All Time Popular > Page 5483
CFS
II PANEL SIMphony No5 "Fork-tailed Devil"
(Category: CFS2 > Panels)
(43 downloads)
CFS
II PANEL SIMphony No5 "Fork-tailed Devil" Version
1.1.2 This panel is accomplished for the Lockheed P-38F LIGHTNING
. Cockpit with opened canopy. Done by Sergey "Araks" Golovachev. 388K.
Posted Jun 10, 2008 11:30 by archive
FS2000
Airzilla XX panel
(Category: FS2000 > Panels)
(43 downloads)
FS2000
Airzilla XX panel that uses only default standard gauges.
Suitable for any Airzilla.By: Cecil Mancusso. 152K
Posted Jun 23, 2008 14:36 by archive
FM-2 Wildcat VC79
(Category: CFS2 > Aircraft)
6.05Mb (42 downloads)
General Motors FM-2 Wildcat VC-79 on USS Sargent Bay (CVE-83) off Okinawa April 1945.
In 1942, automobile manufacturer General Motors converted several of its east coast factories to aircraft production under the name Eastern Aircraft Division. Eastern received contracts to build F4F-4 Wildcat fighters and TBF-1 'Avenger' torpedo planes, allowing Grumman to gradually reconcentrate its energies on the new, urgently-needed F6F 'Hellcat' fighter. The GM F4F-4s, redesignated FM-1s, had only four .50 caliber machine guns, but were otherwise little changed from the original model. Well over a thousand FM-1 fighters were delivered in 1942-43, including some three hundred for the British Royal Navy.
Meanwhile, Grumman had prototyped a new Wildcat under the designation XF4F-8, which was to be produced by Eastern Aircraft as the FM-2. With lightened structure and a more powerful Wright R-1820 radial engine, the FM-2 was notably quicker, faster climbing, longer ranged and more maneuverable than its predecessor. To help control the increased power, the new plane had a distinctive, taller vertical tail. All-in-all, it was a great improvement, and more than four thousand FM-2s were built in 1943-45. Of those, over three hundred went to the British.
Credits
Captain Kurt: Aircraft model, drop tanks, bomb racks, rockets, VC, paint textures, aircraft flight files, and .dp
Shessi: Pilot figure
Morton: 2D F4F instrument panel modified to an FM-2 version
Kelticheart: Prop blurred texture
Microsoft: Gauges and .air file
AliCat: Oxygen meter gauge
Posted Feb 22, 2026 18:38 by Captain Kurt
P3D Cera Sim Mil Mi-17 Ukraine Textures
(Category: Prepar3d > Payware)
6.50Mb (42 downloads)
I wasn't very pleased with the default paint that Cera Sim gave us for the USA/Ukraine Mi-17. So I painted it up how they are using it over there. They use their National flag colors all over so they can distinguish from Russian aircraft and avoid friendly fire.
Posted Oct 6, 2023 08:41 by Delta
Ant's Tiger Moth Pro G-AOIS Textures
(Category: FSX > Payware)
52.09Mb (42 downloads)
G-AOIS livery for Ant's Tiger Moth Pro FSX.
Posted Oct 3, 2022 10:33 by Dave T
Justflight BAC 111-400 Tarom Bolt Textures
(Category: FSX > Payware)
60.98Mb (42 downloads)
FSX/P3D JustFlight BAC 111-400 in Tarom Bolt livery. Repaint by Sergey Gleba aka serg09. Link to my products on SimMarket: http://secure.simmarket.com/paintsim.mhtml
Posted Nov 9, 2021 11:43 by Sergey Gleba aka serg09
FAIB Airbus A321 Nordwind - Nordwind - VQ-BRL Textures
(Category: FSX > Payware)
0.93Mb (42 downloads)
FS9/FSX FAIB Airbus A321 IAE in Nordwind Airlines new colors livery. Texture only for AI-traffic FAIB model. Repaint by Sergey Gleba aka serg09. Link to my products on SimMarket: http://secure.simmarket.com/paintsim.mhtml
Posted Apr 20, 2021 14:36 by Sergey Gleba aka serg09
MAAM-Sim C-47 Air Transport Command Textures
(Category: FS2004 > Payware)
7.73Mb (41 downloads)
This is a repaint for the MAAM-SIM DC-3 Cargo aircraft of an Air Transport Command C-47 of about 1943. It is based on a photograph of a real aircraft and there is a choice of polished or unpolished aluminium textures.
Posted Feb 9, 2026 12:45 by Ken Lawson
Phonix D.I Kriegsmarine
(Category: CFS2 > Aircraft)
6.03Mb (41 downloads)
Phönix D.I Kriegsmarine
The Phönix D.I biplane was intended as a replacement for the Hansa-Brandenburg D. I. It was produced in smaller numbers (120 D. I, 45 D. II, and 48 D. IIa fighters) than the Hansa-Brandenburg. The Phönix D.I began production in August 1917 and the D.II replaced the D.I in production in March 1918 . The Phönix D-series fighters are generally considered the best fighters designed and produced in Austria-Hungary.
Previously, the Phönix Flugzeug-Werke firm had been contracted to produce the Hansa-Brandenburg D.I fighter under license. It became apparent by 1917 that the infamous Star-strutter could not be developed further, and the company embarked on a new aircraft. The design eventually incorporated a fuselage similar to the D.I and also sported wings of unequal span that ended in rounded wingtips. It was also considerably more powerful, with a Hiero 200- horsepower engine. It located the machine guns within the engine cowling which enhanced streamlining but placed the guns beyond the pilot’s reach if they jammed. The resulting craft was faster in level flight but somewhat unstable and slow-climbing. In December 1917 it entered service as the Phönix D.I and was deployed with army and navy units. The new machine was far from perfect, but it represented a dramatic improvement over the earlier Star-strutter, proving to be a match for Allied fighters.
Austro-Hungarian Kriegsmarine pilots flew the Phönix D.I and D.IIa fighters to defend the naval bases at Pola and Cattaro against Italian bomber attacks. Navy Phönix fighters numbered J.1 to J.8 were taken from Army production between October 1917 and November 1917. Another twelve D.I fighters numbered J.9 to J.20 were ordered directly from Phönix and delivered between December 1917 and March 1918.
The model, textures. panel and air files are by Captain Kurt. The pilot figures were developed from Wolfi's freeware Japanese pilot .fsc source file. The prop spinning texture is by Kelticheart.
Gauges are by Martin Klein with texture change outs by Captain Kurt, .
Posted Dec 15, 2025 17:07 by Captain Kurt
Bf109G10_U4_11.JG52
(Category: CFS2 > Aircraft)
12.65Mb (41 downloads)
Messerschmitt Bf109G-10/U4 WNF built
by Design Team Daedalus
Unit: 11./JG52 Deutsch Brod May 1945
Pilot: Unknown
The Bf109G-10 was an attempt by the RLM to standardize the Bf109 sub-types using the new DB 605D engine fitted with MW-50 (methanol water 50/50 mix) boost giving an increase to 1775hp.
However this attempt was a massive failure and there is no "standard" Bf 109G-10. The only consistent features were the use of the "Erla Haube" canopy and a version of the DB 605D engine requiring a streamlined cowling to cover the larger engine configuration.
The Erla factory used a completely different engine cowling type with the port side featuring a rectangular fairing behind the engine and an ellipse shape on the starboard side. The WNF and Regensburg plants used an ellipse shape on both sides and had small chin bulges. Regensburg production seems to have been mostly conversions of existing G6 and G-14 airframes.
Most used larger main wheels which required the larger rectangular shaped upper wing fairings, but some used the smaller wheels with the smaller teardrop shaped upper wing fairings. While all had the tall horizontal tail type, they used different rudder types. Different types of oil coolers, tail wheel struts, antenna masts, etc. from subcontractors were available at different times during the production runs.
Armament was different too. The WNF built G-10s were the G-10/U4 subtype using a 30mm cannon in the nose rather than the 20mm used in the Erla and Regensburg built models.
Given the many different features that existed on individual G-10 aircraft, each model we have created has its own unique features.
Pstrany began the development of the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible frame rates. Mav also developed the idea for the 2d panel to be offset for the Revi gun sight to match the CFS2 reticle.
Posted Oct 5, 2025 14:45 by Design Team Daedalus

