for ascending, red for descending), Vertical speed, Percent fuel remaining, Flaps % extended (only displayed if aircraft has flaps), Autopilot indicator (only displayed if aircraft is equipped with an autopilot and the autopilot is engaged, Parking brake indicator (only displayed when parking brake is engaged),Landing light indicator (only displayed when light is on), Landing gear indicator (only displayed if aircraft has retractable gear, shows % extended while extending/retracting and indicates when gear is fully down), Flashing warning indicators that are only displayed as needed: stall, overspeed, flap speed exceeded, landing gear speed exceeded.
Posted Oct 17, 2012 21:30 by Pville211
 
Added Views for the Bombardier Challenger CL-604
Added Views for the Bombardier Challenger CL-604
0.09Mb (1431 downloads)
Additional views ( defined by camera definitions in the aircraft.cfg file ) for the beautiful Bombardier ( Challenger ) CL-604 by Premier Aircraft Design. A total of 8 cameras pointing at the aircraft and 5 virtual cockpit cameras. See Read me.txt file for very easy installation procedures. Also included is a text file that contains the new camera definitions. These camera definitions fits the ambulance version too. Enjoy !
Required files:
required file
Posted Sep 14, 2011 21:25 by Marc Renaud
 
FSDSV2              Su-35 source file.
FSDSV2 Su-35 source file. (Category: FS Design > Design Source Files)
0.94Mb (1431 downloads)
FSDSV2 Su-35 source file. It is 85% finished. The airframe is complete, animation is 95% done. But no textures. Please feel free to modify but please give me credit if you finish it and release as freeware.Copyright Peter Davies. 960K
Posted Jul 14, 2008 07:00 by archive
 
FS2004
                  C.R.D.A. Cant.Z.506A/C Ala Littoria Panel Upgrade
3.54Mb (1431 downloads)
FS2004 C.R.D.A. Cant.Z.506A/C Ala Littoria Panel Upgrade. This 2D panel is an upgraded and more realistic version with completely new gauges for my C.R.D.A. Cant.Z.506A/C (here). Created by Manuele Villa. 3.6MB
Posted Jun 23, 2008 14:26 by archive
 
FS2004
                  Default Douglas DC-3 Texture flap
FS2004 Default Douglas DC-3 Texture flap (Category: FS2004 > Vintage)
0.08Mb (1431 downloads)
FS2004 Default Douglas DC-3 Texture flap for the Douglas Dc-3 default. This is a new attemp to give any texture flap for the Dc-3 default! Textures only.Please REVIEW the read me dc3flap.txt By Juan Ernesto Oropeza. 81K.
Posted Jun 23, 2008 14:23 by archive
 
CFS2/FS2002
                  TA-4J Skyhawk
CFS2/FS2002 TA-4J Skyhawk (Category: FS2002 > Military)
3.31Mb (1431 downloads)
CFS2/FS2002 TA-4J Skyhawk This is a repainted version of an older Alphasim model, painted in the markings of VF-126. Aircraft and panel included. Repaint by Marc Czygan. 3.2MB
Posted Jun 23, 2008 14:33 by archive
 
Dassault
                  Mystere IVA Israeli. (DASIVAI).
Dassault Mystere IVA Israeli. (DASIVAI). (Category: FS2004 > Military)
1.31Mb (1431 downloads)
Dassault Mystere IVA Israeli. (DASIVAI). The IAF's first aircraft to cross the sound barrier, the Mystere's design originated from another type already operated by the IAF. A firm believer in evolutionary developement, Dassault designed the Mystere by fitting the Ouragan's fuselage with a 30 degrees swept wing. The result was the Mystere I whose first flight took place in February 1951. Model by J R Lucariny. 1.3MB
Posted Jun 23, 2008 14:27 by archive
 
FSX Gannet  RCN Textures
FSX Gannet  RCN Textures
FSX Gannet RCN Textures (Category: FSX > Vintage)
3.88Mb (1431 downloads)
A 'what if?' re-paint for Rob Richardsons new FSX Fariey Gannet 'kerosene converter' (it converts kerosene to noise!) Absolutley excellent, great VC (for the NAV, too!) lots of features, double Mamba sound, and free, too. Model is avalable at Classic British Files .com http://www.classicbritishfiles.com/index.php?option=com_cont .. The Gannet was evaluated by the RCN in the mid '50's as an Avenger replacement in the ASW search and strike role, but the Tracker was selected as Fairey would not license production in Canada. We can, however, visualize an alternate history through the magic of FlightSim. An RCN Gannet in VS-880 markings, HMCS Bonaventure, 1958.
Required files:
required file
Posted Dec 28, 2009 13:39 by 3/7charlie
 
CV-71 Carrier Scenery Update (Category: FSX > Scenery)
0.55Mb (1431 downloads)
Update for the Multiplayer CV-71 Carrier Scenery (above). Includes: New Lights (more realistic) some static F-18 on the rear parking areas. NOTE: This Pack only works with Microsoft Accelleration Pack.
Posted Aug 1, 2009 08:03 by Karl Meindl
 
Beech Baron 58 - Cincinnati Kid
Beech Baron 58 - Cincinnati Kid
Beech Baron 58 - Cincinnati Kid (Category: FS2004 > Props)
2.77Mb (1431 downloads)
This is the default Baron. Turbo charged. Engine displacement/capacity from 91.7 to 200.0 cubic inches. Engine compression ratio from a low 8.0:1 to 15:1 ('compression ratio' represents the number of times by which the fuel/air mixture is compressed, from top-dead-centre to bottom-dead-centre. The higher, the more energy you can get out of a volume of fuel/air mixture). These engines have 8, not 6 cylinders (pistons) Finally, like the man said in 'Cincinnati Kid' : "When I'm in town you're 2nd best!"
Posted Jun 24, 2009 10:15 by Francis F Silva (SAS-Silva Art