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FS2004
Bourn (EGSN) airfield, UK and AI package.
(Category: FS2004 > Scenery)
0.09Mb (1020 downloads)
FS2004
Bourn (EGSN) airfield, UK and AI package. (may
work with FS2k2 but not tested). This is basically a mod of
the default airfield layout. This is basically an extensive
mod of the default airfield, edited using Pooley's VFR Flight
Guid 2008. Adds a few more realistic features to the airfield
and some light aircraft traffic. By Tom Moger. 93K
Posted Jun 23, 2008 14:24 by archive
FS2004
C-97C Stratocruiser 50-692 textures only
(Category: FS2004 > Vintage)
4.78Mb (1020 downloads)
FS2004
C-97C Stratocruiser 50-692 textures only.
These textures are for a C-97C Stratocruiser of the Military
Air Transport Service, Atlantic Division. Textures for the freeware
C-97 from Greg Pepper (here).
There are several updates and panels available there and on
the California Classics website. These textures by D. Stewart.
4.9MB
Posted Jun 23, 2008 14:23 by archive

FS2004
Avianca (Aerovias Nacionales de Colombia) Douglas DC-3/C-47
registration HK-111 Textures only
(Category: FS2004 > Vintage)
2.19Mb (1020 downloads)
FS2004
Avianca (Aerovias Nacionales de Colombia) Douglas DC-3/C-47
registration HK-111 Textures only
for thr default DC3. One of the numerous DC-3-C-47 operated
by AVIANCA in the different routes nationals covering the whole
territory of Colombia years 50´s /60´s. ,Texture for default
fs2004 by Julio Muñoz Ramírez . The Base bare metal textures
are made by Mark Beaumont. 2.2MB
Posted Jun 23, 2008 14:23 by archive
FS2002
Textures only set ALPHASIM Lockheed\Martin C-130H (PAYWARE)
Pt1
(Category: FS2002 > Military)
3.14Mb (1020 downloads)
FS2002
Textures only set ALPHASIM Lockheed\Martin C-130H (PAYWARE)
Pt1.
& E Royal Australian Airforce TEXTURES. Part 1. This containes
Textures of the Alphasim C-130 Hercules. Based on the RAAF C-130
of 36 and 37 Squadrons. Payware aircraft required. A total of
6 textures This File comes in Six parts! Due to Upload size.
All Textureing By Barry Magann. 3.2MB. Pt.2.
3.2MB, pt.3
3.1MB, Pt.4
3.1MB, Pt.5,
3.1MB, Pt.6.
3.1MB
Posted Jun 23, 2008 14:33 by archive

FS2002
Aviat Husky A1-B w/skis
(Category: FS2002 > Props)
0.72Mb (1020 downloads)
FS2002
Aviat Husky A1-B w/skis If the bush is calling, think
of the Husky as your cell phone. It'll get you there. Way
out there. Designed to carry two people in comfort along with
an extraordinary load, the versatile, long range Husky can
be flown in and out of primitive clearings, ponds, rivers,
beaches, glaciers, sand dunes, and the occasional paved runway.
This model has full moving control surface parts, and rolling
wheels. Also included is a photorealistic panel. Model, paint,
and air file by Steven Grant. Panel by Fred Choate. 733K
Update:
FS2002
Aviat Husky Broken Tailwheel Repair This will fix the
tailwheel on the Aviat Husky Taildragger and Ski version created
by Steven Grant. 18K
Posted Aug 24, 2009 06:45 by archive
FS
2004 Regional Link Embraer Brasilia EMB-120 Regional Link livery
textures only
(Category: FS2004 > Props)
1.72Mb (1020 downloads)
FS
2004 Regional Link Embraer Brasilia EMB-120 Regional Link livery
textures only,
registration VH-ANJ. Australia. Original model and default textures
by Eric Cantu. Master paintkit textures by Daniel Halpern and
Steve Drabek. Requires original model file here,
by Erick Cantu.This repaint includes a second propeller fix
for this model. By Juan Ernesto Oropeza. 1.7MB
Posted Jun 23, 2008 14:25 by archive
FS2004
Comet 4 BOAC Test Textures only
(Category: FS2004 > Civil Jets)
1.14Mb (1020 downloads)
FS2004
Comet 4 BOAC Test Textures only.
There was no prototype of the Comet 4 as such. The unique Comet
3 acted as prototype for some of the testing. The first real
Comet 4 acted as the prototype for the definitive version and
this aircraft was also the first production machine for BOAC.
First flying on 27 April 1958 in this early version of the BOAC
livery, it had a diffent cheatline arrangement and slightly
different titles, unpainted pods and other details. The gleeming
machine had by the time of it's delivery in February the following
year been repainted into the familiar variation of the classic
BOAC scheme although it did retain the very slightly larger
titles. Sold to Malaysian in December 1965 it was transferred
to MSA exactly a year later. In November 1969 it was purchased
by Dan Air who flew it back to Lasham as a spares source for
its Comet fleet. Requires the DH 106 Comet 4 model by David
Maltby (here):
Repaint Garry Russell. 1.2MB
Posted Jun 23, 2008 14:30 by archive

FS2004
Canadian Old Colors Boeing 737-200
(Category: FS2004 > Civil Jets)
2.77Mb (1020 downloads)
FS2004
Canadian Old Colors Boeing 737-200
This is a repaint of Erick Cantu's new Boeing 737-200 in the
colors of Canadian O.C. Repainted by Henry William Model by
Erick Cantu, FDE by Mike Baumann. 2.8MB
Posted Jun 23, 2008 14:29 by archive

FS2004/2002
Meljet Boeing 777-200ER V2 Hawaiian International Clown Fish
virtual airlines, textures only
(Category: FS2004 > Civil Jets)
2.71Mb (1020 downloads)
FS2004/2002
Meljet Boeing 777-200ER V2 Hawaiian International Clown Fish
virtual airlines, textures only.
Inspired from British Airways's and Frontiers's company themes,
the Clown Fish scheme is designed for the "Hawaiian International"
virtual airlines group. Logo, ID numbers and company name are
entirely fictive. Be sure to download the "777-200 ER Rolls
Royce Trent 800 paint kit" - available
here. Textures by Samy Fay. 2.8MB
Posted Jun 23, 2008 14:29 by archive

FSX St Louis PhotoReal Scenery Section Q
(Category: FSX > Scenery)
76.26Mb (1020 downloads)
FSX St Louis PhotoReal Scenery. This is high resolution, 1 meter/pixel, terrain scenery for St Louis, Missouri (MO). Section, Q, is one of 30. A map and descriptions show the section locations and some feature details. This photoscenery is for DAY USE ONLY and will work for any season, but shows only the USGS aerial photo data taken in March 2002. The default FSX mesh works well with this photoscenery and no additional mesh for the area needs to be purchased. The 30 sections of scenery, totalling 2 Gb, contains photoreal terrain textures, encompassing an area bounded by 31.7 E-W and 27.4 N-S miles (about 870 square miles). Each section is independent, but the user may want most or all sections to provide continuity and completeness. By Jim Jones.
Posted Oct 8, 2008 02:57 by Jim Jones