All Time Popular > Page 1948
F-16 Fighting Falcon config update
(Category: FS2004 > Military)
0.49Mb (1795 downloads)
Third version of my config update for F-16 by Kirk Olsson. I have updated almost everything:
- COG position (very important value for behavior of any airplane ...)
- weights (emty, max take off)
- position of weights (pilot, pylons, bullets)
- flight dynamics
- volume and position of tanks
- parameters of engines (position, fuel flow, time of reaktion, thrust)
- contact points (more exactly defined + added some more)
- "eye" position and few more details ...
Posted Nov 2, 2010 02:39 by Michal Lubiscak
CFS
2 WWI AERIAL BATTLE PART 1
(Category: CFS2 > Missions & Campaigns)
2.10Mb (1795 downloads)
CFS
2 WWI AERIAL BATTLE PART 1 Included 2 aircraft ; 1 Sopwith
Camel in fictionnal blue livery & 1 Albatros D V in a real livery.
Albatros by David Eckert. Mission also included. Adaptation for the
two aircraft & mission by Jean-Jacques Parel. 2.1MB
Posted Jun 10, 2008 11:31 by archive
Italian
Savoia Marchetti S.7
(Category: CFS1 > Aircraft)
0.09Mb (1795 downloads)
Italian
Savoia Marchetti S.79.CFS Savoia
Marchetti S.79 Italian air force (Regia Aeronautica) standard bomber
during ww2 the S.79 "Sparviero" was extensively used as horizontal
bomber and torpedo-bomber. Capable of a top speed of around 430 km/h
was armed with 3x12,7mm and 2x7.7mm cannons. Typical bombload was
of 5x250 kg or one torpedo. Includes model and damage-profile. Author:
Corrado La Posta File size 94418
Posted Jun 10, 2008 11:32 by archive
Texturing Ground Polygons Tutorial
(Category: FS Design > Design Tutorials)
0.25Mb (1795 downloads)
Texturing
Ground Polygons Tutorial by Kim Humphreys
This file is the result of my experiments with texturing
ground polygons so that apron lines, numbers, bays
etc can be texured onto ground polygons more accurately.
262K
Posted Jun 23, 2008 14:18 by archive
Manual/Checklist -- Beechcraft Bonanza V35.
(Category: Aircraft Checklists/Manuals > FS Aircraft Manuals)
0.51Mb (1795 downloads)
Manual/Checklist -- Beechcraft Bonanza V35. Manual/Checklist
Beechcraft Bonanza V35. In PDF-format as a booklet. From "cold"
- Pre Start - Startup - Before Taxi - Taxi - Before Takeoff
- Takeoff - Climb Out - Cruise - Descent - Approach - Landing
- Taxi To Ramp - Shutdown - Securing Aircraft - to "cold". Based
on the freeware aircraft and panel by the "Beechcraft Bonanza
V35 Carenado Team". Freeware by Werner Schott. 528K
Posted Aug 24, 2009 06:41 by archive
FS2004
AB/T6-Texan
(Category: FS2004 > Vintage)
2.90Mb (1795 downloads)
FS2004
AB/T6-Texan
made with FSDSV2.24. Visual Multi model,and moving parts by
AU-MaV Textures by RC79 Panel by Johan "VIPER" Lemmers Flight
Model by RC79 FS9 pilot figure by Dave Eckert P&W Engine 3D
model By Tom Eads. 2.9MB
Posted Jun 23, 2008 14:23 by archive
FS2004
L-1011 United Airlines Textures only.
(Category: FS2004 > Civil Jets)
2.94Mb (1795 downloads)
FS2004
L-1011 United Airlines Textures only.
These are additional textures for my L1011 so ithey require
ADSL1011.zip paint by Rey Lopez. 2.9MB
Posted Jun 23, 2008 14:29 by archive
FSX Missing Gauges Fix for Vistaliners 727-100 Air Panama package
(Category: FSX > Civil Jets)
0.62Mb (1795 downloads)
Fix for the FSX Update of the FS2004 Vistaliners 727-100 Air Panama Package above. Provides the missing gauges. Just drag and drop the entire "pr_727" folder into your FSX "Gauges" folder and you are good to go. My apologies for the oversight. Tom Tiedman
Posted Jun 29, 2010 10:05 by Tom Tiedman
Grey Airliner VC for DC3 / C47
(Category: FSX > Panels)
1.07Mb (1794 downloads)
FSX=Textures for the Douglas DC-3 and C-47.
This is a texture change for the interior of the default
DC-3 and Manfred Jahn's C-47 skytrain. It will give the
Virtual Cockpit a clean Grey airliner look. By
Marvin Carter
Posted Mar 8, 2011 17:53 by Marvin Carter
BGLC is used for building BGL scenery or MDL files
(Category: FS Design > Scenery Design)
0.84Mb (1794 downloads)
BGLC
is used for building BGL scenery or MDL files.
BGLC.EXE has built into it (as a resource) all the files
needed to make BGL scenery (all the include files, and
MASM) so this is the only tool anyone needs to make scenery.
It also does not require the input file to be a pure asm
file, BGLC will add the proper ASM headers/footers if
needed, the input file can just start out with BGL macros.
857K
Posted May 23, 2008 14:18 by archive

